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While audio description (AD) is the standard approach for making videos accessible to blind and low vision (BLV) people, existing AD guidelines do not consider BLV users' varied preferences across viewing scenarios. These scenarios range…

Human-Computer Interaction · Computer Science 2024-03-19 Lucy Jiang , Crescentia Jung , Mahika Phutane , Abigale Stangl , Shiri Azenkot

Effective visual accessibility in Virtual Reality (VR) is crucial for Blind and Low Vision (BLV) users. However, designing visual accessibility systems is challenging due to the complexity of 3D VR environments and the need for techniques…

Human-Computer Interaction · Computer Science 2025-02-07 Junlong Chen , Rosella P. Galindo Esparza , Vanja Garaj , Per Ola Kristensson , John Dudley

Audio Description (AD) provides essential access to visual media for blind and low vision (BLV) audiences. Yet current AD production tools remain largely inaccessible to BLV video creators, who possess valuable expertise but face barriers…

Human-Computer Interaction · Computer Science 2026-02-10 Franklin Mingzhe Li , Michael Xieyang Liu , Cynthia L. Bennett , Shaun K. Kane

Multimodal large language models (MLLMs) are changing how Blind and Low Vision (BLV) people access visual information. Unlike traditional visual interpretation tools that only provide descriptions, MLLM-enabled applications offer…

Human-Computer Interaction · Computer Science 2026-02-20 Ricardo E. Gonzalez Penuela , Crescentia Jung , Sharon Y Lin , Ruiying Hu , Shiri Azenkot

Blind and low-vision (BLV) players face critical challenges in engaging with video games due to the inaccessibility of visual elements, difficulties navigating interfaces, and limitations in performing interaction. Meanwhile, the…

Human-Computer Interaction · Computer Science 2025-09-29 Tianrun Qiu , Changxin Chen , Sizhe Cheng , Xuyang Liu , Xumeng Wang , Zhicong Lu , Yuxin Ma

As virtual 3D environments become more prevalent, equitable access is essential for blind and low-vision (BLV) users, who face challenges with spatial awareness, navigation, and interaction. Prior work has explored supplementing visual…

Human-Computer Interaction · Computer Science 2026-02-10 Xinyun Cao , Kexin Phyllis Ju , Chenglin Li , Venkatesh Potluri , Dhruv Jain

As social virtual reality (VR) grows more popular, addressing accessibility for blind and low vision (BLV) users is increasingly critical. Researchers have proposed an AI "sighted guide" to help users navigate VR and answer their questions,…

Human-Computer Interaction · Computer Science 2026-03-31 Jazmin Collins , Sharon Y Lin , Tianqi Liu , Andrea Stevenson Won , Shiri Azenkot

Empowering blind and low vision (BLV) users to explore visual media improves content comprehension, strengthens user agency, and fulfills diverse information needs. However, most existing tools separate exploration from the main narration,…

Human-Computer Interaction · Computer Science 2025-08-08 Shuchang Xu

Explainable Artificial Intelligence (XAI) is critical for ensuring trust and accountability, yet its development remains predominantly visual. For blind and low-vision (BLV) users, the lack of accessible explanations creates a fundamental…

Human-Computer Interaction · Computer Science 2026-05-05 Abu Noman Md Sakib , Protik Dey , Zijie Zhang , Taslima Akter

Our work aims to develop new assistive technologies that enable blind or low vision (BLV) people to explore and analyze data readily. At present, barriers exist for BLV people to explore and analyze data, restricting access to government,…

Human-Computer Interaction · Computer Science 2025-07-01 Samuel Reinders , Munazza Zaib , Matthew Butler , Bongshin Lee , Ingrid Zukerman , Lizhen Qu , Kim Marriott

Video creation has become increasingly popular, yet the expertise and effort required for editing often pose barriers to beginners. In this paper, we explore the integration of large language models (LLMs) into the video editing workflow to…

Human-Computer Interaction · Computer Science 2024-02-29 Bryan Wang , Yuliang Li , Zhaoyang Lv , Haijun Xia , Yan Xu , Raj Sodhi

Sighted and blind and low vision (BLV) creators alike use videos to communicate with broad audiences. Yet, video editing remains inaccessible to BLV creators. Our formative study revealed that current video editing tools make it difficult…

Human-Computer Interaction · Computer Science 2023-03-01 Mina Huh , Saelyne Yang , Yi-Hao Peng , Xiang 'Anthony' Chen , Young-Ho Kim , Amy Pavel

As blind and low-vision (BLV) players engage more deeply with games, accessibility features have become essential. While some research has explored tools and strategies to enhance game accessibility, the specific experiences of these…

Human-Computer Interaction · Computer Science 2025-02-17 Zihe Ran , Xiyu Li , Qing Xiao , Xianzhe Fan , Franklin Mingzhe Li , Yanyun Wang , Zhicong Lu

For individuals with blindness or low vision (BLV), navigating complex environments can pose serious risks. Large Vision-Language Models (LVLMs) show promise for generating scene descriptions, but their effectiveness for BLV users remains…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Na Min An , Eunki Kim , Wan Ju Kang , Sangryul Kim , James Thorne , Hyunjung Shim

Video descriptions are crucial for blind and low vision (BLV) users to access visual content. However, current artificial intelligence models for generating descriptions often fall short due to limitations in the quality of human…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 Chaoyu Li , Sid Padmanabhuni , Maryam Cheema , Hasti Seifi , Pooyan Fazli

This paper explores the effectiveness of Multimodal Large Language models (MLLMs) as assistive technologies for visually impaired individuals. We conduct a user survey to identify adoption patterns and key challenges users face with such…

Despite the recent surge of research efforts to make data visualizations accessible to people who are blind or have low vision (BLV), how to support BLV people's data analysis remains an important and challenging question. As refreshable…

Human-Computer Interaction · Computer Science 2025-01-17 Samuel Reinders , Matthew Butler , Ingrid Zukerman , Bongshin Lee , Lizhen Qu , Kim Marriott

Audio descriptions (AD) make videos accessible for blind and low vision (BLV) users by describing visual elements that cannot be understood from the main audio track. AD created by professionals or novice describers is time-consuming and…

Human-Computer Interaction · Computer Science 2025-05-29 Maryam Cheema , Hasti Seifi , Pooyan Fazli

360{\deg} videos enable users to freely choose their viewing paths, but blind and low vision (BLV) users are often excluded from this interactive experience. To bridge this gap, we present Branch Explorer, a system that transforms 360{\deg}…

Human-Computer Interaction · Computer Science 2025-07-15 Shuchang Xu , Xiaofu Jin , Wenshuo Zhang , Huamin Qu , Yukang Yan

We introduce V-Agent, a novel multi-agent platform designed for advanced video search and interactive user-system conversations. By fine-tuning a vision-language model (VLM) with a small video preference dataset and enhancing it with a…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 SunYoung Park , Jong-Hyeon Lee , Youngjune Kim , Daegyu Sung , Younghyun Yu , Young-rok Cha , Jeongho Ju
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