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Task-oriented grasping (TOG) refers to the problem of predicting grasps on an object that enable subsequent manipulation tasks. To model the complex relationships between objects, tasks, and grasps, existing methods incorporate semantic…

Robotics · Computer Science 2023-09-21 Chao Tang , Dehao Huang , Wenqi Ge , Weiyu Liu , Hong Zhang

World model-based searching and planning are widely recognized as a promising path toward human-level physical intelligence. However, current driving world models primarily rely on video diffusion models, which specialize in visual…

Computer Vision and Pattern Recognition · Computer Science 2024-12-25 Yuntao Chen , Yuqi Wang , Zhaoxiang Zhang

Recent advances in video world modeling have enabled large-scale generative models to simulate embodied environments with high visual fidelity, providing strong priors for prediction, planning, and control. Yet, despite their realism, these…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Haoyang He , Jay Patrikar , Dong-Ki Kim , Max Smith , Daniel McGann , Ali-akbar Agha-mohammadi , Shayegan Omidshafiei , Sebastian Scherer

The rise of generalist robotic policies has created an exponential demand for large-scale training data. However, on-robot data collection is labor-intensive and often limited to specific environments. In contrast, open-world images capture…

Given a simple request like Put a washed apple in the kitchen fridge, humans can reason in purely abstract terms by imagining action sequences and scoring their likelihood of success, prototypicality, and efficiency, all without moving a…

Computation and Language · Computer Science 2021-03-16 Mohit Shridhar , Xingdi Yuan , Marc-Alexandre Côté , Yonatan Bisk , Adam Trischler , Matthew Hausknecht

Adapting to unforeseen novelties in open-world environments remains a major challenge for autonomous systems. While hybrid planning and reinforcement learning (RL) approaches show promise, they often suffer from sample inefficiency, slow…

Robotics · Computer Science 2026-01-27 Pierrick Lorang

General robotic grasping systems require accurate object affordance perception in diverse open-world scenarios following human instructions. However, current studies suffer from the problem of lacking reasoning-based large-scale affordance…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Dongming Wu , Yanping Fu , Saike Huang , Yingfei Liu , Fan Jia , Nian Liu , Feng Dai , Tiancai Wang , Rao Muhammad Anwer , Fahad Shahbaz Khan , Jianbing Shen

Learning abstractions directly from data is a core challenge in robotics. Humans naturally operate at an abstract level, reasoning over high-level subgoals while delegating execution to low-level motor skills -- an ability that enables…

Robotics · Computer Science 2026-03-23 Abhiroop Ajith , Constantinos Chamzas

Closed-loop evaluation of autonomous-driving policies requires interactive simulation beyond log replay. However, existing generative world models often degrade in closed loop due to (i) history-free initialization that mismatches policy…

Robotics · Computer Science 2026-03-19 Chaokang Jiang , Desen Zhou , Jiuming Liu , Kevin Li Sun

Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Hanchao Liu , Xiaohang Zhan , Shaoli Huang , Tai-Jiang Mu , Ying Shan

Despite rapid progress, embodied agents still struggle with long-horizon manipulation that requires maintaining spatial consistency, causal dependencies, and goal constraints. A key limitation of existing approaches is that task reasoning…

Affordance, defined as the potential actions that an object offers, is crucial for embodied AI agents. For example, such knowledge directs an agent to grasp a knife by the handle for cutting or by the blade for safe handover. While existing…

Graph data is ubiquitous in academia and industry, from social networks to bioinformatics. The pervasiveness of graphs today has raised the demand for algorithms that can answer various questions: Which products would a user like to…

Machine Learning · Computer Science 2020-12-01 Minji Yoon , Théophile Gervet , Bryan Hooi , Christos Faloutsos

A world model is an AI system that simulates how an environment evolves under actions, enabling planning through imagined futures rather than reactive perception. Current world models, however, suffer from visual conflation: the mistaken…

Artificial Intelligence · Computer Science 2026-01-23 Zhikang Chen , Tingting Zhu

A goal of artificial intelligence is to construct an agent that can solve a wide variety of tasks. Recent progress in text-guided image synthesis has yielded models with an impressive ability to generate complex novel images, exhibiting…

Artificial Intelligence · Computer Science 2023-11-21 Yilun Du , Mengjiao Yang , Bo Dai , Hanjun Dai , Ofir Nachum , Joshua B. Tenenbaum , Dale Schuurmans , Pieter Abbeel

Scalable and reproducible policy evaluation has been a long-standing challenge in robot learning. Evaluations are critical to assess progress and build better policies, but evaluation in the real world, especially at a scale that would…

Robotics · Computer Science 2025-04-04 Zhiyuan Zhou , Pranav Atreya , You Liang Tan , Karl Pertsch , Sergey Levine

Recent breakthroughs in autonomous driving have been propelled by advances in robust world modeling, fundamentally transforming how vehicles interpret dynamic scenes and execute safe decision-making. World models have emerged as a linchpin…

Robotics · Computer Science 2025-09-11 Tuo Feng , Wenguan Wang , Yi Yang

Inspired by the recent success of self-supervised methods applied on images, self-supervised learning on graph structured data has seen rapid growth especially centered on augmentation-based contrastive methods. However, we argue that…

Machine Learning · Computer Science 2021-12-08 Namkyeong Lee , Junseok Lee , Chanyoung Park

The strong performance of large vision-language models (VLMs) trained with reinforcement learning (RL) has motivated similar approaches for fine-tuning vision-language-action (VLA) models in robotics. Many recent works fine-tune VLAs…

Robotics · Computer Science 2026-03-31 Andrew Choi , Xinjie Wang , Zhizhong Su , Wei Xu

We address the challenge of generating 3D worlds from textual descriptions. We propose SynCity, a training- and optimization-free approach, which leverages the geometric precision of pre-trained 3D generative models and the artistic…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Paul Engstler , Aleksandar Shtedritski , Iro Laina , Christian Rupprecht , Andrea Vedaldi