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We show that for any $i > 0$, it is decidable, given a regular language, whether it is expressible in the $\Sigma_i[<]$ fragment of first-order logic FO[<]. This settles a question open since 1971. Our main technical result relies on the…

Formal Languages and Automata Theory · Computer Science 2025-02-03 Corentin Barloy , Michaël Cadilhac , Charles Paperman , Howard Straubing

We define a notion of randomness for individual and collections of formal languages based on automatic martingales acting on sequences of words from some underlying domain. An automatic martingale bets if the incoming word belongs to the…

Formal Languages and Automata Theory · Computer Science 2018-02-20 Birzhan Moldagaliyev

Vision-Language-Action (VLA) models enable robots to perform manipulation tasks directly from natural language instructions and are increasingly viewed as a foundation for generalist robotic policies. However, their reliability under…

Robotics · Computer Science 2026-03-09 Ninghao Zhang , Bin Zhu , Shijie Zhou , Jingjing Chen

Since the 1970s with the work of McNaughton, Papert and Sch\"utzenberger, a regular language is known to be definable in the first-order logic if and only if its syntactic monoid is aperiodic. This algebraic characterisation of a…

Logic in Computer Science · Computer Science 2023-07-28 Dhruv Nevatia , Benjamin Monmege

Some decidable winning conditions of arbitrarily high finite Borel complexity for games on finite graphs or on pushdown graphs have been recently presented by O. Serre in [ Games with Winning Conditions of High Borel Complexity, in the…

Logic in Computer Science · Computer Science 2008-12-18 Olivier Finkel

We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…

Formal Languages and Automata Theory · Computer Science 2020-02-19 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak

We introduce Visibly Linear Dynamic Logic (VLDL), which extends Linear Temporal Logic (LTL) by temporal operators that are guarded by visibly pushdown languages over finite words. In VLDL one can, e.g., express that a function resets a…

Logic in Computer Science · Computer Science 2017-05-18 Alexander Weinert , Martin Zimmermann

Reasoning is a central capability of human intelligence. In recent years, with the advent of large-scale datasets, pretrained large language models have emerged with new capabilities, including reasoning. However, these models still…

Computation and Language · Computer Science 2025-03-03 Shu Wang , Lei Ji , Renxi Wang , Wenxiao Zhao , Haokun Liu , Yifan Hou , Ying Nian Wu

At the beginning of a dynamic game, players may have exogenous theories about how the opponents are going to play. Suppose that these theories are commonly known. Then, players will refine their first-order beliefs, and challenge their own…

Computer Science and Game Theory · Computer Science 2017-07-28 Emiliano Catonini

Probabilistic B\"uchi automata are a natural generalization of PFA to infinite words, but have been studied in-depth only rather recently and many interesting questions are still open. PBA are known to accept, in general, a class of…

Formal Languages and Automata Theory · Computer Science 2020-04-30 Christof Löding , Anton Pirogov

Answer-set programming (ASP) is a successful problem-solving approach in logic-based AI. In ASP, problems are represented as declarative logic programs, and solutions are identified through their answer sets. Equilibrium logic (EL) is a…

Artificial Intelligence · Computer Science 2025-02-14 Ezgi Iraz Su

In the context of multi-agent systems, the rational verification problem is concerned with checking which temporal logic properties will hold in a system when its constituent agents are assumed to behave rationally and strategically in…

Logic in Computer Science · Computer Science 2020-08-14 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

Vision-Language-Action (VLA) policies have emerged as a versatile paradigm for generalist robotic manipulation. However, precise object placement under compositional language instructions remains a major challenge for modern monolithic VLA…

Robotics · Computer Science 2026-04-15 Zhaofeng Hu , Sifan Zhou , Qinbo Zhang , Rongtao Xu , Qi Su , Ci-Jyun Liang

Random experiments that are simple and clear enough to be performed by human agents feature prominently in the teaching of elementary stochastics as well as in games. We present Alea, a domain-specific language for the specification of…

Programming Languages · Computer Science 2025-08-07 Baltasar Trancón y Widemann , Markus Lepper

Transformer language models have made tremendous strides in natural language understanding tasks. However, the complexity of natural language makes it challenging to ascertain how accurately these models are tracking the world state…

Computation and Language · Computer Science 2022-05-17 Shubham Toshniwal , Sam Wiseman , Karen Livescu , Kevin Gimpel

We use erasers-like basic operations on words to construct a set that is both Borel and above Delta^0_omega, built as a set V^\omega where V is a language of finite words accepted by a pushdown automaton. In particular, this gives a first…

Computational Complexity · Computer Science 2008-09-10 Jacques Duparc , Olivier Finkel

In this thesis, we study the place of regular languages within the communication complexity setting. In particular, we are interested in the non-deterministic communication complexity of regular languages. We show that a regular language…

Computational Complexity · Computer Science 2008-02-01 Anil Ada

Analogous to regular string and tree languages, regular languages of directed acyclic graphs (DAGs) are defined in the literature. Although called regular, those DAG-languages are more powerful and, consequently, standard problems have a…

Formal Languages and Automata Theory · Computer Science 2024-09-12 Yvo Ad Meeres

The states of a deterministic finite automaton A can be identified with collections of words in Pf(L(A)) -- the set of prefixes of words belonging to the regular language accepted by A. But words can be ordered and among the many possible…

Formal Languages and Automata Theory · Computer Science 2021-06-07 Giovanna D'Agostino , Nicola Cotumaccio , Alberto Policriti , Nicola Prezza

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…

Artificial Intelligence · Computer Science 2014-07-22 Dongmo Zhang , Michael Thielsher
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