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Related papers: SPRig: Self-Supervised Pose-Invariant Rigging from…

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The rapid evolution of 3D content creation, encompassing both AI-powered methods and traditional workflows, is driving an unprecedented demand for automated rigging solutions that can keep pace with the increasing complexity and diversity…

Graphics · Computer Science 2025-04-18 Jia-Peng Zhang , Cheng-Feng Pu , Meng-Hao Guo , Yan-Pei Cao , Shi-Min Hu

The rapid proliferation of generative 3D models has created a critical bottleneck in animation pipelines: rigging. Existing automated methods are fundamentally limited by their approach to skinning, treating it as an ill-posed,…

Graphics · Computer Science 2026-02-05 Jia-peng Zhang , Cheng-Feng Pu , Meng-Hao Guo , Yan-Pei Cao , Shi-Min Hu

Skinning and rigging are fundamental components in animation, articulated object reconstruction, motion transfer, and 4D generation. Existing approaches predominantly rely on Linear Blend Skinning (LBS), due to its simplicity and…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Hao Zhang , Haolan Xu , Chun Feng , Varun Jampani , Narendra Ahuja

Despite the growing accessibility of skeletal motion data, integrating it for animating character meshes remains challenging due to diverse configurations of both skeletons and meshes. Specifically, the body scale and bone lengths of the…

Graphics · Computer Science 2025-03-19 Seokhyeon Hong , Soojin Choi , Chaelin Kim , Sihun Cha , Junyong Noh

Building animatable and editable models of clothed humans from raw 3D scans and poses is a challenging problem. Existing reposing methods suffer from the limited expressiveness of Linear Blend Skinning (LBS), require costly mesh extraction…

Computer Vision and Pattern Recognition · Computer Science 2023-03-07 Yash Kant , Aliaksandr Siarohin , Riza Alp Guler , Menglei Chai , Jian Ren , Sergey Tulyakov , Igor Gilitschenski

Temporally consistent surface reconstruction of dynamic 3D objects from unstructured point cloud data remains challenging, especially for very long sequences. Existing methods either optimize deformations incrementally, risking drift and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Julian Kaltheuner , Hannah Dröge , Markus Plack , Patrick Stotko , Reinhard Klein

Recent advancements in large-scale generative models have significantly improved the quality and diversity of 3D shape generation. However, most existing methods focus primarily on generating static 3D models, overlooking the potentially…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Mingze Sun , Shiwei Mao , Keyi Chen , Yurun Chen , Shunlin Lu , Jingbo Wang , Junting Dong , Ruqi Huang

Recent 4D Gaussian Splatting (4DGS) methods achieve impressive dynamic scene reconstruction but often rely on piecewise linear velocity approximations and short temporal windows. This disjointed modeling leads to severe temporal…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Suwoong Yeom , Joonsik Nam , Seunggyu Choi , Lucas Yunkyu Lee , Sangmin Kim , Jaesik Park , Joonsoo Kim , Kugjin Yun , Kyeongbo Kong , Sukju Kang

Despite significant progress in 4D generation, rig and motion, the core structural and dynamic components of animation are typically modeled as separate problems. Existing pipelines rely on ground-truth skeletons and skinning weights for…

We address dynamic manipulation of deformable linear objects by presenting SPiD, a physics-informed self-supervised learning framework that couples an accurate deformable object model with an augmented self-supervised training strategy. On…

Robotics · Computer Science 2026-02-04 Youyuan Long , Gokhan Solak , Sara Zeynalpour , Heng Zhang , Arash Ajoudani

Kinematic rigs provide a structured interface for articulating 3D meshes but lack any associated pose space, i.e., an explicit representation of the plausible manifold of joint configurations for a given mesh. Without such a pose space,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Honglin Chen , Karran Pandey , Rundi Wu , Matheus Gadelha , Yannick Hold-Geoffroy , Ayush Tewari , Niloy J. Mitra , Changxi Zheng , Paul Guerrero

In this paper we propose a highly scalable convolutional neural network, end-to-end trainable, for real-time 3D human pose regression from still RGB images. We call this approach the Scalable Sequential Pyramid Networks (SSP-Net) as it is…

Computer Vision and Pattern Recognition · Computer Science 2020-09-07 Diogo Luvizon , Hedi Tabia , David Picard

Online Surgical Phase Recognition (SPR) models can reach high frame-wise accuracy, yet their predictions often lack temporal stability, fragmenting workflow understanding and reducing the reliability of downstream assistance. We show that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Yang Liu , Ning Zhu , Jingjing Peng , Xiwu Chen , Alejandro Granados , Guotai Wang , Sebastien Ourselin

With the rapid evolution of 3D generation algorithms, the cost of producing 3D humanoid character models has plummeted, yet the field is impeded by the lack of a comprehensive dataset for automatic rigging, which is a pivotal step in…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Zedong Chu , Feng Xiong , Meiduo Liu , Jinzhi Zhang , Mingqi Shao , Zhaoxu Sun , Di Wang , Mu Xu

Physics-Informed Neural Networks (PINNs) provide a mesh-free approach for solving differential equations by embedding physical constraints into neural network training. However, PINNs tend to overfit within the training domain, leading to…

Machine Learning · Computer Science 2026-03-17 Jose Marie Antonio Miñoza

Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize them to remove unwanted head movement. Stabilization is…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Jan Bednarik , Erroll Wood , Vasileios Choutas , Timo Bolkart , Daoye Wang , Chenglei Wu , Thabo Beeler

3D human articulated pose recovery from monocular image sequences is very challenging due to the diverse appearances, viewpoints, occlusions, and also the human 3D pose is inherently ambiguous from the monocular imagery. It is thus critical…

Computer Vision and Pattern Recognition · Computer Science 2017-08-01 Mude Lin , Liang Lin , Xiaodan Liang , Keze Wang , Hui Cheng

In this paper, we present an advanced approach to solving the inverse rig problem in blendshape animation, using high-quality corrective blendshapes. Our algorithm introduces novel enhancements in three key areas: ensuring high data…

Graphics · Computer Science 2024-01-31 Stevo Racković , Cláudia Soares , Dušan Jakovetić

Rigging and skinning clothed human avatars is a challenging task and traditionally requires a lot of manual work and expertise. Recent methods addressing it either generalize across different characters or focus on capturing the dynamics of…

Computer Vision and Pattern Recognition · Computer Science 2023-07-04 Zhouyingcheng Liao , Vladislav Golyanik , Marc Habermann , Christian Theobalt

Synthesizing images of a person in novel poses from a single image is a highly ambiguous task. Most existing approaches require paired training images; i.e. images of the same person with the same clothing in different poses. However,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-12 Soubhik Sanyal , Alex Vorobiov , Timo Bolkart , Matthew Loper , Betty Mohler , Larry Davis , Javier Romero , Michael J. Black
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