Related papers: Towards complete digital twins in cultural heritag…
Beyond simplistic 3D visualisations, archaeologists, as well as cultural heritage experts and practitioners, need applications with advanced functionalities. Such as the annotation and attachment of metadata onto particular regions of the…
Along the design process of interactive system many intermediate artefacts (such as user interface prototypes, task models describing user work and activities, dialog models specifying system behavior, interaction models describing user…
Art and culture, at their best, lie in the act of discovery and exploration. This paper describes Resurrect3D, an open visualization platform for both casual users and domain experts to explore cultural artifacts. To that end, Resurrect3D…
Shared artifacts and environments play a prominent role in shaping the collaboration between their users. This article describes this role and explains how annotations can provide a bridge between direct communication and collaboration…
This paper introduces a pipeline for integrating semantic metadata, 3D models, and storytelling, enhancing cultural heritage digitization. Using the Aldrovandi Digital Twin case study, it outlines a reusable workflow combining RDF-driven…
We describe Artemis (Annotation methodology for Rich, Tractable, Extractive, Multi-domain, Indicative Summarization), a novel hierarchical annotation process that produces indicative summaries for documents from multiple domains. Current…
The paper concerns the extension of the Heritage Digital Twin Ontology introduced in previous work to describe the reactivity of digital twins used for cultural heritage documentation by including the semantic description of sensors and…
The present paper concerns the design of the semantic infrastructure of the digital space for cultural heritage as envisaged by the European Commission in its recent documents. Due to the complexity of the cultural heritage data and of…
The need to digitize heritage objects is now widely accepted. This article presents the very fashionable context of the creation of ''digital twins''. It illustrates the diversity of photographic 3D digitization methods, but this is not its…
While three-dimensional visualization has become a common tool in various cultural heritage applications, the emphasis has been on high fidelity representation, essentially the generation of digital twins or digital reconstructions.…
In the last decades the rapid development of technologies and methodologies in the field of digitization and 3D modelling has led to an increasing proliferation of 3D technologies in the Cultural Heritage domain. Despite the great potential…
Properly annotated multimedia content is crucial for supporting advances in many Information Retrieval applications. It enables, for instance, the development of automatic tools for the annotation of large and diverse multimedia…
We present Artiverse, a diverse and physically grounded dataset of high-quality articulated 3D objects designed for realistic functional modeling and simulation. Artiverse contains 5.4K human-authored objects across a broad range of 88…
The paper concerns the definition of a novel ontology for cultural heritage based on the concept of digital twin. The ontology, called Heritage Digital Twin ontology, is a compatible extension of the well-known CIDOC CRM ISO standard for…
In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preservation. This innovation could be adapted by the Virtual…
Estimating the 3D shape of an object using a single image is a difficult problem. Modern approaches achieve good results for general objects, based on real photographs, but worse results on less expressive representations such as historic…
In this paper, we focus on obtaining 2D and 3D labels, as well as track IDs for objects on the road with the help of a novel 3D Bounding Box Annotation Toolbox (3D BAT). Our open source, web-based 3D BAT incorporates several smart features…
As per the objectives of Project CHANGES, particularly its thematic sub-project on the use of virtual technologies for museums and art collections, our goal was to obtain a digital twin of the temporary exhibition on Ulisse Aldrovandi…
In this article we analyse 3D models of cultural heritage with the aim of answering three main questions: what processes can be put in place to create a FAIR-by-design digital twin of a temporary exhibition? What are the main challenges in…
This paper analyses the application of artificial intelligence techniques to various areas of archaeology and more specifically: a) The use of software tools as a creative stimulus for the organization of exhibitions; the use of humanoid…