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Coworking is characterized by different people sharing a workspace to benefit from the inspiring working atmosphere. Even before Covid-19, many positive effects and dynamics were not fully exploited by their users. One reason is a lack of…

Social and Information Networks · Computer Science 2020-12-18 Lennart Hofeditz , Milad Mirbabaie , Stefan Stieglitz

Accessibility is essential for designing inclusive urban systems. However, the attempt to capture the complexity of accessibility in a single universal metric has often limited its effective use in design, measurement, and governance across…

This work introduces the design, implementation, and validation of a virtual reality (VR) experience aimed at promoting the inclusion of individuals with dyslexia in university settings. Unlike traditional awareness methods, this immersive…

Human-Computer Interaction · Computer Science 2025-02-24 José Manuel Alcalde-Llergo , Pilar Aparicio-Martínez , Andrea Zingoni , Sara Pinzi , Enrique Yeguas-Bolívar

As hybrid, distributed, and asynchronous work models become more prevalent, continuous learning in Agile Software Development (ASD) gains renewed importance. Communities of Practice (CoPs) are increasingly adopted to support social learning…

Software Engineering · Computer Science 2025-07-03 Christiaan Verwijs , Evelien Acun-Roos , Daniel Russo

Background. The COVID-19 pandemic triggered a widespread transition to hybrid work models (combinations of co-located and remote work) as software professionals' demanded more flexibility and improved work-life balance. However, hybrid work…

Software Engineering · Computer Science 2023-03-14 Ronnie de Souza Santos , Gianisa Adisaputri , Paul Ralph

Disabled people experience many barriers in daily life, but non-disabled people rarely pause to reflect and engage in joint action to advocate for access. In this demo, we explore the potential of Virtual Reality (VR) to sensitize…

A primary goal of remote collaboration tools is to provide effective and inclusive meetings for all participants. To study meeting effectiveness and meeting inclusiveness, we first conducted a large-scale email survey (N=4,425; after…

Human-Computer Interaction · Computer Science 2021-02-22 Ross Cutler , Yasaman Hosseinkashi , Jamie Pool , Senja Filipi , Robert Aichner , Yuan Tu , Johannes Gehrke

Any media experience must be fully inclusive and accessible to all users regardless of their ability. With the current trend towards immersive experiences, such as Virtual Reality (VR) and 360-degree video, it becomes key that these…

Multimedia · Computer Science 2020-05-08 Chris Hughes , Mario Montagud

Computer science education has evolved extensively; however, systemic barriers still prevent students with visual impairments from fully participating. While existing research has developed specialized programming tools and assistive…

Human-Computer Interaction · Computer Science 2025-08-08 Vaanee Tripathi , Aalok Thakkar

Developing artificial intelligence (AI) tools for healthcare is a collaborative effort, bringing data scientists, clinicians, patients and other disciplines together. In this paper, we explore the collaborative data practices of research…

Human-Computer Interaction · Computer Science 2024-01-17 Rafael Henkin , Elizabeth Remfry , Duncan J. Reynolds , Megan Clinch , Michael R. Barnes

Games represent a significant part of modern culture, which demonstrates the importance of ensuring that everyone can participate and play in order to feel included in our society. However, most digital games end up being inaccessible to…

Human-Computer Interaction · Computer Science 2024-11-06 Gabriela Panta Zorzo , João Vitor Dall Agnol Fernandes , Soraia Raupp Musse

In cooperative training, humans within a team coordinate on complex tasks, building mental models of their teammates and learning to adapt to teammates' actions in real-time. To reduce the often prohibitive scheduling constraints associated…

Video content creation offers vital opportunities for expression and participation, yet remains largely inaccessible to creators with sensory impairments, especially in low-resource settings. We conducted interviews with 20 video creators…

Human-Computer Interaction · Computer Science 2025-09-11 Lan Xiao , Maryam Bandukda , Franklin Mingzhe Li , Mark Colley , Catherine Holloway

Mixed Reality enables hybrid workspaces where physical and virtual monitors are adaptively created and moved to suit the current environment and needs. However, in shared settings, individual users' workspaces are rarely aligned and can…

Human-Computer Interaction · Computer Science 2025-08-14 Ludwig Sidenmark , Tianyu Zhang , Leen Al Lababidi , Jiannan Li , Tovi Grossman

Consideration of physical dimensions of the user population is essential to design adapted environment. This variability in body dimensions (called "anthropometry") is involved in design tools commonly used today to assess user's…

Other Quantitative Biology · Quantitative Biology 2016-06-14 Mathieu Delangle , Émilie Poirson , Jean François Petiot

Virtual agents are commonly used in physical activity interventions to support behavior change, often taking the role of coaches that deliver encouragement and feedback. While effective for compliance, this role typically lacks relational…

Human-Computer Interaction · Computer Science 2025-08-19 Alessandro Silacci , Maurizio Caon , Mauro Cherubini

Purpose. This paper examines the extent to which job satisfaction, requests for accommodations, and the likelihood of a request being granted vary by disability status. We further analyze whether being granted workplace accommodations…

General Economics · Economics 2026-02-25 Yana Rodgers , Lisa Schur , Flora Hammond , Renee Edwards , Jennifer Cohen , Douglas Kruse

Mobile games are becoming a vital medium for social interaction, offering a platform that transcends geographical boundaries. An increasing number of visually impaired individuals are engaging in mobile gaming to connect, collaborate,…

Human-Computer Interaction · Computer Science 2025-07-22 Zihe Ran , Xiyu Li , Qing Xiao , Yanyun Wang , Franklin Mingzhe Li , Zhicong Lu

Automated vehicles present unique opportunities and challenges, with progress and adoption limited, in part, by policy and regulatory barriers. Underrepresented groups, including individuals with mobility impairments, sensory disabilities,…

Computers and Society · Computer Science 2026-01-07 Savvy Barnes , Maricarmen Davis , Josh Siegel

When AI entered the workplace, many believed it could reshape teamwork as profoundly as it boosted individual productivity. Would AI finally ease the longstanding challenges of team collaboration? Our findings suggested a more complicated…

Human-Computer Interaction · Computer Science 2025-09-16 Qing Xiao , Xinlan Emily Hu , Mark E. Whiting , Arvind Karunakaran , Hong Shen , Hancheng Cao
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