English
Related papers

Related papers: Convex Primitive Decomposition for Collision Detec…

200 papers

Collision sequences are commonly used in games and entertainment to add drama and excitement. Authoring even two body collisions in the real world can be difficult, as one has to get timing and the object trajectories to be correctly…

Graphics · Computer Science 2017-04-11 Aron Monszpart , Nils Thuerey , Niloy J. Mitra

Airborne LiDAR (Light Detection and Ranging) data is widely applied in building reconstruction, with studies reporting success in typical buildings. However, the reconstruction of curved buildings remains an open research problem. To this…

Computer Vision and Pattern Recognition · Computer Science 2021-02-24 Jingwei Song , Shaobo Xia , Jun Wang , Dong Chen

3D reconstruction from 2D images is a central problem in computer vision. Recent works have been focusing on reconstruction directly from a single image. It is well known however that only one image cannot provide enough information for…

Computer Vision and Pattern Recognition · Computer Science 2019-01-25 Jhony K. Pontes , Chen Kong , Anders Eriksson , Clinton Fookes , Sridha Sridharan , Simon Lucey

We study the convex hulls of reachable sets of nonlinear systems with bounded disturbances and uncertain initial conditions. Reachable sets play a critical role in control, but remain notoriously challenging to compute, and existing…

Optimization and Control · Mathematics 2026-04-16 Thomas Lew , Riccardo Bonalli , Marco Pavone

3D shape representations that accommodate learning-based 3D reconstruction are an open problem in machine learning and computer graphics. Previous work on neural 3D reconstruction demonstrated benefits, but also limitations, of point cloud,…

Computer Vision and Pattern Recognition · Computer Science 2020-11-25 Jun Gao , Wenzheng Chen , Tommy Xiang , Clement Fuji Tsang , Alec Jacobson , Morgan McGuire , Sanja Fidler

Machine vision systems, which can efficiently manage extensive visual perception tasks, are becoming increasingly popular in industrial production and daily life. Due to the challenge of simultaneously obtaining accurate depth and texture…

Image and Video Processing · Electrical Eng. & Systems 2024-09-09 Chongzhen Tian , Zhengxin Li , Hui Yuan , Raouf Hamzaoui , Liquan Shen , Sam Kwong

While 3D Gaussian Splatting has achieved remarkable success in photorealistic novel view synthesis, its pursuit of fast and high-fidelity 3D reconstruction has long been constrained by a trade-off between geometric accuracy and optimization…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Zhenhua Du , Zhen Tan , Haoyu Zhang , Dewen Hu , Shuaifeng Zhi , Peidong Liu

We present learning-based implicit shape representations designed for real-time avatar collision queries arising in the simulation of clothing. Signed distance functions (SDFs) have been used for such queries for many years due to their…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Osman Akar , Yushan Han , Yizhou Chen , Weixian Lan , Benn Gallagher , Ronald Fedkiw , Joseph Teran

We present a fully distributed collision avoidance algorithm based on convex optimization for a team of mobile robots. This method addresses the practical case in which agents sense each other via measurements from noisy on-board sensors…

Optimization and Control · Mathematics 2019-06-04 Guillermo Angeris , Kunal Shah , Mac Schwager

Capsule networks promise significant benefits over convolutional networks by storing stronger internal representations, and routing information based on the agreement between intermediate representations' projections. Despite this, their…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Rodney Lalonde , Naji Khosravan , Ulas Bagci

We investigate the problem of computing a minimal-volume container for the non-overlapping packing of a given set of three-dimensional convex objects. Already the simplest versions of the problem are NP-hard so that we cannot expect to find…

Computational Geometry · Computer Science 2016-01-19 Helmut Alt , Nadja Scharf

Learning-based simulation of multi-object rigid-body dynamics remains difficult because contact is discontinuous and errors compound over long horizons. Most existing methods remain tied to mesh connectivity and vertex-level message…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Zhiyang Dou , Minghao Guo , Haixu Wu , Doug Roble , Tuur Stuyck , Wojciech Matusik

Tracking the full skeletal pose of the hands and fingers is a challenging problem that has a plethora of applications for user interaction. Existing techniques either require wearable hardware, add restrictions to user pose, or require…

Computer Vision and Pattern Recognition · Computer Science 2017-05-23 Stan Melax , Leonid Keselman , Sterling Orsten

This paper considers the question of how to succinctly approximate a multidimensional convex body by a polytope. Given a convex body $K$ of unit diameter in Euclidean $d$-dimensional space (where $d$ is a constant) and an error parameter…

Computational Geometry · Computer Science 2022-12-09 Rahul Arya , Sunil Arya , Guilherme D. da Fonseca , David M. Mount

Objects are made of parts, each with distinct geometry, physics, functionality, and affordances. Developing such a distributed, physical, interpretable representation of objects will facilitate intelligent agents to better explore and…

Computer Vision and Pattern Recognition · Computer Science 2018-09-14 Zhijian Liu , William T. Freeman , Joshua B. Tenenbaum , Jiajun Wu

To identify and fit geometric primitives (e.g., planes, spheres, cylinders, cones) in a noisy point cloud is a challenging yet beneficial task for fields such as robotics and reverse engineering. As a multi-model multi-instance fitting…

Computer Vision and Pattern Recognition · Computer Science 2018-10-04 Duanshun Li , Chen Feng

This report describes our approach for Phase 3 of the Real Robot Challenge. To solve cuboid manipulation tasks of varying difficulty, we decompose each task into the following primitives: moving the fingers to the cuboid to grasp it,…

Grasping inhomogeneous objects in real-world applications remains a challenging task due to the unknown physical properties such as mass distribution and coefficient of friction. In this study, we propose a meta-learning algorithm called…

Robotics · Computer Science 2023-09-15 Ning Gao , Jingyu Zhang , Ruijie Chen , Ngo Anh Vien , Hanna Ziesche , Gerhard Neumann

A method to compute optimal collision avoidance maneuvers for short-term encounters is presented. The maneuvers are modeled as multiple-impulses to handle impulsive cases and to approximate finite burn arcs associated either with short…

Optimization and Control · Mathematics 2021-06-10 Roberto Armellin

We introduce the concept of compressed convolution, a technique to convolve a given data set with a large number of non-orthogonal kernels. In typical applications our technique drastically reduces the effective number of computations. The…

Instrumentation and Methods for Astrophysics · Physics 2014-01-08 F. Elsner , B. D. Wandelt
‹ Prev 1 8 9 10 Next ›