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This paper provided empirical knowledge of the user experience for using collaborative visualization in a distributed asymmetrical setting through controlled user studies. With the ability to access various computing devices, such as…
Secure multiparty computation (SMC) is a promising technology for privacy-preserving collaborative computation. In the last years several feasibility studies have shown its practical applicability in different fields. However, it is…
Large-scale distributed mixed-reality meetings involve many people and their audiovisual representations. These collaborative environments can introduce challenges such as sensory overload, cognitive strain, and social fatigue. In this…
Multimodal Large Language Models (MLLMs) enhance collaboration in Extended Reality (XR) environments by enabling flexible object and animation creation through the combination of natural language and visual inputs. However, visual data…
Diminished reality (DR) refers to the digital removal of real-world objects by compositing background content in their place. This thesis presents a real-time, inpainting-based DR system designed to enable privacy control in shared-space…
The field of Augmented Reality (AR) based Human Robot Interaction (HRI) has progressed significantly since its inception more than two decades ago. With more advanced devices, particularly head-mounted displays (HMD), freely available…
This paper introduces two case studies combining the field of industrial robotics with Mixed Reality (MR). The goal of those case studies is to get a better understanding of how MR can be useful and what are the limitations. The first case…
Virtual collaborative environment are 3D shared spaces in which people can work together. To collaborate through these systems, users must have a shared comprehension of the environment. The objective of this experimental study was to…
The evolution of User Interfaces marks a significant transition from traditional command-line interfaces to more intuitive graphical and touch-based interfaces, largely driven by the emergence of personal computing devices. The advent of…
Augmented Reality (AR) and Mixed Reality (MR) have been two of the most explosive research topics in the last few years. Head-Mounted Devices (HMDs) are essential intermediums for using AR and MR technology, playing an important role in the…
Digital Audio Workstations (DAWs) are central to modern music production but often encumber the musician's workflow, tethering them to a desk and hindering natural interaction with their instrument. Furthermore, effective remote…
Virtual reality (VR) technology is commonly used in entertainment applications; however, it has also been deployed in practical applications in more serious aspects of our lives, such as safety. To support people working in dangerous…
Current Virtual Reality (VR) input devices make it possible to navigate a virtual environment and record immersive, personalized data regarding the user's movement and specific behavioral habits, which brings the question of the user's…
Wearable Augmented Reality (AR) is increasingly deployed in on-the-move contexts such as automated driving, cycling, and pedestrian navigation. To date, most systems rely on additive overlays that highlight hazards, intentions, or…
Remote telepresence via next-generation mixed reality platforms can provide higher levels of immersion for computer-mediated communications, allowing participants to engage in a wide spectrum of activities, previously not possible in 2D…
As machine learning (ML) technologies and applications are rapidly changing many computing domains, security issues associated with ML are also emerging. In the domain of systems security, many endeavors have been made to ensure ML model…
In this work, we present a device-centric analysis of security and privacy attacks and defenses on Extended Reality (XR) devices, highlighting the need for robust and privacy-aware security mechanisms. Based on our analysis, we present…
Extended Reality (XR) technology is changing online interactions, but its granular data collection sensors may be more invasive to user privacy than web, mobile, and the Internet of Things technologies. Despite an increased interest in…
There is a growing need for authentication methodology in virtual reality applications. Current systems assume that the immersive experience technology is a collection of peripheral devices connected to a personal computer or mobile device.…
In the context of Intelligent Transportation Systems and the delivery of goods, new technology approaches need to be developed in order to cope with certain challenges that last mile delivery entails, such as navigation in an urban…