Related papers: Game of Coding for Vector-Valued Computations
In cognitive decoding, researchers aim to characterize a brain region's representations by identifying the cognitive states (e.g., accepting/rejecting a gamble) that can be identified from the region's activity. Deep learning (DL) methods…
Recent developments in the field of deep learning have motivated many researchers to apply these methods to problems in quantum information. Torlai and Melko first proposed a decoder for surface codes based on neural networks. Since then,…
Surface codes are a promising method of quantum error correction and the basis of many proposed quantum computation implementations. However, their efficient decoding is still not fully explored. Recently, approaches based on machine…
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well…
This work investigates the online machine learning problem of prediction with expert advice in an adversarial setting through numerical analysis of, and experiments with, a related partial differential equation. The problem is a repeated…
Code writing is repetitive and predictable, inspiring us to develop various code intelligence techniques. This survey focuses on code search, that is, to retrieve code that matches a given query by effectively capturing the semantic…
We consider the problem of evaluating distinct multivariate polynomials over several massive datasets in a distributed computing system with a single master node and multiple worker nodes. We focus on the general case when each multivariate…
We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…
We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…
We develop a first line of attack for solving programming competition-style problems from input-output examples using deep learning. The approach is to train a neural network to predict properties of the program that generated the outputs…
Neural algorithmic reasoning aims to capture computations with neural networks by training models to imitate the execution of classical algorithms. While common architectures are expressive enough to contain the correct model in the weight…
Justification theory is a unifying semantic framework. While it has its roots in non-monotonic logics, it can be applied to various areas in computer science, especially in explainable reasoning; its most central concept is a justification:…
We consider the problem of a particular kind of quantum correlation that arises in some two-party games. In these games, one player is presented with a question they must answer, yielding an outcome of either 'win' or 'lose'. Molina and…
Social reasoning - inferring unobservable beliefs and intentions from partial observations of other agents - remains a challenging task for large language models (LLMs). We evaluate the limits of current reasoning language models in the…
In distributed computing, slower nodes (stragglers) usually become a bottleneck. Gradient Coding (GC), introduced by Tandon et al., is an efficient technique that uses principles of error-correcting codes to distribute gradient computation…
Code has emerged as a precise and executable medium for reasoning and action in the agent era. Yet, progress has largely focused on language-centric tasks such as program synthesis and debugging, leaving visual-centric coding underexplored.…
Topological error correcting codes, and particularly the surface code, currently provide the most feasible roadmap towards large-scale fault-tolerant quantum computation. As such, obtaining fast and flexible decoding algorithms for these…
In an underdetermined system of equations $Ax=y$, where $A$ is an $m\times n$ matrix, only $u$ of the entries of $y$ with $u < m$ are known. Thus $E_jw$, called `measurements', are known for certain $j\in J \subset \{0,1,\ldots,m-1\}$ where…
This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…
Reinforcement learning often needs to deal with the exponential growth of states and actions when exploring optimal control in high-dimensional spaces (often known as the curse of dimensionality). In this work, we address this issue by…