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In fast-paced, ever-changing environments, dynamic Motion Planning for Multi-Agent Systems in the presence of obstacles is a universal and unsolved problem. Be it from path planning around obstacles to the movement of robotic arms, or in…

Robotics · Computer Science 2025-02-11 Brandon Ho , Batuhan Altundas , Matthew Gombolay

Multi-agent path finding (MAPF) is the problem of moving agents to the goal vertex without collision. In the online MAPF problem, new agents may be added to the environment at any time, and the current agents have no information about…

Multiagent Systems · Computer Science 2023-01-12 Mingkai Tang , Boyi Liu , Yuanhang Li , Hongji Liu , Ming Liu , Lujia Wang

Multi Agent Path Finding (MAPF) seeks the optimal set of paths for multiple agents from respective start to goal locations such that no paths conflict. We address the MAPF problem for a fleet of hybrid-fuel unmanned aerial vehicles which…

Optimization and Control · Mathematics 2024-03-27 Drew Scott , Satyanarayana G. Manyam , David W. Casbeer , Manish Kumar , Isaac E. Weintraub

Tracking in gigapixel scenarios holds numerous potential applications in video surveillance and pedestrian analysis. Existing algorithms attempt to perform tracking in crowded scenes by utilizing multiple cameras or group relationships.…

Computer Vision and Pattern Recognition · Computer Science 2024-07-29 Yunqi Zhao , Yuchen Guo , Zheng Cao , Kai Ni , Ruqi Huang , Lu Fang

To track the target in a video, current visual trackers usually adopt greedy search for target object localization in each frame, that is, the candidate region with the maximum response score will be selected as the tracking result of each…

Computer Vision and Pattern Recognition · Computer Science 2022-10-26 Xiao Wang , Zhe Chen , Bo Jiang , Jin Tang , Bin Luo , Dacheng Tao

Distributed Multi-Agent Path Finding (MAPF) integrated with Multi-Agent Reinforcement Learning (MARL) has emerged as a prominent research focus, enabling real-time cooperative decision-making in partially observable environments through…

Multiagent Systems · Computer Science 2026-01-08 Guotao Li , Shaoyun Xu , Yuexing Hao , Yang Wang , Yuhui Sun

Generative Adversarial Networks are notoriously challenging to train. The underlying minmax optimization is highly susceptible to the variance of the stochastic gradient and the rotational component of the associated game vector field. To…

Machine Learning · Statistics 2021-06-24 Tatjana Chavdarova , Matteo Pagliardini , Sebastian U. Stich , Francois Fleuret , Martin Jaggi

Effective trajectory generation is essential for reliable on-board spacecraft autonomy. Among other approaches, learning-based warm-starting represents an appealing paradigm for solving the trajectory generation problem, effectively…

The integration of geometric reconstruction and generative modeling remains a critical challenge in developing AI systems capable of human-like spatial reasoning. This paper proposes Aether, a unified framework that enables geometry-aware…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Aether Team , Haoyi Zhu , Yifan Wang , Jianjun Zhou , Wenzheng Chang , Yang Zhou , Zizun Li , Junyi Chen , Chunhua Shen , Jiangmiao Pang , Tong He

Graph-based Retrieval-Augmented Generation (GraphRAG) frameworks face a trade-off between the comprehensiveness of global search and the efficiency of local search. Existing methods are often challenged by navigating large-scale…

Information Retrieval · Computer Science 2026-01-30 Yuejie Li , Ke Yang , Tao Wang , Bolin Chen , Bowen Li , Chengjun Mao

Hierarchical decision-making is a natural paradigm for coordinating multi-agent systems in complex environments such as air traffic management. In this paper, we present a bilevel framework for game-theoretic hierarchical routing, where a…

Multiagent Systems · Computer Science 2025-03-19 Dong Ho Lee , Kaitlyn Donnel , Max Z. Li , David Fridovich-Keil

In video games, non-player characters (NPCs) are used to enhance the players' experience in a variety of ways, e.g., as enemies, allies, or innocent bystanders. A crucial component of NPCs is navigation, which allows them to move from one…

Machine Learning · Computer Science 2020-11-19 Eloi Alonso , Maxim Peter , David Goumard , Joshua Romoff

We present an efficient, elastic 3D LiDAR reconstruction framework which can reconstruct up to maximum LiDAR ranges (60 m) at multiple frames per second, thus enabling robot exploration in large-scale environments. Our approach only…

Modern networks generate vast, heterogeneous traffic that must be continuously analyzed for security and performance. Traditional network traffic analysis systems, whether rule-based or machine learning-driven, often suffer from high false…

Machine Learning · Computer Science 2026-03-18 Shaghayegh Shajarian , Kennedy Marsh , James Benson , Sajad Khorsandroo , Mahmoud Abdelsalam

Heuristic search algorithms, e.g. A*, are the commonly used tools for pathfinding on grids, i.e. graphs of regular structure that are widely employed to represent environments in robotics, video games etc. Instance-independent heuristics…

Artificial Intelligence · Computer Science 2022-12-23 Daniil Kirilenko , Anton Andreychuk , Aleksandr Panov , Konstantin Yakovlev

Photorealistic rendering effects are common in films, but most real time graphics today still rely on scan-line based multi-pass rendering to deliver rich visual experiences. While there have been prior works in distributed path tracing for…

Graphics · Computer Science 2021-10-25 Feng Xie , Petro Mishchuk , Warren Hunt

Avoiding collisions is the core problem in multi-agent navigation. In decentralized settings, when agents have limited communication and sensory capabilities, collisions are typically avoided in a reactive fashion, relying on local…

Multiagent Systems · Computer Science 2021-07-02 Stepan Dergachev , Konstantin Yakovlev

Deploying multi-robot systems in environments shared with dynamic and uncontrollable agents presents significant challenges, especially for large robot fleets. In such environments, individual robot operations can be delayed due to…

Robotics · Computer Science 2026-03-16 Lukas Heuer , Yufei Zhu , Luigi Palmieri , Andrey Rudenko , Anna Mannucci , Sven Koenig , Martin Magnusson

We address the problem of efficiently organizing search over very large trees, which arises in many applications ranging from autonomous driving to aerial vehicles. Here, we are motivated by off-road autonomy, where real-time planning is…

Robotics · Computer Science 2025-12-10 Sidharth Talia , Oren Salzman , Siddhartha Srinivasa

Recently, interactive digital human video generation has attracted widespread attention and achieved remarkable progress. However, building such a practical system that can interact with diverse input signals in real time remains…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Ming Chen , Liyuan Cui , Wenyuan Zhang , Haoxian Zhang , Yan Zhou , Xiaohan Li , Songlin Tang , Jiwen Liu , Borui Liao , Hejia Chen , Xiaoqiang Liu , Pengfei Wan
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