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Whether we recognize it or not, the Internet is rife with exciting and original institutional forms that are transforming social organization on and offline. Issues of governance in these Internet platforms and other digital institutions…

Social and Information Networks · Computer Science 2019-02-28 Peter Krafft , Brian Keegan , Seth Frey

A number of studies in Information and Communication Technologies for Development (ICT4D) focus on projects' sustainability and resilience. Over the years, scholars have identified many elements to enable achievement of these goals.…

Computers and Society · Computer Science 2021-08-24 Mario A. Marais , Sara Vannini

Recent advances in generative machine learning models rekindled research interest in the area of password guessing. Data-driven password guessing approaches based on GANs, language models and deep latent variable models have shown…

Cryptography and Security · Computer Science 2021-12-15 Giulio Pagnotta , Dorjan Hitaj , Fabio De Gaspari , Luigi V. Mancini

The tools for personal digital fabrication (DF) are on the verge of reaching mass-adoption beyond technology enthusiasts, empowering consumers to fabricate personalized artifacts. We argue that to achieve similar outreach and impact as…

Human-Computer Interaction · Computer Science 2021-01-08 Evgeny Stemasov , Enrico Rukzio , Jan Gugenheimer

Large language model (LLM)-based agents are widely deployed in user-facing services but remain error-prone in new tasks, tend to repeat the same failure patterns, and show substantial run-to-run variability. Fixing failures via…

Computation and Language · Computer Science 2026-01-14 Yuqing Zhou , Zhuoer Wang , Jie Yuan , Hong Wang , Samson Koelle , Ziwei Zhu , Wei Niu

Remarkable capabilities have been achieved by robotics and AI, mastering complex tasks and environments. Yet, humans often remain passive observers, fascinated but uncertain how to engage. Robots, in turn, cannot reach their full potential…

Prototyping is one of the core activities of User-Centered Design (UCD) processes and an integral component of Human-Computer Interaction (HCI) research. For many years, prototyping was synonym of paper-based mockups and only more recently…

Human-Computer Interaction · Computer Science 2019-06-05 Thiago Rocha , Jean-Luc Hak , Marco Winckler , Olivier Nicolas

As digital systems increasingly rely on pervasive data collection and inference, educating future designers and researchers about Usable Privacy has become a critical need for HCI. However, privacy education in higher education is often…

Computers and Society · Computer Science 2026-04-28 Sanchari Das , Dhiman Goswami , Michelle Melo , Aditya Johri , Vivian G. Motti

We tackle the problem of estimating flow between two images with large lighting variations. Recent learning-based flow estimation frameworks have shown remarkable performance on image pairs with small displacement and constant…

Computer Vision and Pattern Recognition · Computer Science 2021-04-20 Zhaoyang Huang , Xiaokun Pan , Runsen Xu , Yan Xu , Ka chun Cheung , Guofeng Zhang , Hongsheng Li

A major stumbling block to progress in understanding basic human interactions, such as getting out of bed or opening a refrigerator, is lack of good training data. Most past efforts have gathered this data explicitly: starting with a…

Computer Vision and Pattern Recognition · Computer Science 2017-12-07 David F. Fouhey , Wei-cheng Kuo , Alexei A. Efros , Jitendra Malik

Data storytelling workflows ask learners to integrate analytical, design, and narrative skills, but instructors rarely have the capacity to provide detailed feedback at each step. Computational and AI-assisted storytelling offers…

Human-Computer Interaction · Computer Science 2026-05-19 Jennifer Posada , Taha Hassan , Lujie Karen Chen , Louise Yarnall , Jiaqi Gong

This article-based doctoral thesis explores the stakeholder perspectives and experiences of crowdsourced creative work on two of the leading crowdsourcing platforms. The thesis has two parts. In the first part, we explore creative work from…

Human-Computer Interaction · Computer Science 2022-03-31 Jonas Oppenlaender

Although socializing is a powerful driver of youth engagement online, platforms struggle to leverage engagement to promote learning. We seek to understand this dynamic using a multi-stage analysis of over 14,000 comments on Scratch, an…

Computers and Society · Computer Science 2026-02-04 Samantha Shorey , Benjamin Mako Hill , Samuel C. Woolley

Drawing on our experience of more than a decade of AI in academic research, technology development, industry engagement, postgraduate teaching, doctoral supervision and organisational consultancy, we present the 'CDAC AI Life Cycle', a…

Software Engineering · Computer Science 2021-09-01 Daswin De Silva , Damminda Alahakoon

The digital transformation of work presents new opportunities to understand how informal workgroups organize around the dynamic needs of organizations, potentially in contrast to the formal, static, and idealized hierarchies depicted by org…

Recently, machine learning has been used in every possible field to leverage its amazing power. For a long time, the net-working and distributed computing system is the key infrastructure to provide efficient computational resource for…

Networking and Internet Architecture · Computer Science 2017-11-17 Mowei Wang , Yong Cui , Xin Wang , Shihan Xiao , Junchen Jiang

Science and technology journalists today face challenges in finding newsworthy leads due to increased workloads, reduced resources, and expanding scientific publishing ecosystems. Given this context, we explore computational methods to aid…

Human-Computer Interaction · Computer Science 2023-11-29 Sachita Nishal , Jasmine Sinchai , Nicholas Diakopoulos

The metaverse and digital, virtual environments have been part of recent history as places in which people can socialize, work and spend time playing games. However, the infancy of the development of these digital, virtual environments…

Computers and Society · Computer Science 2023-03-23 Matteo Zallio , Takumi Ohashi , P. John Clarkson

Reusable data/code and reproducible analyses are foundational to quality research. This aspect, however, is often overlooked when designing interactive stream analysis workflows for time-series data (e.g., eye-tracking data). A mechanism to…

Databases · Computer Science 2022-06-20 Yasith Jayawardana , Vikas G. Ashok , Sampath Jayarathna

Hackathons have become popular collaborative events for accelerating the development of creative ideas and prototypes. There are several case studies showcasing creative outcomes across domains such as industry, education, and research.…

Human-Computer Interaction · Computer Science 2025-03-07 Jeanette Falk , Yiyi Chen , Janet Rafner , Mike Zhang , Johannes Bjerva , Alexander Nolte
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