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Virtual reality (VR) users often encounter interruptions, posing challenges to maintaining real-world awareness during immersive experiences. The Passthrough feature in VR headsets allows users to view their physical surroundings without…

Human-Computer Interaction · Computer Science 2025-03-21 Zixuan Guo , Yuekai Shi , Tiantian Ye , Tingjie Wan , Hai-Ning Liang

Human motion prediction is important for many virtual and augmented reality (VR/AR) applications such as collision avoidance and realistic avatar generation. Existing methods have synthesised body motion only from observed past motion,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Haodong Yan , Zhiming Hu , Syn Schmitt , Andreas Bulling

Despite significant recent advances in the field of head pose estimation and facial expression recognition, raising the cognitive level when analysing human activity presents serious challenges to current concepts. Motivated by the need of…

Computer Vision and Pattern Recognition · Computer Science 2017-03-17 Grigorios Kalliatakis , Nikolaos Vidakis , Georgios Triantafyllidis

Real-time face orientation recognition is a cutting-edge technology meant to track and analyze facial movements in virtual environments such as online interviews, remote meetings, and virtual classrooms. As the demand for virtual…

Human-Computer Interaction · Computer Science 2025-06-12 Tanjil Hasan Sakib , Samia Jahan Mojumder , Rajan Das Gupta , Md Imrul Hasan Showmick , Md. Yeasin Rahat , Md. Jakir Hossen

For a humanoid robot to make eye contact and initiate communication with a person, it is necessary to estimate the person's head position. However, eye contact becomes difficult due to the mechanical delay of the robot when the person is…

Artificial Intelligence · Computer Science 2022-01-21 Yuki Tamaru , Yasunori Ozaki , Yuki Okafuji , Junya Nakanishi , Yuichiro Yoshikawa , Jun Baba

Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual reality applications. Previous research has shown that manipulating the eye height in egocentric virtual environments can significantly affect…

Computer Vision and Pattern Recognition · Computer Science 2023-08-28 Qi Feng , Hubert P. H. Shum , Shigeo Morishima

By comparing biological and artificial perception through the lens of illusions, we highlight critical differences in how each system constructs visual reality. Understanding these divergences can inform the development of more robust,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Jianyi Yang , Junyi Ye , Ankan Dash , Guiling Wang

360{\deg} video provides an immersive experience for viewers, allowing them to freely explore the world by turning their head. However, creating high-quality 360{\deg} video content can be challenging, as viewers may miss important events…

Graphics · Computer Science 2019-01-15 Chengzhou Tang , Oliver Wang , Feng Liu , Ping Tan

Near distances are overestimated in virtual reality, and far distances are underestimated, but an explanation for these distortions remains elusive. One potential concern is that whilst the eye rotates to look at the virtual scene, the…

Human-Computer Interaction · Computer Science 2019-05-28 Paul Linton

We introduce to VR a novel imperceptible gaze guidance technique from a recent discovery that human gaze can be attracted to a cue that contrasts from the background in its perceptually non-distinctive ocularity, defined as the relative…

Human-Computer Interaction · Computer Science 2024-12-13 Virmarie Maquiling , Li Zhaoping , Enkelejda Kasneci

Eye tracking has been found to be useful in various tasks including diagnostic and screening tools. However, traditional eye trackers had a complicated setup and operated at a higher frequency to measure eye movements. The use of more…

Human-Computer Interaction · Computer Science 2025-03-13 Teran Bukenberger , Brent Davis

Head pose estimation and tracking is useful in variety of medical applications. With the advent of RGBD cameras like Kinect, it has become feasible to do markerless tracking by estimating the head pose directly from the point clouds. One…

Computer Vision and Pattern Recognition · Computer Science 2018-07-11 Omer Rajput , Nils Gessert , Martin Gromniak , Lars Matthäus , Alexander Schlaefer

We introduce \textit{HeadZoom}, a hands-free interaction technique for navigating two-dimensional visual content using head movements. HeadZoom enables fluid zooming and panning using only real-time head tracking. It supports natural…

Human-Computer Interaction · Computer Science 2025-08-12 Kaining Zhang , Catarina Moreira , Pedro Belchior , Gun Lee , Mark Billinghurst , Joaquim Jorge

Immersiveness is the main characteristic of Virtual Reality(VR) applications. Precise integration between hardware design and software are necessary for providing a seamless virtual experience. Allowing the user to navigate the VR scene…

Human-Computer Interaction · Computer Science 2023-06-27 Y Pawan Kumar Gururaj , Raghav Mittal , Sai Anirudh Karre , Y. Raghu Reddy , Syed Azeemuddin

We study the performance of brain computer interface (BCI) system in a virtual reality (VR) environment and compare it to 2D regular displays. First, we design a headset that consists of three components: a wearable electroencephalography…

Human-Computer Interaction · Computer Science 2020-06-19 Reza Abbasi-Asl , Mohammad Keshavarzi , Dorian Yao Chan

This work compares three locomotion techniques for an immersive VR environment: two different types of teleporting (with and without animation) and a manual (joystick-based) technique. We tested the effect of these techniques on visual…

Human-Computer Interaction · Computer Science 2023-12-18 Ariel Caputo , Massimo Zancanaro , Andrea Giachetti

Locomotion in Virtual Reality (VR) is an important part of VR applications. Many scientists are enriching the community with different variations that enable locomotion in VR. Some of the most promising methods are gesture-based and do not…

Human-Computer Interaction · Computer Science 2022-06-17 Alexander Schäfer , Gerd Reis , Didier Stricker

With the rapid development and widespread application of VR/AR technology, maximizing the quality of immersive panoramic video services that match users' personal preferences and habits has become a long-standing challenge. Understanding…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Yutong Xu , Junhao Du , Jiahe Wang , Yuwei Ning , Sihan Zhou Yang Cao

Large curved displays have emerged as a powerful platform for collaboration, data visualization, and entertainment. These displays provide highly immersive experiences, a wider field of view, and higher satisfaction levels. Yet, large…

Human-Computer Interaction · Computer Science 2023-10-11 A K M Amanat Ullah , William Delamare , Khalad Hasan

Immersive virtual reality (VR) applications demand accurate, temporally coherent full-body pose tracking. Recent head-mounted camera-based approaches show promise in egocentric pose estimation, but encounter challenges when applied to VR…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Haojie Cheng , Shaun Jing Heng Ong , Shaoyu Cai , Aiden Tat Yang Koh , Fuxi Ouyang , Eng Tat Khoo
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