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Meaningful social interaction is vital to well-being, yet Blind and Low Vision (BLV) individuals face persistent barriers when collaborating with sighted peers due to inaccessible visual cues. While most wearable assistive technologies…

Human-Computer Interaction · Computer Science 2026-04-09 Jieqiong Ding , Yumo Zhang , Xiuqi Tommy Zhu , Kaige Yang , Yuqing Wei , Shiyi Wang , Yishan Liu , Yang Jiao

This paper explores the effectiveness of Multimodal Large Language models (MLLMs) as assistive technologies for visually impaired individuals. We conduct a user survey to identify adoption patterns and key challenges users face with such…

We present two studies exploring how blind or low-vision (BLV) family members engage with their sighted children's artwork, strategies to support understanding and interpretation, and the potential role of technology, such as AI, therein.…

Human-Computer Interaction · Computer Science 2024-10-30 Arnavi Chheda-Kothary , Jacob O. Wobbrock , Jon E. Froehlich

Data is everywhere but may not be accessible to everyone. Conventional data visualization tools and guidelines often do not actively consider the specific needs and abilities of people with Intellectual and Developmental Disabilities (IDD),…

Human-Computer Interaction · Computer Science 2023-03-13 Keke Wu , Michelle H Tran , Emma Petersen , Varsha Koushik , Danielle Albers Szafir

Interest in collective robotic systems has increased rapidly due to the potential benefits that can be offered to operators, such as increased safety and support, who perform challenging tasks in high-risk environments. Human-collective…

Human-Computer Interaction · Computer Science 2021-06-07 Karina A. Roundtree , Jason R. Cody , Jennifer Leaf , H. Onan Demirel , Julie A. Adams

Large Vision-Language Models (VLMs) excel at understanding and generating video descriptions but their high memory, computation, and deployment demands hinder practical use particularly for blind and low-vision (BLV) users who depend on…

Computer Vision and Pattern Recognition · Computer Science 2025-11-14 Shruti Singh Baghel , Yash Pratap Singh Rathore , Sushovan Jena , Anurag Pradhan , Amit Shukla , Arnav Bhavsar , Pawan Goyal

Large-scale distributed mixed-reality meetings involve many people and their audiovisual representations. These collaborative environments can introduce challenges such as sensory overload, cognitive strain, and social fatigue. In this…

Human-Computer Interaction · Computer Science 2025-04-07 Katja Krug , Wolfgang Büschel , Mats Ole Ellenberg

Multimodal large language models (MLLMs) provide new opportunities for blind and low vision (BLV) people to access visual information in their daily lives. However, these models often produce errors that are difficult to detect without…

Human-Computer Interaction · Computer Science 2025-07-22 Meng Chen , Akhil Iyer , Amy Pavel

Customization is crucial for making visualizations accessible to blind and low-vision (BLV) people with widely-varying needs. But what makes for usable or useful customization? We identify four design goals for how BLV people should be able…

Human-Computer Interaction · Computer Science 2024-03-01 Shuli Jones , Isabella Pedraza Pineros , Daniel Hajas , Jonathan Zong , Arvind Satyanarayan

Many blind and low vision (BLV) people are excluded from professional roles that may involve visual tasks due to access barriers and persisting stigmas. Advancing generative AI systems can support BLV people through providing contextual and…

Human-Computer Interaction · Computer Science 2025-10-13 Lucy Jiang , Lotus Zhang , Leah Findlater

This paper provided empirical knowledge of the user experience for using collaborative visualization in a distributed asymmetrical setting through controlled user studies. With the ability to access various computing devices, such as…

Human-Computer Interaction · Computer Science 2023-02-07 Wai Tong , Meng Xia , Kam Kwai Wong , Doug A. Bowman , Ting-Chuen Pong , Huamin Qu , Yalong Yang

Research on underrepresented populations is essential for fostering greater diversity within the software industry. Team diversity is important for reasons that go beyond ethics. Diversity contributes to greater innovation and productivity,…

Software Engineering · Computer Science 2025-04-22 Edvaldo Wassouf , Débora Paiva , Kiev Gama , Awdren Fontão

The landscape of digital games is segregated by player ability. For example, sighted players have a multitude of highly visual games at their disposal, while blind players may choose from a variety of audio games. Attempts at improving…

Human-Computer Interaction · Computer Science 2021-01-15 David Gonçalves , André Rodrigues , Mike L. Richardson , Alexandra A. de Sousa , Michael J. Proulx , Tiago Guerreiro

Immersive technologies expand the potential for collaborative sense-making and visual analysis via head-worn displays (HWDs), offering customizable, high-resolution perspectives of a shared visualization space. In such an immersive…

Human-Computer Interaction · Computer Science 2025-11-25 Tamzid Hossain , Md. Fahimul Islam , Farida Chowdhury

Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they wear the headset, whether in a professional office, a public…

Human-Computer Interaction · Computer Science 2024-10-08 Janne Kaeder , Maurizio Vergari , Verena Biener , Tanja Kojić , Jens Grubert , Sebastian Möller , Jan-Niklas Voigt-Antons

Significant changes in the digital employment landscape, driven by rapid technological advancements and the COVID-19 pandemic, have introduced new opportunities for blind and visually impaired (BVI) individuals in developing countries like…

Human-Computer Interaction · Computer Science 2025-07-01 Akshay Nayak Kolgar , Yash Prakash , Sampath Jayarathna , Hae-Na Lee , Vikas Ashok

Blind and Visually Impaired (BVI) Individuals face significant challenges in science due to the discipline's reliance on visual elements such as graphs, diagrams, and laboratory work. Traditional learning materials, such as Braille and…

Physics Education · Physics 2025-11-25 Ludovic Petitdemange , Salomé Nashed

Blind and low-vision (BLV) individuals face high unemployment rates. The job search is becoming harder as more employers use AI-driven systems to screen resumes before a human ever sees them. Such AI systems could inadvertently further…

Human-Computer Interaction · Computer Science 2026-04-21 Kashif Imteyaz , Qiushi , Liang , Yakov Bart , Maitraye Das , Saiph Savage

We propose that accessibility research can lay the foundation for technology that can be used to augment the perception of everyone. To show how this can be achieved, we present three case studies of our research in which we demonstrate our…

Human-Computer Interaction · Computer Science 2017-09-27 Michael Mauderer , Garreth W. Tigwell , Benjamin M. Gorman , David R. Flatla

Effective visual accessibility in Virtual Reality (VR) is crucial for Blind and Low Vision (BLV) users. However, designing visual accessibility systems is challenging due to the complexity of 3D VR environments and the need for techniques…

Human-Computer Interaction · Computer Science 2025-02-07 Junlong Chen , Rosella P. Galindo Esparza , Vanja Garaj , Per Ola Kristensson , John Dudley