Related papers: IM-Animation: An Implicit Motion Representation fo…
Human-human motion generation is essential for understanding humans as social beings. Current methods fall into two main categories: single-person-based methods and separate modeling-based methods. To delve into this field, we abstract the…
Multi-person interactive motion generation, a critical yet under-explored domain in computer character animation, poses significant challenges such as intricate modeling of inter-human interactions beyond individual motions and generating…
Character image animation, which synthesizes videos of reference characters driven by pose sequences, has advanced rapidly but remains largely limited to single-human settings. Existing methods struggle to generalize to multi-humanoid…
We propose a new video camouflaged object detection (VCOD) framework that can exploit both short-term dynamics and long-term temporal consistency to detect camouflaged objects from video frames. An essential property of camouflaged objects…
High-quality motion reconstruction that follows the user's movements can be achieved by high-end mocap systems with many sensors. However, obtaining such animation quality with fewer input devices is gaining popularity as it brings mocap…
Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new…
Infrared dim and small target detection presents a significant challenge due to dynamic multi-frame scenarios and weak target signatures in the infrared modality. Traditional low-rank plus sparse models often fail to capture dynamic…
Training robust deep video representations has proven to be computationally challenging due to substantial decoding overheads, the enormous size of raw video streams, and their inherent high temporal redundancy. Different from existing…
Face image animation from a single image has achieved remarkable progress. However, it remains challenging when only sparse landmarks are available as the driving signal. Given a source face image and a sequence of sparse face landmarks,…
Neural implicit representations have been explored to enhance visual SLAM algorithms, especially in providing high-fidelity dense map. Existing methods operate robustly in static scenes but struggle with the disruption caused by moving…
We present a novel method of integrating motion and appearance cues for foreground object segmentation in unconstrained videos. Unlike conventional methods encoding motion and appearance patterns individually, our method puts particular…
In recent years, the introduction of Multi-modal Large Language Models (MLLMs) into video understanding tasks has become increasingly prevalent. However, how to effectively integrate temporal information remains a critical research focus.…
The body movements accompanying speech aid speakers in expressing their ideas. Co-speech motion generation is one of the important approaches for synthesizing realistic avatars. Due to the intricate correspondence between speech and motion,…
In this paper, we present a new feature representation for first-person videos. In first-person video understanding (e.g., activity recognition), it is very important to capture both entire scene dynamics (i.e., egomotion) and salient local…
Masked autoencoding has shown excellent performance on self-supervised video representation learning. Temporal redundancy has led to a high masking ratio and customized masking strategy in VideoMAE. In this paper, we aim to further improve…
Recent advances in generative models have yielded impressive progress on motion in-betweening, allowing for more complex, varied, and realistic motion transitions. However, recent methods still exhibit noticeable limitations in preserving…
Animating stylized characters to match a reference motion sequence is a highly demanded task in film and gaming industries. Existing methods mostly focus on rigid deformations of characters' body, neglecting local deformations on the…
Implicit neural representations (INR) have gained increasing attention in representing 3D scenes and images, and have been recently applied to encode videos (e.g., NeRV, E-NeRV). While achieving promising results, existing INR-based methods…
3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do…
Learning robust and scalable visual representations from massive multi-view video data remains a challenge in computer vision and autonomous driving. Existing pre-training methods either rely on expensive supervised learning with 3D…