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Despite the fact that many 3D human activity benchmarks being proposed, most existing action datasets focus on the action recognition tasks for the segmented videos. There is a lack of standard large-scale benchmarks, especially for current…

Computer Vision and Pattern Recognition · Computer Science 2017-03-29 Chunhui Liu , Yueyu Hu , Yanghao Li , Sijie Song , Jiaying Liu

Reconstructing human vision from brain activities has been an appealing task that helps to understand our cognitive process. Even though recent research has seen great success in reconstructing static images from non-invasive brain…

Computer Vision and Pattern Recognition · Computer Science 2023-05-22 Zijiao Chen , Jiaxin Qing , Juan Helen Zhou

Video world models have attracted significant attention for their ability to produce high-fidelity future visual observations conditioned on past observations and navigation actions. Temporally- and spatially-consistent, long-term world…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Yuta Oshima , Yusuke Iwasawa , Masahiro Suzuki , Yutaka Matsuo , Hiroki Furuta

Emerging world models autoregressively generate video frames in response to actions, such as camera movements and text prompts, among other control signals. Due to limited temporal context window sizes, these models often struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Tong Wu , Shuai Yang , Ryan Po , Yinghao Xu , Ziwei Liu , Dahua Lin , Gordon Wetzstein

This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory that limits current methods.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Wenqiang Sun , Haiyu Zhang , Haoyuan Wang , Junta Wu , Zehan Wang , Zhenwei Wang , Yunhong Wang , Jun Zhang , Tengfei Wang , Chunchao Guo

We introduce \textbf{LongInsightBench}, the first benchmark designed to assess models' ability to understand long videos, with a focus on human language, viewpoints, actions, and other contextual elements, while integrating \textbf{visual,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 ZhaoYang Han , Qihan Lin , Hao Liang , Bowen Chen , Zhou Liu , Wentao Zhang

Instance-level video segmentation requires a solid integration of spatial and temporal information. However, current methods rely mostly on domain-specific information (online learning) to produce accurate instance-level segmentations. We…

Computer Vision and Pattern Recognition · Computer Science 2019-04-12 Juan Leon Alcazar , Maria A. Bravo , Ali K. Thabet , Guillaume Jeanneret , Thomas Brox , Pablo Arbelaez , Bernard Ghanem

High-quality benchmarks are crucial for driving progress in machine learning research. However, despite the growing interest in video generation, there is no comprehensive dataset to evaluate human generation. Humans can perform a wide…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 Emanuele Bugliarello , Anurag Arnab , Roni Paiss , Pieter-Jan Kindermans , Cordelia Schmid

Despite impressive progress in video generation, existing models remain limited to surface-level plausibility, lacking a coherent and unified understanding of the world. Prior approaches typically incorporate only a single form of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Boming Tan , Xiangdong Zhang , Ning Liao , Yuqing Zhang , Shaofeng Zhang , Xue Yang , Qi Fan , Yanyong Zhang

We propose Infinite-World, a robust interactive world model capable of maintaining coherent visual memory over 1000+ frames in complex real-world environments. While existing world models can be efficiently optimized on synthetic data with…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Ruiqi Wu , Xuanhua He , Meng Cheng , Tianyu Yang , Yong Zhang , Zhuoliang Kang , Xunliang Cai , Xiaoming Wei , Chunle Guo , Chongyi Li , Ming-Ming Cheng

Generative world models (WMs) can now simulate worlds with striking visual realism, which naturally raises the question of whether they can endow embodied agents with predictive perception for decision making. Progress on this question has…

Video world models have shown immense potential in simulating the physical world, yet existing memory mechanisms primarily treat environments as static canvases. When dynamic subjects hide out of sight and later re-emerge, current methods…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Kaijin Chen , Dingkang Liang , Xin Zhou , Yikang Ding , Xiaoqiang Liu , Pengfei Wan , Xiang Bai

Achieving Artificial General Intelligence (AGI) requires agents that learn and interact adaptively, with interactive world models providing scalable environments for perception, reasoning, and action. Yet current research still lacks…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Jianjie Fang , Yingshan Lei , Qin Wan , Ziyou Wang , Yuchao Huang , Yongyan Xu , Baining Zhao , Weichen Zhang , Chen Gao , Xinlei Chen , Yong Li

World simulation has gained increasing popularity due to its ability to model virtual environments and predict the consequences of actions. However, the limited temporal context window often leads to failures in maintaining long-term…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Zeqi Xiao , Yushi Lan , Yifan Zhou , Wenqi Ouyang , Shuai Yang , Yanhong Zeng , Xingang Pan

We introduce WorldSense, the first benchmark to assess the multi-modal video understanding, that simultaneously encompasses visual, audio, and text inputs. In contrast to existing benchmarks, our WorldSense has several features:…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Jack Hong , Shilin Yan , Jiayin Cai , Xiaolong Jiang , Yao Hu , Weidi Xie

This paper introduces VideoMind, a video-centric omni-modal dataset designed for deep video content cognition and enhanced multi-modal feature representation. The dataset comprises 103K video samples (3K reserved for testing), each paired…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Baoyao Yang , Wanyun Li , Dixin Chen , Junxiang Chen , Wenbin Yao , Haifeng Lin

Scalable embodied intelligence is constrained by the scarcity of diverse, long-horizon robotic manipulation data. Existing video world models in this domain are limited to synthesizing short clips of simple actions and often rely on…

Video is a promising source of knowledge for embodied agents to learn models of the world's dynamics. Large deep networks have become increasingly effective at modeling complex video data in a self-supervised manner, as evaluated by metrics…

Computer Vision and Pattern Recognition · Computer Science 2023-04-27 Stephen Tian , Chelsea Finn , Jiajun Wu

While Multimodal Large Language Models (MLLMs) excel at single-image understanding, they exhibit significantly degraded performance in multi-image reasoning scenarios. Multi-image reasoning presents fundamental challenges including complex…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Jianghao Yin , Qingbin Li , Kun Sun , Cheng Ding , Jie Wang , Qin Chen , Jie Zhou , Nan Wang , Changqing Li , Pei Wu , Jian Xu , Zheming Yang , Liang He

Interactive video generation models such as Genie, YUME, HY-World, and Matrix-Game are advancing rapidly, yet every model is evaluated on its own benchmark with private scenes and trajectories, making fair cross-model comparison impossible.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Xiaojie Xu , Zhengyuan Lin , Kang He , Yukang Feng , Xiaofeng Mao , Yuanyang Yin , Kaipeng Zhang , Yongtao Ge
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