Related papers: Hacking Flow: From Lived Practices to Innovation
Whether we recognize it or not, the Internet is rife with exciting and original institutional forms that are transforming social organization on and offline. Issues of governance in these Internet platforms and other digital institutions…
A number of studies in Information and Communication Technologies for Development (ICT4D) focus on projects' sustainability and resilience. Over the years, scholars have identified many elements to enable achievement of these goals.…
Recent advances in generative machine learning models rekindled research interest in the area of password guessing. Data-driven password guessing approaches based on GANs, language models and deep latent variable models have shown…
The tools for personal digital fabrication (DF) are on the verge of reaching mass-adoption beyond technology enthusiasts, empowering consumers to fabricate personalized artifacts. We argue that to achieve similar outreach and impact as…
Large language model (LLM)-based agents are widely deployed in user-facing services but remain error-prone in new tasks, tend to repeat the same failure patterns, and show substantial run-to-run variability. Fixing failures via…
Remarkable capabilities have been achieved by robotics and AI, mastering complex tasks and environments. Yet, humans often remain passive observers, fascinated but uncertain how to engage. Robots, in turn, cannot reach their full potential…
Prototyping is one of the core activities of User-Centered Design (UCD) processes and an integral component of Human-Computer Interaction (HCI) research. For many years, prototyping was synonym of paper-based mockups and only more recently…
As digital systems increasingly rely on pervasive data collection and inference, educating future designers and researchers about Usable Privacy has become a critical need for HCI. However, privacy education in higher education is often…
We tackle the problem of estimating flow between two images with large lighting variations. Recent learning-based flow estimation frameworks have shown remarkable performance on image pairs with small displacement and constant…
A major stumbling block to progress in understanding basic human interactions, such as getting out of bed or opening a refrigerator, is lack of good training data. Most past efforts have gathered this data explicitly: starting with a…
Data storytelling workflows ask learners to integrate analytical, design, and narrative skills, but instructors rarely have the capacity to provide detailed feedback at each step. Computational and AI-assisted storytelling offers…
This article-based doctoral thesis explores the stakeholder perspectives and experiences of crowdsourced creative work on two of the leading crowdsourcing platforms. The thesis has two parts. In the first part, we explore creative work from…
Although socializing is a powerful driver of youth engagement online, platforms struggle to leverage engagement to promote learning. We seek to understand this dynamic using a multi-stage analysis of over 14,000 comments on Scratch, an…
Drawing on our experience of more than a decade of AI in academic research, technology development, industry engagement, postgraduate teaching, doctoral supervision and organisational consultancy, we present the 'CDAC AI Life Cycle', a…
The digital transformation of work presents new opportunities to understand how informal workgroups organize around the dynamic needs of organizations, potentially in contrast to the formal, static, and idealized hierarchies depicted by org…
Recently, machine learning has been used in every possible field to leverage its amazing power. For a long time, the net-working and distributed computing system is the key infrastructure to provide efficient computational resource for…
Science and technology journalists today face challenges in finding newsworthy leads due to increased workloads, reduced resources, and expanding scientific publishing ecosystems. Given this context, we explore computational methods to aid…
The metaverse and digital, virtual environments have been part of recent history as places in which people can socialize, work and spend time playing games. However, the infancy of the development of these digital, virtual environments…
Reusable data/code and reproducible analyses are foundational to quality research. This aspect, however, is often overlooked when designing interactive stream analysis workflows for time-series data (e.g., eye-tracking data). A mechanism to…
Hackathons have become popular collaborative events for accelerating the development of creative ideas and prototypes. There are several case studies showcasing creative outcomes across domains such as industry, education, and research.…