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The remarkable success of deep learning in various domains relies on the availability of large-scale annotated datasets. However, obtaining annotations is expensive and requires great effort, which is especially challenging for videos.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-20 Madeline C. Schiappa , Yogesh S. Rawat , Mubarak Shah

LLM-as-a-Judge refers to the automatic modeling of preferences for responses generated by Large Language Models (LLMs), which is of significant importance for both LLM evaluation and reward modeling. Although generative LLMs have made…

Computation and Language · Computer Science 2026-01-13 Hui Huang , Yancheng He , Hongli Zhou , Rui Zhang , Wei Liu , Weixun Wang , Jiaheng Liu , Wenbo Su

While recent machine learning research has revealed connections between deep generative models such as VAEs and rate-distortion losses used in learned compression, most of this work has focused on images. In a similar spirit, we view…

Image and Video Processing · Electrical Eng. & Systems 2024-10-28 Ruihan Yang , Yibo Yang , Joseph Marino , Stephan Mandt

Designing effective reward functions is crucial to training reinforcement learning (RL) algorithms. However, this design is non-trivial, even for domain experts, due to the subjective nature of certain tasks that are hard to quantify…

Neural and Evolutionary Computing · Computer Science 2025-05-26 Rishi Hazra , Alkis Sygkounas , Andreas Persson , Amy Loutfi , Pedro Zuidberg Dos Martires

Camera-controlled video generation has achieved remarkable progress in recent years. However, existing video-to-video re-rendering methods primarily rely on Supervised Fine-Tuning using synthetic datasets. At present, there is an extreme…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Zizun Li , Haoyu Guo , Runzhe Teng , Chunhua Shen , Tong He

Multimodal synthetic data generation is crucial in domains such as autonomous driving, robotics, augmented/virtual reality, and retail. We propose a novel approach, GenMM, for jointly editing RGB videos and LiDAR scans by inserting…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Bharat Singh , Viveka Kulharia , Luyu Yang , Avinash Ravichandran , Ambrish Tyagi , Ashish Shrivastava

Designing effective reward functions remains a fundamental challenge in reinforcement learning (RL), as it often requires extensive human effort and domain expertise. While RL from human feedback has been successful in aligning agents with…

Machine Learning · Computer Science 2025-06-17 Tung Minh Luu , Younghwan Lee , Donghoon Lee , Sunho Kim , Min Jun Kim , Chang D. Yoo

We introduce Generative Lecture, a concept that makes existing lecture videos interactive through generative AI and AI clone instructors. By leveraging interactive avatars powered by HeyGen, ElevenLabs, and GPT-5, we embed an AI instructor…

Human-Computer Interaction · Computer Science 2025-12-30 Hye-Young Jo , Ada Yi Zhao , Xiaoan Liu , Ryo Suzuki

With the rapid development of foundation video generation technologies, long video generation models have exhibited promising research potential thanks to expanded content creation space. Recent studies reveal that the goal of long video…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 X. Feng , H. Yu , M. Wu , S. Hu , J. Chen , C. Zhu , J. Wu , X. Chu , K. Huang

Although Multimodal Large Language Models (MLLMs) have shown remarkable potential in Visual Document Retrieval (VDR) through generating high-quality multi-vector embeddings, the substantial storage overhead caused by representing a page…

Computation and Language · Computer Science 2026-04-17 Jiahao Huo , Yu Huang , Yibo Yan , Ye Pan , Kening Zheng , Wei-Chieh Huang , Yi Cao , Mingdong Ou , Philip S. Yu , Xuming Hu

Graph generation is a crucial task in many fields, including network science and bioinformatics, as it enables the creation of synthetic graphs that mimic the properties of real-world networks for various applications. Graph Generative…

Machine Learning · Computer Science 2026-01-21 Salvatore Romano , Marco Grassia , Giuseppe Mangioni

Developing scalable and generalizable reward engineering for reinforcement learning (RL) is crucial for creating general-purpose agents, especially in the challenging domain of robotic manipulation. While recent advances in reward…

Robotics · Computer Science 2025-06-25 Yuhui Chen , Haoran Li , Zhennan Jiang , Haowei Wen , Dongbin Zhao

Camera control has been actively studied in text or image conditioned video generation tasks. However, altering camera trajectories of a given video remains under-explored, despite its importance in the field of video creation. It is…

Computer Vision and Pattern Recognition · Computer Science 2025-07-10 Jianhong Bai , Menghan Xia , Xiao Fu , Xintao Wang , Lianrui Mu , Jinwen Cao , Zuozhu Liu , Haoji Hu , Xiang Bai , Pengfei Wan , Di Zhang

We present GenMM, a generative model that "mines" as many diverse motions as possible from a single or few example sequences. In stark contrast to existing data-driven methods, which typically require long offline training time, are prone…

Graphics · Computer Science 2023-06-02 Weiyu Li , Xuelin Chen , Peizhuo Li , Olga Sorkine-Hornung , Baoquan Chen

An effective reward model plays a pivotal role in reinforcement learning for post-training enhancement of visual generative models. However, current approaches of reward modeling suffer from implementation complexity due to their reliance…

Computer Vision and Pattern Recognition · Computer Science 2025-06-27 Runtao Liu , Jiahao Zhan , Yingqing He , Chen Wei , Alan Yuille , Qifeng Chen

With the advance of diffusion models, today's video generation has achieved impressive quality. But generating temporal consistent long videos is still challenging. A majority of video diffusion models (VDMs) generate long videos in an…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Kaifeng Gao , Jiaxin Shi , Hanwang Zhang , Chunping Wang , Jun Xiao

As point cloud provides a natural and flexible representation usable in myriad applications (e.g., robotics and self-driving cars), the ability to synthesize point clouds for analysis becomes crucial. Recently, Xie et al. propose a…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Yang Ye , Shihao Ji

Mobile Graphical User Interface (GUI) World Models (WMs) offer a promising path for improving mobile GUI agent performance at train- and inference-time. However, current approaches face a critical trade-off: text-based WMs sacrifice visual…

Machine Learning · Computer Science 2026-05-26 Woosung Koh , Sungjun Han , Segyu Lee , Se-Young Yun , Jamin Shin

Understanding egocentric videos plays a vital role for embodied intelligence. Recent multi-modal large language models (MLLMs) can accept both visual and audio inputs. However, due to the challenge of obtaining text labels with coherent…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Ashish Seth , Xinhao Mei , Changsheng Zhao , Varun Nagaraja , Ernie Chang , Gregory P. Meyer , Gael Le Lan , Yunyang Xiong , Vikas Chandra , Yangyang Shi , Dinesh Manocha , Zhipeng Cai

In this work, we investigate a simple and must-known conditional generative framework based on Vector Quantised-Variational AutoEncoder (VQ-VAE) and Generative Pre-trained Transformer (GPT) for human motion generation from textural…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Jianrong Zhang , Yangsong Zhang , Xiaodong Cun , Shaoli Huang , Yong Zhang , Hongwei Zhao , Hongtao Lu , Xi Shen