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For artificial general intelligence (AGI) it would be efficient if multiple users trained the same giant neural network, permitting parameter reuse, without catastrophic forgetting. PathNet is a first step in this direction. It is a neural…
There is a recent surge in interest for imitation learning, with large human video-game and robotic manipulation datasets being used to train agents on very complex tasks. While deep neuroevolution has recently been shown to match the…
Person re-identification (Re-ID) has achieved great improvement with deep learning and a large amount of labelled training data. However, it remains a challenging task for adapting a model trained in a source domain of labelled data to a…
Generative Flow Networks (GFlowNets or GFNs) are probabilistic models predicated on Markov flows, and they employ specific amortization algorithms to learn stochastic policies that generate compositional substances including biomolecules,…
Domain-adaptive trajectory imitation is a skill that some predators learn for survival, by mapping dynamic information from one domain (their speed and steering direction) to a different domain (current position of the moving prey). An…
Training generative adversarial networks (GANs) with limited data is challenging because the discriminator is prone to overfitting. Previously proposed differentiable augmentation demonstrates improved data efficiency of training GANs.…
Generative Flow Networks (GFlowNets) are a family of probabilistic generative models that learn to sample compositional objects proportional to their rewards. One big challenge of GFlowNets is training them effectively when dealing with…
Nowadays, deep neural networks outperform humans in many tasks. However, if the input distribution drifts away from the one used in training, their performance drops significantly. Recently published research has shown that adapting the…
The proliferation of sophisticated generative AI models has significantly escalated the threat of synthetic manipulations in identity documents, particularly through face swapping and text inpainting attacks. This paper presents…
Multi-task reinforcement learning employs a single policy to complete various tasks, aiming to develop an agent with generalizability across different scenarios. Given the shared characteristics of tasks, the agent's learning efficiency can…
The recent growth of emergent network applications (e.g., satellite networks, vehicular networks) is increasing the complexity of managing modern communication networks. As a result, the community proposed the Digital Twin Networks (DTN) as…
Modern artificial intelligence works typically train the parameters of fixed-sized deep neural networks using gradient-based optimization techniques. Simple evolutionary algorithms have recently been shown to also be capable of optimizing…
This paper proposes a new extension to Deep Evolutionary Network Structured Evolution (DENSER), called Fast-DENSER++ (F-DENSER++). The vast majority of NeuroEvolution methods that optimise Deep Artificial Neural Networks (DANNs) only…
Deep neural networks are vulnerable to adversarial examples. Adversarial training (AT) is an effective defense against adversarial examples. However, AT is prone to overfitting which degrades robustness substantially. Recently, data…
Deep Reinforcement Learning (DRL) has been successfully applied in several research domains such as robot navigation and automated video game playing. However, these methods require excessive computation and interaction with the…
We propose Generative Well-intentioned Networks (GWINs), a novel framework for increasing the accuracy of certainty-based, closed-world classifiers. A conditional generative network recovers the distribution of observations that the…
In this paper, we propose a new method called Self-Training with Dynamic Weighting (STDW), which aims to enhance robustness in Gradual Domain Adaptation (GDA) by addressing the challenge of smooth knowledge migration from the source to the…
Generative Adversarial Networks (GANs) have demonstrated remarkable advancements in generative modeling; however, their training is often resource-intensive, requiring extensive computational time and hundreds of thousands of epochs. This…
This paper presents a dynamic network rewiring (DNR) method to generate pruned deep neural network (DNN) models that are robust against adversarial attacks yet maintain high accuracy on clean images. In particular, the disclosed DNR method…
In this paper we propose a new training loop for deep reinforcement learning agents with an evolutionary generator. Evolutionary procedural content generation has been used in the creation of maps and levels for games before. Our system…