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Related papers: MA3DSG: Multi-Agent 3D Scene Graph Generation for …

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Acquiring detailed 3D scenes typically demands costly equipment, multi-view data, or labor-intensive modeling. Therefore, a lightweight alternative, generating complex 3D scenes from a single top-down image, plays an essential role in…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Kaizhi Zheng , Ruijian Zha , Zishuo Xu , Jing Gu , Jie Yang , Xin Eric Wang

Current approaches to 3D scene graph generation rely on dedicated depth sensors, such as LiDAR or RGB-D cameras, for metric 3D reconstruction. This limits deployment to specialized robotic platforms and excludes settings where only RGB…

Robotics · Computer Science 2026-05-19 Giorgia Modi , Davide Buoso , Giuseppe Averta , Daniele De Martini

This paper addresses the challenge of decentralized task allocation within heterogeneous multi-agent systems operating under communication constraints. We introduce a novel framework that integrates graph neural networks (GNNs) with a…

Robotics · Computer Science 2025-02-21 Lavanya Ratnabala , Aleksey Fedoseev , Robinroy Peter , Dzmitry Tsetserukou

As pretrained text-to-image diffusion models become increasingly powerful, recent efforts have been made to distill knowledge from these text-to-image pretrained models for optimizing a text-guided 3D model. Most of the existing methods…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Gege Gao , Weiyang Liu , Anpei Chen , Andreas Geiger , Bernhard Schölkopf

Recently, the field of text-guided 3D scene generation has garnered significant attention. High-quality generation that aligns with physical realism and high controllability is crucial for practical 3D scene applications. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Yang Zhou , Zongjin He , Qixuan Li , Chao Wang

This work presents the introduction of UniSG^GA, a novel integrated scenegraph structure, that to incorporates behavior and geometry data on a 3D scene. It is specifically designed to seamlessly integrate Graph Neural Networks (GNNs) and…

The concept of 3D scene graphs is increasingly recognized as a powerful semantic and hierarchical representation of the environment. Current approaches often address this at a coarse, object-level resolution. In contrast, our goal is to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Dennis Rotondi , Fabio Scaparro , Hermann Blum , Kai O. Arras

Scene graphs are a compact and explicit representation successfully used in a variety of 2D scene understanding tasks. This work proposes a method to incrementally build up semantic scene graphs from a 3D environment given a sequence of…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Shun-Cheng Wu , Johanna Wald , Keisuke Tateno , Nassir Navab , Federico Tombari

We present GALA3D, generative 3D GAussians with LAyout-guided control, for effective compositional text-to-3D generation. We first utilize large language models (LLMs) to generate the initial layout and introduce a layout-guided 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Xiaoyu Zhou , Xingjian Ran , Yajiao Xiong , Jinlin He , Zhiwei Lin , Yongtao Wang , Deqing Sun , Ming-Hsuan Yang

Mobile manipulators in households must both navigate and manipulate. This requires a compact, semantically rich scene representation that captures where objects are, how they function, and which parts are actionable. Scene graphs are a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Yuanchen Ju , Yongyuan Liang , Yen-Jen Wang , Nandiraju Gireesh , Yuanliang Ju , Seungjae Lee , Qiao Gu , Elvis Hsieh , Furong Huang , Koushil Sreenath

Prompt engineering is crucial for fully leveraging large language models (LLMs), yet most existing optimization methods follow a single trajectory, resulting in limited adaptability, gradient conflicts, and high computational overhead. We…

Artificial Intelligence · Computer Science 2026-02-04 Yichen Han , Yuhang Han , Siteng Huang , Guanyu Liu , Zhengpeng Zhou , Bojun Liu , Yujia Zhang , Isaac N Shi , Lewei He , Tianyu Shi

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Yian Wang , Xiaowen Qiu , Jiageng Liu , Zhehuan Chen , Jiting Cai , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan

We present a scalable and effective multi-agent safe motion planner that enables a group of agents to move to their desired locations while avoiding collisions with obstacles and other agents, with the presence of rich obstacles,…

Robotics · Computer Science 2020-12-17 Jingkai Chen , Jiaoyang Li , Chuchu Fan , Brian Williams

Recent advances in text-to-3D creation integrate the potent prior of Diffusion Models from text-to-image generation into 3D domain. Nevertheless, generating 3D scenes with multiple objects remains challenging. Therefore, we present…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yueming Zhao , Xuening Yuan , Hongyu Yang , Di Huang

In this work, a novel distributed search-planning framework is proposed, where a dynamically varying team of autonomous agents cooperate in order to search multiple objects of interest in three-dimension (3-D). It is assumed that the agents…

Systems and Control · Electrical Eng. & Systems 2023-04-19 Savvas Papaioannou , Panayiotis Kolios , Theocharis Theocharides , Christos G. Panayiotou , Marios M. Polycarpou

This paper presents a framework for multi-agent navigation in structured but dynamic environments, integrating three key components: a shared semantic map encoding metric and semantic environmental knowledge, a claim policy for coordinating…

Robotics · Computer Science 2024-10-17 Koen de Vos , Elena Torta , Herman Bruyninckx , Cesar Lopez Martinez , Rene van de Molengraft

Text-driven 3D scene generation techniques have made rapid progress in recent years. Their success is mainly attributed to using existing generative models to iteratively perform image warping and inpainting to generate 3D scenes. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Frank Zhang , Yibo Zhang , Quan Zheng , Rui Ma , Wei Hua , Hujun Bao , Weiwei Xu , Changqing Zou

Modeling complicated interactions among the ego-vehicle, road agents, and map elements has been a crucial part for safety-critical autonomous driving. Previous works on end-to-end autonomous driving rely on the attention mechanism for…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Yunpeng Zhang , Deheng Qian , Ding Li , Yifeng Pan , Yong Chen , Zhenbao Liang , Zhiyao Zhang , Shurui Zhang , Hongxu Li , Maolei Fu , Yun Ye , Zhujin Liang , Yi Shan , Dalong Du

Novel view synthesis has shown rapid progress recently, with methods capable of producing increasingly photorealistic results. 3D Gaussian Splatting has emerged as a promising method, producing high-quality renderings of scenes and enabling…

Computer Vision and Pattern Recognition · Computer Science 2024-07-19 Richard Shaw , Michal Nazarczuk , Jifei Song , Arthur Moreau , Sibi Catley-Chandar , Helisa Dhamo , Eduardo Perez-Pellitero

We propose UniSeg3D, a unified 3D scene understanding framework that achieves panoptic, semantic, instance, interactive, referring, and open-vocabulary segmentation tasks within a single model. Most previous 3D segmentation approaches are…

Computer Vision and Pattern Recognition · Computer Science 2024-11-28 Wei Xu , Chunsheng Shi , Sifan Tu , Xin Zhou , Dingkang Liang , Xiang Bai