Related papers: GameDevBench: Evaluating Agentic Capabilities Thro…
With the rapid development of LLM-based agents, there is a growing trend to incorporate agent-specific data into the pre-training stage of LLMs, aiming to better align LLMs with real-world autonomous task execution. However, current…
AI-driven software development has rapidly advanced with the emergence of software development agents that leverage large language models (LLMs) to tackle complex, repository-level software engineering tasks. These agents go beyond just…
The rapid advancement of video generation has rendered existing evaluation systems inadequate for assessing state-of-the-art models, primarily due to simple prompts that cannot showcase the model's capabilities, fixed evaluation operators…
While individual components of agentic architectures have been studied in isolation, there remains limited empirical understanding of how different design dimensions interact within complex multi-agent systems. This study aims to address…
The field of Embodied AI is witnessing a rapid evolution toward general-purpose robotic systems, fueled by high-fidelity simulation and large-scale data collection. However, this scaling capability remains severely bottlenecked by a…
Existing benchmarks for multimodal agentic search evaluate multimodal search and visual browsing, but visual evidence is either confined to the input or treated as an answer endpoint rather than part of an interleaved search trajectory. We…
Agent Skills are structured packages of procedural knowledge that augment LLM agents at inference time. Despite rapid adoption, there is no standard way to measure whether they actually help. We present SkillsBench, a benchmark of 86 tasks…
Large multimodal models (LMMs) have evolved from large language models (LLMs) to integrate multiple input modalities, such as visual inputs. This integration augments the capacity of LLMs for tasks requiring visual comprehension and…
We study building embodied agents for open-ended creative tasks. While existing methods build instruction-following agents that can perform diverse open-ended tasks, none of them demonstrates creativity -- the ability to give novel and…
Computer games are very challenging to handle for traditional automated testing algorithms. In this paper we will look at intelligent agents as a solution. Agents are suitable for testing games, since they are reactive and able to reason…
The evolution of Large Language Models (LLMs) into autonomous agents has expanded the scope of AI coding from localized code generation to complex, repository-level, and execution-driven problem solving. However, current benchmarks…
Evaluating Large Language Models (LLMs) on repository-level feature implementation is a critical frontier in software engineering. However, establishing a benchmark that faithfully mirrors realistic development scenarios remains a…
The balance of game content significantly impacts the gaming experience. Unbalanced game content diminishes engagement or increases frustration because of repetitive failure. Although game designers intend to adjust the difficulty of game…
Autonomous systems for software engineering are now capable of fixing bugs and developing features. These systems are commonly evaluated on SWE-bench (Jimenez et al., 2024a), which assesses their ability to solve software issues from GitHub…
The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed by the designers.…
Developing 3D games requires specialized expertise across multiple domains, including programming, 3D modeling, and engine configuration, which limits access to millions of potential creators. Recently, researchers have begun to explore…
LLM-based agents are increasingly expected to handle real-world assistant tasks, yet existing benchmarks typically evaluate them under isolated sources of difficulty, such as a single environment or fully specified instructions. This leaves…
Graphical User Interface (GUI) agents, which autonomously operate on digital interfaces through natural language instructions, hold transformative potential for accessibility, automation, and user experience. A critical aspect of their…
Software is one of the most powerful tools that we humans have at our disposal; it allows a skilled programmer to interact with the world in complex and profound ways. At the same time, thanks to improvements in large language models…
Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the…