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Blind and low-vision (BLV) employees in mixed-visual ability teams often encounter information (e.g., PDFs, diagrams) in inaccessible formats. To enable teamwork, teams must transform these representations by modifying or re-creating them…

Human-Computer Interaction · Computer Science 2026-01-30 Yichun Zhao , Miguel A. Nacenta , Mahadeo A. Sukhai , Sowmya Somanath

As mixed-ability collaboration has become increasingly focal within accessibility research, managing varied, and sometimes conflicting, access needs has become a key consideration in designing for access. When an accessibility feature or…

Human-Computer Interaction · Computer Science 2026-05-12 Xinru Tang , Anne Marie Piper

The increasing adoption of remote and hybrid work modalities in the technology sector has brought new opportunities and challenges for the inclusion of people with disabilities (PWD) in software development teams (SDT). This study…

Software Engineering · Computer Science 2025-12-16 Thayssa Rocha , Luciano Teran , Marcelle Mota , Cleidson de Souza , Kiev Gama , Gustavo Pinto

Hybrid work has become a reality post-pandemic, transforming how Agile teams deliver value, collaborate, and adapt. This study investigate how hybrid settings influence productivity and collaboration through nine interviews with three…

Software Engineering · Computer Science 2026-02-27 Elisabeth Mo , Jefferson Seide Molléri , Asle Fagerstrøm

The landscape of digital games is segregated by player ability. For example, sighted players have a multitude of highly visual games at their disposal, while blind players may choose from a variety of audio games. Attempts at improving…

Human-Computer Interaction · Computer Science 2021-01-15 David Gonçalves , André Rodrigues , Mike L. Richardson , Alexandra A. de Sousa , Michael J. Proulx , Tiago Guerreiro

Despite recognition of the value of diversity, the way work takes place can fail to support blind or low-vision employees, especially in collaborative work settings. This paper examines how professional teams with diverse visual abilities…

Human-Computer Interaction · Computer Science 2026-04-24 Yichun Zhao , Miguel A. Nacenta , Mahadeo A. Sukhai , Sowmya Somanath

Shared control is a form of video gaming accessibility support that allows players with disabilities to delegate inaccessible controls to another person. Through interviews involving 14 individuals with lived experience of accessible gaming…

Human-Computer Interaction · Computer Science 2026-04-15 Dragan Ahmetovic , Matteo Manzoni , Filippo Corti , Sergio Mascetti

The rapid emergence of generative AI has changed the way that technology is designed, constructed, maintained, and evaluated. Decisions made when creating AI-powered systems may impact some users disproportionately, such as people with…

Human-Computer Interaction · Computer Science 2025-11-06 Sanika Moharana , Cynthia L. Bennett , Erin Buehler , Michael Madaio , Vinita Tibdewal , Shaun K. Kane

Community participation is an important aspect of an individuals physical and mental well-being. This participation is often limited for persons with disabilities, especially those with ambulatory impairments due to the inability to…

Human-Computer Interaction · Computer Science 2025-12-24 Hanna Noyce , Emily Olejniczak , Vaskar Raychoudhury , Roger O. Smith , Md Osman Gani

Team closeness provides the foundations of trust and communication, contributing to teams' success and viability. However, newcomers often struggle to be included in a team since incumbents tend to interact more with other existing members.…

Augmented and virtual reality (AR/VR) hold significant potential to transform how we communicate, collaborate, and interact with others. However, there has been a lack of work to date investigating accessibility barriers in relation to…

Human-Computer Interaction · Computer Science 2023-04-27 Chris Creed , Maadh Al-Kalbani , Arthur Theil , Sayan Sarcar , Ian Williams

People with disabilities often face discrimination and lack of access in all areas of society. While improving the affordability and appropriateness of assistive technologies can pave the way for easier participation and independence,…

Computers and Society · Computer Science 2024-03-20 Katharina Schmermbeck , Oliver Ott , Lennart Ralfs , Robert Weidner

This study seeks to identify the potential role of AI-driven assistive technologies in enhancing access to libraries for persons with varying degrees of challenges. Traditional libraries pose a problem to many users with vision and…

Digital Libraries · Computer Science 2024-11-12 Snehasish Paul Shivali Chauhan

Meaningful social interaction is vital to well-being, yet Blind and Low Vision (BLV) individuals face persistent barriers when collaborating with sighted peers due to inaccessible visual cues. While most wearable assistive technologies…

Human-Computer Interaction · Computer Science 2026-04-09 Jieqiong Ding , Yumo Zhang , Xiuqi Tommy Zhu , Kaige Yang , Yuqing Wei , Shiyi Wang , Yishan Liu , Yang Jiao

Research in social accessibility aims to improve the lives of disabled people across diverse abilities and experiences by assisting with communication, relationships, and ecosystems of access. We seek to understand this intersectional body…

Human-Computer Interaction · Computer Science 2026-03-10 JiWoong Jang , Patrick Carrington , Andrew Begel

To ensure that AI-infused systems work for disabled people, we need to bring accessibility datasets sourced from this community in the development lifecycle. However, there are many ethical and privacy concerns limiting greater data…

Computers and Society · Computer Science 2023-03-10 Rie Kamikubo , Kyungjun Lee , Hernisa Kacorri

Despite growing global attention to digital accessibility, research from India highlights a significant gap in accessibility training for both computing educators and software professionals. To address this need, we designed and conducted…

Computers and Society · Computer Science 2025-12-22 P D Parthasarathy , Anshu M Mittal , Swaroop Joshi

Many technology companies aim to improve access and inclusion not only by making their products accessible but also by bringing people with disabilities into the tech workforce. We know less about how accessibility is experienced and…

Computers and Society · Computer Science 2025-08-27 Aparajita Marathe , Anne Marie Piper

Accessibility--the process of designing for people with disabilities (PWD)--is an important but under-explored challenge in the visualization research community. Without careful attention, and if PWD are not included as equal participants…

Computers and Society · Computer Science 2019-09-12 Alan Lundgard , Crystal Lee , Arvind Satyanarayan

Promoting exercise and promoting fun in sport and activity is a common goal of schools. However, children and adolescents do not exercise enough, which can favor a number of chronic illnesses. Exercise and sports often require coordination…

Human-Computer Interaction · Computer Science 2019-08-02 Georg Regal , David Sellitsch , Elke Mattheiss , Manfred Tscheligi
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