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Reinforcement learning (RL) policies trained in simulation often suffer from severe performance degradation when deployed in real-world environments due to non-stationary dynamics. While Domain Randomization (DR) and meta-RL have been…

Machine Learning · Computer Science 2026-02-09 Aoi Yoshimura , Gouhei Tanaka

Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…

Image and Video Processing · Electrical Eng. & Systems 2026-05-13 Yaru Liu , Joseph G. March , Rafal K. Mantiuk

Offline reinforcement learning (RL) struggles in environments with rich and noisy inputs, where the agent only has access to a fixed dataset without environment interactions. Past works have proposed common workarounds based on the…

Machine Learning · Computer Science 2023-03-01 Hongyu Zang , Xin Li , Jie Yu , Chen Liu , Riashat Islam , Remi Tachet Des Combes , Romain Laroche

Offline reinforcement learning (RL) enables the agent to effectively learn from logged data, which significantly extends the applicability of RL algorithms in real-world scenarios where exploration can be expensive or unsafe. Previous works…

Machine Learning · Computer Science 2022-12-05 Yiqin Yang , Hao Hu , Wenzhe Li , Siyuan Li , Jun Yang , Qianchuan Zhao , Chongjie Zhang

Distilled autoregressive (AR) video models enable efficient streaming generation but frequently misalign with human visual preferences. Existing reinforcement learning (RL) frameworks are not naturally suited to these architectures,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Songchun Zhang , Zeyue Xue , Siming Fu , Jie Huang , Xianghao Kong , Y Ma , Haoyang Huang , Nan Duan , Anyi Rao

Self-supervised learning (SSL) aims to eliminate one of the major bottlenecks in representation learning - the need for human annotations. As a result, SSL holds the promise to learn representations from data in-the-wild, i.e., without the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Senthil Purushwalkam , Pedro Morgado , Abhinav Gupta

This paper considers a class of reinforcement learning problems, which involve systems with two types of states: stochastic and pseudo-stochastic. In such systems, stochastic states follow a stochastic transition kernel while the…

Machine Learning · Computer Science 2023-11-09 Honghao Wei , Xin Liu , Weina Wang , Lei Ying

Streaming neural network models for fast frame-wise responses to various speech and sensory signals are widely adopted on resource-constrained platforms. Hence, increasing the learning capacity of such streaming models (i.e., by adding more…

The success of Reinforcement Learning (RL) heavily relies on the ability to learn robust representations from the observations of the environment. In most cases, the representations learned purely by the reinforcement learning loss can…

Machine Learning · Computer Science 2024-02-12 Somjit Nath , Rushiv Arora , Samira Ebrahimi Kahou

We study domain-specific video streaming. Specifically, we target a streaming setting where the videos to be streamed from a server to a client are all in the same domain and they have to be compressed to a small size for low-latency…

Computer Vision and Pattern Recognition · Computer Science 2017-12-15 Yi-Hsuan Tsai , Ming-Yu Liu , Deqing Sun , Ming-Hsuan Yang , Jan Kautz

Self-supervised representation learning~(SSRL) has advanced considerably by exploiting the transformation invariance assumption under artificially designed data augmentations. While augmentation-based SSRL algorithms push the boundaries of…

Machine Learning · Computer Science 2024-03-22 Yi Sui , Tongzi Wu , Jesse C. Cresswell , Ga Wu , George Stein , Xiao Shi Huang , Xiaochen Zhang , Maksims Volkovs

Experience replay is a key component in reinforcement learning for stabilizing learning and improving sample efficiency. Its typical implementation samples transitions with replacement from a replay buffer. In contrast, in supervised…

Machine Learning · Computer Science 2025-12-05 Yasuhiro Fujita

Unification of automatic speech recognition (ASR) systems reduces development and maintenance costs, but training a single model to perform well in both offline and low-latency streaming settings remains challenging. We present a Unified…

Audio and Speech Processing · Electrical Eng. & Systems 2026-04-22 Andrei Andrusenko , Vladimir Bataev , Lilit Grigoryan , Nune Tadevosyan , Vitaly Lavrukhin , Boris Ginsburg

Several approaches have been proposed to improve the sample efficiency of online reinforcement learning (RL) by leveraging demonstrations collected offline. The offline data can be used directly as transitions to optimize RL objectives, or…

Robotics · Computer Science 2026-03-31 Dwait Bhatt , Shih-Chieh Chou , Nikolay Atanasov

Recently, unsupervised representation learning (URL) has improved the sample efficiency of Reinforcement Learning (RL) by pretraining a model from a large unlabeled dataset. The underlying principle of these methods is to learn temporally…

Machine Learning · Computer Science 2023-06-12 Hojoon Lee , Koanho Lee , Dongyoon Hwang , Hyunho Lee , Byungkun Lee , Jaegul Choo

Learning from a sequence of interactions, as soon as observations are perceived and acted upon, without explicitly storing them, holds the promise of simpler, more efficient and adaptive algorithms. For over a decade, however, deep…

Machine Learning · Computer Science 2026-05-11 Florin Gogianu , Adrian Catalin Lutu , Razvan Pascanu

A wide variety of methods have been developed to enable lifelong learning in conventional deep neural networks. However, to succeed, these methods require a `batch' of samples to be available and visited multiple times during training.…

Machine Learning · Computer Science 2021-10-22 Soumya Banerjee , Vinay Kumar Verma , Toufiq Parag , Maneesh Singh , Vinay P. Namboodiri

Multimedia streaming accounts for the majority of traffic in today's internet. Mechanisms like adaptive bitrate streaming control the bitrate of a stream based on the estimated bandwidth, ideally resulting in smooth playback and a good…

Multiagent Systems · Computer Science 2024-10-29 Jannis Weil , Jonas Ringsdorf , Julian Barthel , Yi-Ping Phoebe Chen , Tobias Meuser

Reinforcement Learning (RL) trains agents to learn optimal behavior by maximizing reward signals from experience datasets. However, RL training often faces memory limitations, leading to execution latencies and prolonged training times. To…

Many deployed learning systems must update models on streaming data under memory constraints. The default strategy, sequential fine-tuning on each new phase, is architecture-agnostic but often suffers catastrophic forgetting when later…

Machine Learning · Computer Science 2025-11-25 Wenzhang Du