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Static information presentation in VR cultural heritage often causes cognitive overload or under-stimulation. We introduce a closed-loop adaptive interface that tailors content depth to real-time visitor behavior through implicit multimodal…

Human-Computer Interaction · Computer Science 2026-03-17 Joseph Damouni , Wadia Tanus , Naomi Unkelos-Shpigel

Museums often suffer from so-called "hyper-congestion", wherein the number of visitors exceeds the capacity of the physical space of the museum. This can potentially deteriorate the quality of visitor's experience disturbed by other…

Computers and Society · Computer Science 2016-05-10 Yuji Yoshimura , Stanislav Sobolevsky , Carlo Ratti , Fabien Girardin , Juan Pablo Carrascal , Josep Blat , Roberta Sinatra

Art Museums traditionally employ observations and surveys to enhance their knowledge of visitors' behavior and experience. However, these approaches often produce spatially and temporally limited empirical evidence and measurements. Only…

Computers and Society · Computer Science 2020-06-24 Yuji Yoshimura , Anne Krebs , Carlo Ratti

In this paper, we approach an open problem of artwork identification and propose a new dataset dubbed Open Museum Identification Challenge (Open MIC). It contains photos of exhibits captured in 10 distinct exhibition spaces of several…

Computer Vision and Pattern Recognition · Computer Science 2018-02-06 Piotr Koniusz , Yusuf Tas , Hongguang Zhang , Mehrtash Harandi , Fatih Porikli , Rui Zhang

Equipping visitors of a cultural site with a wearable device allows to easily collect information about their preferences which can be exploited to improve the fruition of cultural goods with augmented reality. Moreover, egocentric video…

Computer Vision and Pattern Recognition · Computer Science 2020-02-04 Francesco Ragusa , Antonino Furnari , Sebastiano Battiato , Giovanni Signorello , Giovanni Maria Farinella

Engagement in virtual learning is essential for participant satisfaction, performance, and adherence, particularly in online education and virtual rehabilitation, where interactive communication plays a key role. Yet, accurately measuring…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Ali Abedi , Sadaf Safa , Tracey J. F. Colella , Shehroz S. Khan

The disruption to tourism and travel caused by the COVID-related health crisis highlighted the potential of virtual tourism to provide a universally accessible way to engage in cultural experiences. 360-degree virtual tours, showing a…

Human-Computer Interaction · Computer Science 2023-10-18 Roman Shikhri , Lev Poretski , Joel Lanir

This study explores visitor behaviour at The British Museum using data science methods applied to novel sources, including audio guide usage logs and TripAdvisor reviews. Analysing 42,000 visitor journeys and over 50,000 reviews, we…

Social and Information Networks · Computer Science 2025-11-03 Naomi Muggleton , Timothy Monteath , Taha Yasseri

Blind people are often called to contribute image data to datasets for AI innovation with the hope for future accessibility and inclusion. Yet, the visual inspection of the contributed images is inaccessible. To this day, we lack mechanisms…

Human-Computer Interaction · Computer Science 2024-07-30 Rie Kamikubo , Farnaz Zamiri Zeraati , Kyungjun Lee , Hernisa Kacorri

We introduce the Visual Experience Dataset (VEDB), a compilation of over 240 hours of egocentric video combined with gaze- and head-tracking data that offers an unprecedented view of the visual world as experienced by human observers. The…

We present a reusable dataset and accompanying infrastructure for studying human search behavior in Interactive Information Retrieval (IIR). The dataset combines detailed interaction logs from 61 participants (122 sessions) with user…

Information Retrieval · Computer Science 2026-01-15 Jana Isabelle Friese , Andreas Konstantin Kruff , Philipp Schaer , Norbert Fuhr , Nicola Ferro

Cultural heritage exhibitions often struggle to sustain attention and support reflective engagement. Physical exhibitions rely on fixed interpretive aids that lack adaptability to individual backgrounds or curiosity, and their effectiveness…

Human-Computer Interaction · Computer Science 2026-05-19 Jingjing Li , Zhi Liu , Xiyao Jin , Tatsuki Fushimi , Yoichi Ochiai

In recent years, numerous researchers have begun investigating how virtual reality (VR) tracking and interaction data can be used for a variety of machine learning purposes, including user identification, predicting cybersickness, and…

Human-Computer Interaction · Computer Science 2025-07-15 Alec G. Moore , Tiffany D. Do , Nayan N. Chawla , Antonia Jimenez Iriarte , Ryan P. McMahan

We tackle the issue of measuring and analyzing the visitors' dynamics in crowded museums. We propose an IoT-based system -- supported by artificial intelligence models -- to reconstruct the visitors' trajectories throughout the museum…

Human-Computer Interaction · Computer Science 2020-11-05 Pietro Centorrino , Alessandro Corbetta , Emiliano Cristiani , Elia Onofri

To ensure that AI-infused systems work for disabled people, we need to bring accessibility datasets sourced from this community in the development lifecycle. However, there are many ethical and privacy concerns limiting greater data…

Computers and Society · Computer Science 2023-03-10 Rie Kamikubo , Kyungjun Lee , Hernisa Kacorri

Data is everywhere but may not be accessible to everyone. Conventional data visualization tools and guidelines often do not actively consider the specific needs and abilities of people with Intellectual and Developmental Disabilities (IDD),…

Human-Computer Interaction · Computer Science 2023-03-13 Keke Wu , Michelle H Tran , Emma Petersen , Varsha Koushik , Danielle Albers Szafir

The progress of recommender systems is hampered mainly by evaluation as it requires real-time interactions between humans and systems, which is too laborious and expensive. This issue is usually approached by utilizing the interaction…

Information Retrieval · Computer Science 2022-08-19 Chongming Gao , Shijun Li , Wenqiang Lei , Jiawei Chen , Biao Li , Peng Jiang , Xiangnan He , Jiaxin Mao , Tat-Seng Chua

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

Human-Computer Interaction · Computer Science 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

Secondary analysis or the reuse of existing survey data is a common practice among social scientists. Searching for relevant datasets in Digital Libraries is a somehow unfamiliar behaviour for this community. Dataset retrieval, especially…

Digital Libraries · Computer Science 2020-10-13 Zeljko Carevic , Dwaipayan Roy , Philipp Mayr

Person re-identification (ReID) is now an active research topic for AI-based video surveillance applications such as specific person search, but the practical issue that the target person(s) may change clothes (clothes inconsistency…

Computer Vision and Pattern Recognition · Computer Science 2020-05-26 Fangbin Wan , Yang Wu , Xuelin Qian , Yixiong Chen , Yanwei Fu
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