English
Related papers

Related papers: From One World to Another: Interfaces for Efficien…

200 papers

Virtual environments (VEs) can create collaborative and social spaces, which are increasingly important in the face of remote work and travel reduction. Recent advances, such as more open and widely available platforms, create new…

Human-Computer Interaction · Computer Science 2021-01-15 Julie Williamson , Jie Li , Vinoba Vinayagamoorthy , David A. Shamma , Pablo Cesar

We study the performance and user experience of two popular mainstream text entry devices, desktop keyboards and touchscreen keyboards, for use in Virtual Reality (VR) applications. We discuss the limitations arising from limited visual…

Human-Computer Interaction · Computer Science 2018-02-05 Jens Grubert , Lukas Witzani , Eyal Ofek , Michel Pahud , Matthias Kranz , Per Ola Kristensson

Sophisticated 3D visualization applications usually provide coordinated 2D and 3D views. Normally 3D input device is used for 3D tasks since they perform better than traditional 2D input devices. However, they do not perform better for 2D…

Human-Computer Interaction · Computer Science 2025-12-12 Isaac Cho , Zachary Wartell

With a stylus, users can both sweep sketches across models and pinpoint locations with precision. Building on this dual capability, we explore how teleportation can be integrated into stylus interaction without disrupting the flow of common…

Human-Computer Interaction · Computer Science 2026-02-26 Yang Liu , Qiushi Zhou , Mathias N Lystbæk , Aidan Kehoe , Mario Gutierrez , Hans Gellersen , Ken Pfeuffer

This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse and desktop. It is based on head rotation alone and is…

Human-Computer Interaction · Computer Science 2024-10-15 Anna Yershova , Elmeri Uotila , Katherine J. Mimnaugh , Nicoletta Prencipe , M. Manivannan , Timo Ojala , Steven M. LaValle

Object selection is essential in virtual reality (VR) head-mounted displays (HMDs). Prior work mainly focuses on enhancing and evaluating techniques for selecting a single object in VR, leaving a gap in the techniques for multi-object…

Human-Computer Interaction · Computer Science 2024-10-23 Rongkai Shi , Yushi Wei , Xuning Hu , Yu Liu , Yong Yue , Lingyun Yu , Hai-Ning Liang

Users readily embrace the rapid advancements in virtual reality (VR) technology within various everyday contexts, such as gaming, social interactions, shopping, and commerce. In order to facilitate transactions and payments, VR systems…

Cryptography and Security · Computer Science 2023-06-06 Jingjie Li , Sunpreet Singh Arora , Kassem Fawaz , Younghyun Kim , Can Liu , Sebastian Meiser , Mohsen Minaei , Maliheh Shirvanian , Kim Wagner

Object handover is a common form of interaction that is widely present in collaborative tasks. However, achieving it efficiently remains a challenge. We address the problem of ensuring resilient robotic actions that can adapt to complex…

Robotics · Computer Science 2026-04-30 Omar Faris , Sławomir Tadeja , Fulvio Forni

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…

Multimedia · Computer Science 2021-04-13 Mario Montagud , Jie Li , Gianluca Cernigliario , Abdallah El Ali , Sergi Fernandez , Pablo Cesar

Walking-in-place (WIP) is a locomotion technique that enables users to "walk infinitely" through vast virtual environments using walking-like gestures within a limited physical space. This paper investigates alternative interaction schemes…

Human-Computer Interaction · Computer Science 2023-08-31 Yutaro Hirao , Takuji Narumi , Ferran Argelaguet , Anatole Lécuyer

As social VR applications grow in popularity, blind and low vision users encounter continued accessibility barriers. Yet social VR, which enables multiple people to engage in the same virtual space, presents a unique opportunity to allow…

Human-Computer Interaction · Computer Science 2024-10-30 Jazmin Collins , Crescentia Jung , Yeonju Jang , Danielle Montour , Andrea Stevenson Won , Shiri Azenkot

Over the past decade, the value and potential of VR applications in manufacturing have gained significant attention in accordance with the rise of Industry 4.0 and beyond. Its efficacy in layout planning, virtual design reviews, and…

Human-Computer Interaction · Computer Science 2024-01-01 Huizhong Cao , Henrik Söderlund , Mélanie Despeisse , Francisco Garcia Rivera , Björn Johansson

We investigate hybrid user interfaces (HUIs), aiming to establish a cohesive understanding and adopt consistent terminology for this nascent research area. HUIs combine heterogeneous devices in complementary roles, leveraging the distinct…

This research explores how different virtual work environments, differing in the type and amount of elements they include, impact users' flow, performance, emotional state, and preferences. Pre-study interviews were conducted to inform the…

Human-Computer Interaction · Computer Science 2025-06-26 Alicja Kiluk , Viktorija Paneva , Sofia Seinfeld , Jörg Müller

The world is slowly moving towards everything being simulated digitally and virtually. Mixed Reality (MR) is the amalgam of the real world with virtual stimuli. It has great prospects in the future in terms of various applications…

Human-Computer Interaction · Computer Science 2023-09-06 Dipesh Gyawali

Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…

Networking and Internet Architecture · Computer Science 2022-08-11 Jacob Chakareski , Mahmudur Khan , Murat Yuksel

Due to their privileged position halfway between the physical and the cyber universes, user interfaces may play an important role in preventing, tolerating, and learning from scenarios potentially affecting mission safety and the user's…

Human-Computer Interaction · Computer Science 2015-04-16 Vincenzo De Florio , Chris Blondia

Extended Reality (XR) enables immersive capture and re-experience of personal memories, yet how interface representations shape these experiences remains underexplored. We examine how users relive and share XR memories through three…

Human-Computer Interaction · Computer Science 2026-04-20 Zaid Ahmed , Omar A. Khan , Hyeongil Nam , Kangsoo Kim

Text selection is an essential activity in interactive systems, including virtual reality (VR) head-mounted displays (HMDs). It is useful for: sharing information across apps or platforms, highlighting and making notes while reading…

Human-Computer Interaction · Computer Science 2022-10-18 Wenge Xu , Xuanru Meng , Kangyou Yu , Sayan Sacar , Hai-Ning Liang

Context: Software engineering is becoming more and more distributed. Developers and other stakeholders are often located in different locations, departments, and countries and operating within different time zones. Most online software…

Software Engineering · Computer Science 2023-11-30 Martin Stancek , Ivan Polasek , Tibor Zalabai , Juraj Vincur , Rodi Jolak , Michel Chaudron
‹ Prev 1 3 4 5 6 7 10 Next ›