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Related papers: "I Can't Keep Up": Accessibility Barriers in Video…

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We present two studies exploring how blind or low-vision (BLV) family members engage with their sighted children's artwork, strategies to support understanding and interpretation, and the potential role of technology, such as AI, therein.…

Human-Computer Interaction · Computer Science 2024-10-30 Arnavi Chheda-Kothary , Jacob O. Wobbrock , Jon E. Froehlich

In-context learning (ICL) allows large models to adapt to tasks using a few examples, yet its extension to vision-language models (VLMs) remains fragile. Our analysis reveals that the fundamental limitation lies in an inductive gap, models…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Haoyu Wang , Haonan Wang , Yuyan Chen , Jun Chen , Gang Liu , Qian Wang , Jiahong Yan , Yanghua Xiao

Three-dimensional reconstruction of events recorded on images has been a common challenge between computer vision and computer graphics for a long time. Estimating the real position of objects and surfaces using vision as an input is no…

Computer Vision and Pattern Recognition · Computer Science 2023-12-11 Rafael Kuffner dos Anjos , João Madeiras Pereira , José Antonio Gaspar

E-learning platforms that personalise content selection with AI are often criticised for lacking transparency and controllability. Researchers have therefore proposed solutions such as open learner models and letting learners select from…

Human-Computer Interaction · Computer Science 2024-12-23 Jeroen Ooge , Arno Vanneste , Maxwell Szymanski , Katrien Verbert

Multimodal Large Language Models (MLLMs) are increasingly used to interpret visualizations, yet little is known about why they fail. We present the first systematic analysis of barriers to visualization literacy in MLLMs. Using the…

Human-Computer Interaction · Computer Science 2026-01-21 Mengli , Duan , Yuhe , Jiang , Matthew Varona , Carolina Nobre

People use videos to learn new recipes, exercises, and crafts. Such videos remain difficult for blind and low vision (BLV) people to follow as they rely on visual comparison. Our observations of visual rehabilitation therapists (VRTs)…

Human-Computer Interaction · Computer Science 2025-07-28 Mina Huh , Zihui Xue , Ujjaini Das , Kumar Ashutosh , Kristen Grauman , Amy Pavel

We address the problem of visible-infrared person re-identification (VI-reID), that is, retrieving a set of person images, captured by visible or infrared cameras, in a cross-modal setting. Two main challenges in VI-reID are intra-class…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Hyunjong Park , Sanghoon Lee , Junghyup Lee , Bumsub Ham

This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…

Human-Computer Interaction · Computer Science 2024-07-09 Nooshin Darvishinia , Todd Goodson

Continual learning (CL) is under-explored in the video domain. The few existing works contain splits with imbalanced class distributions over the tasks, or study the problem in unsuitable datasets. We introduce vCLIMB, a novel video…

Computer Vision and Pattern Recognition · Computer Science 2022-04-07 Andrés Villa , Kumail Alhamoud , Juan León Alcázar , Fabian Caba Heilbron , Victor Escorcia , Bernard Ghanem

Vision-Language Models (VLMs) are increasingly used by blind and low-vision (BLV) people to identify and understand products in their everyday lives, such as food, personal care items, and household goods. Despite their prevalence, we lack…

Human-Computer Interaction · Computer Science 2026-04-01 Kapil Garg , Xinru Tang , Jimin Heo , Dwayne R. Morgan , Darren Gergle , Erik B. Sudderth , Anne Marie Piper

Visual impairment affects the ability of people to live a life like normal people. Such people face challenges in performing activities of daily living, such as reading, writing, traveling and participating in social gatherings. Many…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Mirza Samad Ahmed Baig , Syeda Anshrah Gillani , Shahid Munir Shah , Mahmoud Aljawarneh , Abdul Akbar Khan , Muhammad Hamzah Siddiqui

Visually impaired people face significant challenges when attempting to interact with and understand complex environments, and traditional assistive technologies often struggle to quickly provide necessary contextual understanding and…

Human-Computer Interaction · Computer Science 2025-05-02 Bhanuja Ainary

Explainable Artificial Intelligence (XAI) is critical for ensuring trust and accountability, yet its development remains predominantly visual. For blind and low-vision (BLV) users, the lack of accessible explanations creates a fundamental…

Human-Computer Interaction · Computer Science 2026-05-05 Abu Noman Md Sakib , Protik Dey , Zijie Zhang , Taslima Akter

Accessibility of tables on websites for Visually Impaired Persons (VIP) is not optimal with screen readers which are not always effective for the recovery of visual information (2D). Actual Web/Multimedia technologies are not taking in…

Human-Computer Interaction · Computer Science 2019-11-11 Katerine Romeo , E Pissaloux , F Serin

This work introduces the design, implementation, and validation of a virtual reality (VR) experience aimed at promoting the inclusion of individuals with dyslexia in university settings. Unlike traditional awareness methods, this immersive…

Human-Computer Interaction · Computer Science 2025-02-24 José Manuel Alcalde-Llergo , Pilar Aparicio-Martínez , Andrea Zingoni , Sara Pinzi , Enrique Yeguas-Bolívar

Canvas is a pixel-based inherently inaccessible element in HTML5.Therefore web users with vision disabilities cannot benefit from Canvas and its desired semantics and functionality. Regarding to the Canvas application in designing…

Human-Computer Interaction · Computer Science 2014-02-19 Paniz Alipour Aghdam , Reza Ravanmehr

As large language models (LLMs) demonstrate increasing competence in synthesizing functional user interfaces, a fundamental question emerges in accessibility computing: \textit{how far can AI-driven accessibility systems go?} This paper…

Human-Computer Interaction · Computer Science 2026-05-20 Rizwan Jahangir , Daisuke Ishii

Adversarial learning methods have been proposed for a wide range of applications, but the training of adversarial models can be notoriously unstable. Effectively balancing the performance of the generator and discriminator is critical,…

Machine Learning · Computer Science 2020-08-26 Xue Bin Peng , Angjoo Kanazawa , Sam Toyer , Pieter Abbeel , Sergey Levine

Teachers have tried to teach their students by introducing text books along with verbal instructions in traditional education system. However, teaching and learning methods could be changed for developing Information and Communication…

Computers and Society · Computer Science 2014-11-10 Md Baharul Islam , Arif Ahmed , Md Kabirul Islam , Abu Kalam Shamsuddin

People with visual impairments face numerous challenges in their daily lives, including mobility, access to information, independent living, and employment. Artificial Intelligence (AI) with Computer Vision (CV) has the potential to improve…

Human-Computer Interaction · Computer Science 2024-07-26 Saidarshan Bhagat , Padmaja Joshi , Avinash Agarwal , Shubhanshu Gupta
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