Related papers: CAST: Character-and-Scene Episodic Memory for Agen…
Code summarization aims to generate concise natural language descriptions of source code, which can help improve program comprehension and maintenance. Recent studies show that syntactic and structural information extracted from abstract…
LLM agents with persistent memory store information as flat factual records, providing little context for temporal reasoning, change tracking, or cross-session aggregation. Inspired by the drawing effect [3], we introduce dual-trace memory…
In the current field of agent memory, extensive explorations have been conducted in the area of memory retrieval, yet few studies have focused on exploring the memory content. Most research simply stores summarized versions of historical…
Embodied task planning requires agents to execute long-horizon, goal-directed actions in complex 3D environments, where success depends on both immediate perception and accumulated experience across tasks. However, most existing LLM-based…
We are enveloped by stories of visual interpretations in our everyday lives. The way we narrate a story often comprises of two stages, which are, forming a central mind map of entities and then weaving a story around them. A contributing…
Fascinating and puzzling phenomena, such as landmark vector cells, splitter cells, and event-specific representations to name a few, are regularly discovered in the hippocampus. Without a unifying principle that can explain these divergent…
In source memory studies, a decision-maker is concerned with identifying the context in which a given episodic experience occurred. A common paradigm for studying source memory is the `three-list' experimental paradigm, where a subject…
We introduce EMemBench, a programmatic benchmark for evaluating long-term memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from each agent's own trajectory, covering both…
Large language models (LLMs) have achieved impressive linguistic capabilities. However, a key limitation persists in their lack of human-like memory faculties. LLMs exhibit constrained memory retention across sequential interactions,…
Constructing memory from users' long-term conversations overcomes LLMs' contextual limitations and enables personalized interactions. Recent studies focus on hierarchical memory to model users' multi-granular behavioral patterns via…
Large language model (LLM)-powered multi-agent systems (MAS) have demonstrated cognitive and execution capabilities that far exceed those of single LLM agents, yet their capacity for self-evolution remains hampered by underdeveloped memory…
Gaze reflects how humans process visual scenes and is therefore increasingly used in computer vision systems. Previous works demonstrated the potential of gaze for object-centric tasks, such as object localization and recognition, but it…
There are two approaches for simulating memory as well as learning in artificial intelligence; the functionalistic approach and the cognitive approach. The necessary condition to put the second approach into account is to provide a model of…
Robots and autonomous systems require an understanding of complex events (CEs) from sensor data to interact with their environments and humans effectively. Traditional end-to-end neural architectures, despite processing sensor data…
Catastrophic forgetting in continual learning is a common destructive phenomenon in gradient-based neural networks that learn sequential tasks, and it is much different from forgetting in humans, who can learn and accumulate knowledge…
Equipping agents with memory is essential for solving real-world long-horizon problems. However, most existing agent memory mechanisms rely on static and hand-crafted workflows. This limits the performance and generalization ability of…
Accomplishing household tasks requires to plan step-by-step actions considering the consequences of previous actions. However, the state-of-the-art embodied agents often make mistakes in navigating the environment and interacting with…
Robotic manipulation often requires memory: occlusion and state changes can make decision-time observations perceptually aliased, making action selection non-Markovian at the observation level because the same observation may arise from…
We focus on the foundational task of Scene Staging: given a reference scene image and a text condition specifying an actor category to be generated in the scene and its spatial relation to the scene, the goal is to synthesize an output…
Continual learning for automatic speech recognition (ASR) systems poses a challenge, especially with the need to avoid catastrophic forgetting while maintaining performance on previously learned tasks. This paper introduces a novel approach…