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Modern monocular 3D reconstruction methods and vision-language models (VLMs) demonstrate impressive results on standard benchmarks, yet recent works cast doubt on their true understanding of geometric properties. We introduce GOQ, a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Mateusz Michalkiewicz , Anekha Sokhal , Tadeusz Michalkiewicz , Piotr Pawlikowski , Mahsa Baktashmotlagh , Varun Jampani , Guha Balakrishnan

High-fidelity 3D video reconstruction is essential for enabling real-time rendering of dynamic scenes with realistic motion in virtual and augmented reality (VR/AR). The deformation field paradigm of 3D Gaussian splatting has achieved…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Zhenyang Li , Xiaoyang Bai , Tongchen Zhang , Pengfei Shen , Weiwei Xu , Yifan Peng

Joint estimation of surface normals and depth is essential for holistic 3D scene understanding, yet high-resolution prediction remains difficult due to the trade-off between preserving fine local detail and maintaining global consistency.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Wenqing Cui , Zhenyu Li , Mykola Lavreniuk , Jian Shi , Ramzi Idoughi , Xiangjun Tang , Peter Wonka

Large kernel convolutions offer a scalable alternative to vision transformers for high-resolution 3D volumetric analysis, yet naively increasing kernel size often leads to optimization instability. Motivated by the spatial bias inherent in…

Computer Vision and Pattern Recognition · Computer Science 2026-02-02 Ho Hin Lee , Quan Liu , Shunxing Bao , Yuankai Huo , Bennett A. Landman

We introduce an image upscaling technique tailored for 3D Gaussian Splatting (3DGS) on lightweight GPUs. Compared to 3DGS, it achieves significantly higher rendering speeds and reduces artifacts commonly observed in 3DGS reconstructions.…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Simon Niedermayr , Christoph Neuhauser Rüdiger Westermann

We present a framework for end-to-end joint quantization of Vision Transformers trained on ImageNet for the purpose of image classification. Unlike prior post-training or block-wise reconstruction methods, we jointly optimize over the…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Shile Li , Markus Karmann , Onay Urfalioglu

Compared with previous 3D reconstruction methods like Nerf, recent Generalizable 3D Gaussian Splatting (G-3DGS) methods demonstrate impressive efficiency even in the sparse-view setting. However, the promising reconstruction performance of…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Chuanrui Zhang , Yingshuang Zou , Zhuoling Li , Minmin Yi , Haoqian Wang

3D scene understanding is crucial for facilitating seamless interaction between digital devices and the physical world. Real-time capturing and processing of the 3D scene are essential for achieving this seamless integration. While existing…

Computer Vision and Pattern Recognition · Computer Science 2024-10-04 Remco Royen , Kostas Pataridis , Ward van der Tempel , Adrian Munteanu

3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on textual descriptions, essential for applications like augmented reality and robotics. Traditional 3DVG approaches rely on annotated 3D datasets and predefined object…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Rong Li , Shijie Li , Lingdong Kong , Xulei Yang , Junwei Liang

We propose Flash3D, a method for scene reconstruction and novel view synthesis from a single image which is both very generalisable and efficient. For generalisability, we start from a "foundation" model for monocular depth estimation and…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Stanislaw Szymanowicz , Eldar Insafutdinov , Chuanxia Zheng , Dylan Campbell , João F. Henriques , Christian Rupprecht , Andrea Vedaldi

3D Gaussian Splatting (3DGS) has established itself as an efficient representation for real-time, high-fidelity 3D scene reconstruction. However, scaling 3DGS to large and unbounded scenes such as city blocks remains difficult. Existing…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Sheng-Hsiang Hung , Ting-Yu Yen , Wei-Fang Sun , Simon See , Shih-Hsuan Hung , Hung-Kuo Chu

Research on loss surface geometry, such as Sharpness-Aware Minimization (SAM), shows that flatter minima improve generalization. Recent studies further reveal that flatter minima can also reduce the domain generalization (DG) gap. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Jiacheng Jiang , Yuan Meng , Chen Tang , Han Yu , Qun Li , Zhi Wang , Wenwu Zhu

Recent advancements in 3D Gaussian Splatting (3DGS) have shifted the focus toward balancing reconstruction fidelity with computational efficiency. In this work, we propose ImprovedGS+, a high-performance, low-level reinvention of the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Jordi Muñoz Vicente

Recent work has shown the possibility of training generative models of 3D content from 2D image collections on small datasets corresponding to a single object class, such as human faces, animal faces, or cars. However, these models struggle…

Computer Vision and Pattern Recognition · Computer Science 2023-02-15 Kyle Sargent , Jing Yu Koh , Han Zhang , Huiwen Chang , Charles Herrmann , Pratul Srinivasan , Jiajun Wu , Deqing Sun

3D Gaussian Splatting (3DGS) enables high-quality rendering of 3D scenes and is getting increasing adoption in domains like autonomous driving and embodied intelligence. However, 3DGS still faces major efficiency challenges when faced with…

Hardware Architecture · Computer Science 2025-07-31 Linye Wei , Jiajun Tang , Fan Fei , Boxin Shi , Runsheng Wang , Meng Li

In this paper, we propose a fully differentiable quantization method for vision transformer (ViT) named as Q-ViT, in which both of the quantization scales and bit-widths are learnable parameters. Specifically, based on our observation that…

Computer Vision and Pattern Recognition · Computer Science 2022-09-07 Zhexin Li , Tong Yang , Peisong Wang , Jian Cheng

Visual Place Recognition (VPR) has been traditionally formulated as a single-image retrieval task. Using multiple views offers clear advantages, yet this setting remains relatively underexplored and existing methods often struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Tianchen Deng , Xun Chen , Ziming Li , Hongming Shen , Danwei Wang , Javier Civera , Hesheng Wang

Feed-forward 3D Gaussian Splatting (FF-3DGS) emerges as a fast and robust solution for sparse-view 3D reconstruction and novel view synthesis (NVS). However, existing FF-3DGS methods are built on incorrect screen-space dilation filters,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Taewoo Suh , Sungpyo Kim , Jongmin Park , Munchurl Kim

Multi-view 3D reconstruction has achieved remarkable progress with the advent of feed-forward 3D reconstruction models. However, these models are typically trained and evaluated under ideal, degradation-free imaging conditions, whereas…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Jin Hyeon Kim , Jaeeun Lee , Claire Kim , Kyoungjin Oh , Paul Hyunbin Cho , Jaewon Min , Yeji Choi , Jihye Park , Hyunhee Park , Minkyu Park , Seungryong Kim

We explore the industrial and scientific applicability of the VQE-LSTM framework by integrating meta-learning with GPU accelerated quantum simulation using NVIDIA's CUDA-Q (CUDAQ) platform. This work demonstrates how an LSTM-FC…

Quantum Physics · Physics 2026-02-18 Yun-Hsuan Chen , Jen-Yu Chang , Tsung-Wei Huang , En-Jui Kuo
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