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We propose a method for verifying that a given feasible point for a polynomial optimization problem is globally optimal. The approach relies on the Lasserre hierarchy and the result of Lasserre regarding the importance of the convexity of…
Deciding whether a graph can be embedded in a grid using only unit-length edges is NP-complete, even when restricted to binary trees. However, it is not difficult to devise a number of graph classes for which the problem is polynomial, even…
We consider the computational complexity of reconfiguration problems, in which one is given two combinatorial configurations satisfying some constraints, and is asked to transform one into the other using elementary transformations, while…
Topology optimization of frame structures under free-vibration eigenvalue constraints constitutes a challenging nonconvex polynomial optimization problem with disconnected feasible sets. In this article, we first formulate it as a…
This paper presents the following results on sets that are complete for NP. 1. If there is a problem in NP that requires exponential time at almost all lengths, then every many-one NP-complete set is complete under length-increasing…
In the well-known complexity class NP are combinatorial problems, whose optimization counterparts are important for many practical settings. These problems typically consider full knowledge about the input. In practical settings, however,…
The complexity of computing equilibrium refinements has been at the forefront of algorithmic game theory research, but it has remained open in the seminal class of potential games; we close this fundamental gap in this paper. We first show…
We present solutions to the matrix completion problems proposed by the Alignment Research Center that have a polynomial dependence on the precision $\varepsilon$. The motivation for these problems is to enable efficient computation of…
We establish that the subgame perfect equilibrium (SPE) threshold problem for mean-payoff games is NP-complete. While the SPE threshold problem was recently shown to be decidable (in doubly exponential time) and NP-hard, its exact worst…
We consider the general problem of blocking all solutions of some given combinatorial problem with only few elements. For example, the problem of destroying all maximum cliques of a given graph by forbidding only few vertices. Problems of…
Subclasses of TFNP (total functional NP) are usually defined by specifying a complete problem, which is necessarily in TFNP, and including all problems many-one reducible to it. We study two notions of how a TFNP problem can be reducible to…
We study the efficient approximability of basic graph and logic problems in the literature when instances are specified hierarchically as in \cite{Le89} or are specified by 1-dimensional finite narrow periodic specifications as in…
We consider Stackelberg pricing games, which are also known as bilevel pricing problems, or combinatorial price-setting problems. This family of problems consists of games between two players: the leader and the follower. There is a market…
The Promise Constraint Satisfaction Problem (PCSP for short) is a generalization of the well-studied Constraint Satisfaction Problem (CSP). The PCSP has its roots in such classic problems as the Approximate Graph Coloring and the…
We convert, within polynomial-time and sequential processing, NP-Complete Problems into a problem of deciding feasibility of a given system S of linear equations with constants and coefficients of binary-variables that are 0, 1, or -1. S is…
In the nineties Immerman and Medina initiated the search for syn- tactic tools to prove NP-completeness. In their work, amongst several results, they conjecture that the NP-completeness of a problem defined by the conjunction of a sentence…
Vertex Subset Problems (VSPs) are a class of combinatorial optimization problems on graphs where the goal is to find a subset of vertices satisfying a predefined condition. Two prominent approaches for solving VSPs are dynamic programming…
Given two $k$-graphs $H$ and $F$, a perfect $F$-packing in $H$ is a collection of vertex-disjoint copies of $F$ in $H$ which together cover all the vertices in $H$. In the case when $F$ is a single edge, a perfect $F$-packing is simply a…
We study multiplayer quantitative reachability games played on a finite directed graph, where the objective of each player is to reach his target set of vertices as quickly as possible. Instead of the well-known notion of Nash equilibrium…
We show that the decision problem for the basic system of interpretability logic IL is PSPACE-complete. For this purpose we present an algorithm which uses polynomial space with respect to the complexity of a given formula. The existence of…