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This paper explores software's role in visual art production by examining how artists use and develop software. We conducted interviews with professional artists who were collaborating with software developers, learning software…

Human-Computer Interaction · Computer Science 2021-01-28 Jingyi Li , Sonia Hashim , Jennifer Jacobs

The increasing presence of robots alongside humans, such as in human-robot teams in manufacturing, gives rise to research questions about the kind of behaviors people prefer in their robot counterparts. We term actions that support…

For most health or well-being interventions, the process of evaluation is distinct from the activity itself, both in terms of who is involved, and how the actual data is collected and analyzed. Tangible interaction affords the opportunity…

Computers and Society · Computer Science 2024-11-01 Niti Parikh , Yiran Zhao , Maria Alinea-Bravo , Tapan Parikh

Most generative AI tools prioritize individual productivity and personalization, with limited support for collaboration. Designed for traditional workplaces, these tools do not fit freelancers' short-term teams or lack of shared…

Human-Computer Interaction · Computer Science 2026-02-06 Kashif Imteyaz , Michael Muller , Claudia Flores-Saviaga , Saiph Savage

Tool use requires reasoning about the fit between an object's affordances and the demands of a task. Visual affordance learning can benefit from goal-directed interaction experience, but current techniques rely on human labels or expert…

Robotics · Computer Science 2021-06-30 Dylan Turpin , Liquan Wang , Stavros Tsogkas , Sven Dickinson , Animesh Garg

Life-centred design decenters humans and considers all life and the far-reaching impacts of design decisions. However, little is known about the application of life-centred design tools in practice and their usefulness and limitations for…

Human-Computer Interaction · Computer Science 2024-07-09 Martin Tomitsch , Katharina Clasen , Estela Duhart , Damien Lutz

The tools for personal digital fabrication (DF) are on the verge of reaching mass-adoption beyond technology enthusiasts, empowering consumers to fabricate personalized artifacts. We argue that to achieve similar outreach and impact as…

Human-Computer Interaction · Computer Science 2021-01-08 Evgeny Stemasov , Enrico Rukzio , Jan Gugenheimer

Many creativity methods follow similar structures and principles. Design Patterns capture such invariants of proven good practices and discuss why, when and how creative thinking methods match various situations of collaboration. Moreover…

Computers and Society · Computer Science 2015-03-04 Christian Kohls

Fabrication today relies on disparate, large machines spread across industrial facilities. These are operated by domain experts to construct and assemble artefacts in sequential steps from large numbers of parts. This traditional,…

Robotics · Computer Science 2024-05-22 Martin Nisser

Population aging and the ubiquity of technology in everyday life have made designing solutions for older adults a necessity. User-centered and participatory design approaches include elderly users in the software development process to some…

The principle of abstraction guides the design of interactive systems, yet we lack a conceptual framework to understand how it shapes interaction design. Existing models, such as the gulfs of execution and evaluation, do not explicitly…

Human-Computer Interaction · Computer Science 2026-05-13 Bryan Min , Sangho Suh , Jim Hollan , Haijun Xia

Defining abstract algorithmic structures like functions and variables using self-made tangibles can enhance the usability and affordability of the tangible programming experience by maintaining the input modality and physical interaction…

Human-Computer Interaction · Computer Science 2022-10-13 Alpay Sabuncuoglu , T. Metin Sezgin

While assistive robots have much potential to help older people with frailty-related needs, there are few in use. There is a gap between what is developed in laboratories and what would be viable in real-world contexts. Through a series of…

We see that the collaborative and participatory nature of software development continues to evolve, shape and be shaped by communication channels that are used by developer communities of practice--both by traditional communication channels…

Software Engineering · Computer Science 2017-05-17 Alexey Zagalsky

The Computing Community Consortium (CCC) sponsored a workshop on "Robotic Materials" in Washington, DC, that was held from April 23-24, 2018. This workshop was the second in a series of interdisciplinary workshops aimed at transforming our…

Robotics · Computer Science 2019-03-26 Nikolaus Correll , Ray Baughman , Richard Voyles , Lining Yao , Dan Inman

We reviewed 43 papers to understand the fabrication of dynamic paper-based interactions. We used a design space to classify tool selection, technique choice, and exploration of paper as a material. We classified 9 dimensions for the design…

Human-Computer Interaction · Computer Science 2025-08-28 Ruhan Yang , Ellen Yi-Luen Do

Since the 60s, musicology has been increasingly impacted by computational tools in various ways, from systematic analysis approaches to modeling of creativity. This article presents a comprehensive assessment of the current state of…

Digital Libraries · Computer Science 2025-07-22 Jorge Junior Morgado Vega , Sachin Sharma , Federico Simonetta

Decision support tools enable improved decision-making for challenging decision problems by empowering stakeholders to process, analyze, visualize, and otherwise make sense of a variety of key factors. Their intentional design is a critical…

Computers and Society · Computer Science 2021-11-12 Narges Ahani , Andrew C. Trapp

Artists and especially new media artists contribute to public perceptions and adoption of new technologies through their own use of emerging media technologies such as augmented and virtual reality, generative image systems, and…

Computers and Society · Computer Science 2025-07-09 Chelsea Thompto

Three dimensional (3D) structures composed of planar surfaces can be build out of accessible materials using easier fabrication technique with shorter fabrication time. To better design 3D structures with planar surfaces, realistic models…

Graphics · Computer Science 2021-03-04 Chang Liu , Wenzhong Yan , Pehuen Moure , Cody Fan , Ankur Mehta