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Designing realistic and functional 3D indoor rooms is essential for a wide range of applications, including interior design, virtual reality, gaming, and embodied AI. While recent MLLM-based approaches have shown great potential for 3D room…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Yixuan Yang , Zhen Luo , Wanshui Gan , Jinkun Hao , Junru Lu , Jinghao Yan , Zhaoyang Lyu , Xudong Xu

Synthesizing natural interactions between virtual humans and their 3D environments is critical for numerous applications, such as computer games and AR/VR experiences. Our goal is to synthesize humans interacting with a given 3D scene…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Kaifeng Zhao , Shaofei Wang , Yan Zhang , Thabo Beeler , Siyu Tang

Despite recent progress in using Large Language Models (LLMs) for automatically generating 3D scenes, generated scenes often lack realistic spatial layouts and object attributes found in real-world environments. As this problem stems from…

Computation and Language · Computer Science 2026-01-29 Gyeom Hwangbo , Hyungjoo Chae , Minseok Kang , Hyeonjong Ju , Soohyun Oh , Jinyoung Yeo

Generative AI tools can provide people with the ability to create virtual environments and scenes with natural language prompts. Yet, how people will formulate such prompts is unclear -- particularly when they inhabit the environment that…

Human-Computer Interaction · Computer Science 2024-05-30 Setareh Aghel Manesh , Tianyi Zhang , Yuki Onishi , Kotaro Hara , Scott Bateman , Jiannan Li , Anthony Tang

Systematic evaluation of speech separation and enhancement models under moving sound source conditions requires extensive and diverse data. However, real-world datasets often lack sufficient data for training and evaluation, and synthetic…

Sound · Computer Science 2025-03-07 Kai Li , Wendi Sang , Chang Zeng , Runxuan Yang , Guo Chen , Xiaolin Hu

Image based reconstruction of urban environments is a challenging problem that deals with optimization of large number of variables, and has several sources of errors like the presence of dynamic objects. Since most large scale approaches…

Computer Vision and Pattern Recognition · Computer Science 2015-04-29 N. Dinesh Reddy , Prateek Singhal , Visesh Chari , K. Madhava Krishna

Immersive rooms are increasingly popular augmented reality systems that support multi-agent interactions within a virtual world. However, despite extensive content creation and technological developments, insights about perceptually-driven…

Human-Computer Interaction · Computer Science 2025-12-22 Jerry M. Huang , Stefan T. Radev

Training embodied agents in simulation has become mainstream for the embodied AI community. However, these agents often struggle when deployed in the physical world due to their inability to generalize to real-world environments. In this…

Robotics · Computer Science 2022-12-12 Matt Deitke , Rose Hendrix , Luca Weihs , Ali Farhadi , Kiana Ehsani , Aniruddha Kembhavi

LLM/VLM-based digital agents have advanced rapidly thanks to scalable sandboxes for coding, web navigation, and computer use, which provide rich interactive training grounds. In contrast, embodied agents still lack abundant, diverse, and…

Artificial Intelligence · Computer Science 2026-05-14 Haoqiang Kang , Xiaokang Ye , Yuhan Liu , Siddhant Hitesh Mantri , Lingjun Mao , James Fleming , Drishti Regmi , Lianhui Qin

We introduce ClutterGen, a physically compliant simulation scene generator capable of producing highly diverse, cluttered, and stable scenes for robot learning. Generating such scenes is challenging as each object must adhere to physical…

Robotics · Computer Science 2024-10-08 Yinsen Jia , Boyuan Chen

We present a fast framework for indoor scene synthesis, given a room geometry and a list of objects with learnt priors. Unlike existing data-driven solutions, which often extract priors by co-occurrence analysis and statistical model…

Graphics · Computer Science 2020-02-06 Song-Hai Zhang , Shao-Kui Zhang , Wei-Yu Xie , Cheng-Yang Luo , Hong-Bo Fu

Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions…

Computer Vision and Pattern Recognition · Computer Science 2022-12-09 Hongwei Yi , Chun-Hao P. Huang , Shashank Tripathi , Lea Hering , Justus Thies , Michael J. Black

Physics-aware symbolic simulation of 3D scenes is critical for robotics, embodied AI, and scientific computing, requiring models to understand natural language descriptions of physical phenomena and translate them into executable simulation…

Robotics · Computer Science 2026-04-28 Tianyidan Xie , Peiyu Wang , Yuyi Qian , Yuxuan Wang , Rui Ma , Ying Tai , Song Wu , Qian Wang , Lanjun Wang , Zili Yi

Conducting reinforcement learning (RL) in simulated environments offers a cost-effective and highly scalable way to enhance language-based agents. However, previous work has been limited to semi-automated environment synthesis or tasks…

Computation and Language · Computer Science 2025-12-30 Shihao Cai , Runnan Fang , Jialong Wu , Baixuan Li , Xinyu Wang , Yong Jiang , Liangcai Su , Liwen Zhang , Wenbiao Yin , Zhen Zhang , Fuli Feng , Pengjun Xie , Xiaobin Wang

Collecting large amounts of real-world interaction data to train general robotic policies is often prohibitively expensive, thus motivating the use of simulation data. However, existing methods for data generation have generally focused on…

Machine Learning · Computer Science 2024-01-23 Lirui Wang , Yiyang Ling , Zhecheng Yuan , Mohit Shridhar , Chen Bao , Yuzhe Qin , Bailin Wang , Huazhe Xu , Xiaolong Wang

Synthesizing 3D scenes from open-vocabulary text descriptions is a challenging, important, and recently-popular application. One of its critical subproblems is layout generation: given a set of objects, lay them out to produce a scene…

Object recognition and object pose estimation in robotic grasping continue to be significant challenges, since building a labelled dataset can be time consuming and financially costly in terms of data collection and annotation. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-01-25 Dongmyoung Lee , Wei Chen , Nicolas Rojas

Current techniques in Visual Simultaneous Localization and Mapping (VSLAM) estimate camera displacement by comparing image features of consecutive scenes. These algorithms depend on scene continuity, hence requires frequent camera inputs.…

Robotics · Computer Science 2024-01-25 Mingyang Li , Yue Ma , Qinru Qiu

Part assembly is a typical but challenging task in robotics, where robots assemble a set of individual parts into a complete shape. In this paper, we develop a robotic assembly simulation environment for furniture assembly. We formulate the…

Robotics · Computer Science 2021-12-21 Mingxin Yu , Lin Shao , Zhehuan Chen , Tianhao Wu , Qingnan Fan , Kaichun Mo , Hao Dong

Learning-based methods have become increasingly popular in 3D indoor scene synthesis (ISS), showing superior performance over traditional optimization-based approaches. These learning-based methods typically model distributions on simple…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Zixi Liang , Guowei Xu , Haifeng Wu , Ye Huang , Wen Li , Lixin Duan