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While accurate lip synchronization has been achieved for arbitrary-subject audio-driven talking face generation, the problem of how to efficiently drive the head pose remains. Previous methods rely on pre-estimated structural information…
Monitoring students' engagement and understanding their learning pace in a virtual classroom becomes challenging in the absence of direct eye contact between the students and the instructor. Continuous monitoring of eye gaze and gaze…
Eye gaze is considered an important indicator for understanding and predicting user behaviour, as well as directing their attention across various domains including advertisement design, human-computer interaction and film viewing. In this…
In video conferencing, human faces serve as the primary visual focal points, playing multifaceted roles that enhance visual communication and emotional connection. However, we argue that a human face is also a side channel, which can…
Nonverbal communication, in particular eye contact, is a critical element of the music classroom, shown to keep students on task, coordinate musical flow, and communicate improvisational ideas. Unfortunately, this nonverbal aspect to…
We introduce and analyze a novel approach to the problem of speaker identification in multi-party recorded meetings. Given a speech segment and a set of available candidate profiles, we propose a novel data-driven way to model the distance…
Telepresence robots are used in various forms in various use-cases that helps to avoid physical human presence at the scene of action. In this work, we focus on a telepresence robot that can be used to attend a meeting remotely with a group…
Realistic, high-fidelity 3D facial animations are crucial for expressive avatar systems in human-computer interaction and accessibility. Although prior methods show promising quality, their reliance on the mesh domain limits their ability…
Why do some speakers capture a room almost instantly while others fail to connect? The real-time architecture of audience engagement remains largely a black box. Here, we used motion-captured animations to present the pure nonverbal…
Current co-speech motion generation approaches usually focus on upper body gestures following speech contents only, while lacking supporting the elaborate control of synergistic full-body motion based on text prompts, such as talking while…
Vivid talking face generation holds immense potential applications across diverse multimedia domains, such as film and game production. While existing methods accurately synchronize lip movements with input audio, they typically ignore…
Voice assistants have recently achieved remarkable commercial success. However, the current generation of these devices is typically capable of only reactive interactions. In other words, interactions have to be initiated by the user, which…
Engaging in smooth conversations with others is a crucial social skill. However, differences in knowledge between conversation participants can sometimes hinder effective communication. To tackle this issue, this study proposes a real-time…
The goal of this work is to determine 'who spoke when' in real-world meetings. The method takes surround-view video and single or multi-channel audio as inputs, and generates robust diarisation outputs. To achieve this, we propose a novel…
Predicting when to initiate speech in real-world environments remains a fundamental challenge for conversational agents. We introduce EgoSpeak, a novel framework for real-time speech initiation prediction in egocentric streaming video. By…
Millions of people listen to podcasts, audio stories, and lectures, but editing speech remains tedious and time-consuming. Creators remove unnecessary words, cut tangential discussions, and even re-record speech to make recordings concise…
Current text-to-speech (TTS) models face a persistent limitation: autoregressive (AR) models suffer from low generation efficiency, while modern non-autoregressive (NAR) models experience high latency due to their unordered temporal nature.…
Unlike existing methods that rely on source images as appearance references and use source speech to generate motion, this work proposes a novel approach that directly extracts information from the speech, addressing key challenges in…
We address the problem of designing a conversational avatar capable of a sequence of casual conversations with older adults. Users at risk of loneliness, social anxiety or a sense of ennui may benefit from practicing such conversations in…
Eye tracking is a key technology for gaze-based interactions in Extended Reality (XR), but traditional frame-based systems struggle to meet XR's demands for high accuracy, low latency, and power efficiency. Event cameras offer a promising…