Related papers: VersaQ-3D: A Reconfigurable Accelerator Enabling F…
Modern monocular 3D reconstruction methods and vision-language models (VLMs) demonstrate impressive results on standard benchmarks, yet recent works cast doubt on their true understanding of geometric properties. We introduce GOQ, a…
High-fidelity 3D video reconstruction is essential for enabling real-time rendering of dynamic scenes with realistic motion in virtual and augmented reality (VR/AR). The deformation field paradigm of 3D Gaussian splatting has achieved…
Joint estimation of surface normals and depth is essential for holistic 3D scene understanding, yet high-resolution prediction remains difficult due to the trade-off between preserving fine local detail and maintaining global consistency.…
Large kernel convolutions offer a scalable alternative to vision transformers for high-resolution 3D volumetric analysis, yet naively increasing kernel size often leads to optimization instability. Motivated by the spatial bias inherent in…
We introduce an image upscaling technique tailored for 3D Gaussian Splatting (3DGS) on lightweight GPUs. Compared to 3DGS, it achieves significantly higher rendering speeds and reduces artifacts commonly observed in 3DGS reconstructions.…
We present a framework for end-to-end joint quantization of Vision Transformers trained on ImageNet for the purpose of image classification. Unlike prior post-training or block-wise reconstruction methods, we jointly optimize over the…
Compared with previous 3D reconstruction methods like Nerf, recent Generalizable 3D Gaussian Splatting (G-3DGS) methods demonstrate impressive efficiency even in the sparse-view setting. However, the promising reconstruction performance of…
3D scene understanding is crucial for facilitating seamless interaction between digital devices and the physical world. Real-time capturing and processing of the 3D scene are essential for achieving this seamless integration. While existing…
3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on textual descriptions, essential for applications like augmented reality and robotics. Traditional 3DVG approaches rely on annotated 3D datasets and predefined object…
We propose Flash3D, a method for scene reconstruction and novel view synthesis from a single image which is both very generalisable and efficient. For generalisability, we start from a "foundation" model for monocular depth estimation and…
3D Gaussian Splatting (3DGS) has established itself as an efficient representation for real-time, high-fidelity 3D scene reconstruction. However, scaling 3DGS to large and unbounded scenes such as city blocks remains difficult. Existing…
Research on loss surface geometry, such as Sharpness-Aware Minimization (SAM), shows that flatter minima improve generalization. Recent studies further reveal that flatter minima can also reduce the domain generalization (DG) gap. However,…
Recent advancements in 3D Gaussian Splatting (3DGS) have shifted the focus toward balancing reconstruction fidelity with computational efficiency. In this work, we propose ImprovedGS+, a high-performance, low-level reinvention of the…
Recent work has shown the possibility of training generative models of 3D content from 2D image collections on small datasets corresponding to a single object class, such as human faces, animal faces, or cars. However, these models struggle…
3D Gaussian Splatting (3DGS) enables high-quality rendering of 3D scenes and is getting increasing adoption in domains like autonomous driving and embodied intelligence. However, 3DGS still faces major efficiency challenges when faced with…
In this paper, we propose a fully differentiable quantization method for vision transformer (ViT) named as Q-ViT, in which both of the quantization scales and bit-widths are learnable parameters. Specifically, based on our observation that…
Visual Place Recognition (VPR) has been traditionally formulated as a single-image retrieval task. Using multiple views offers clear advantages, yet this setting remains relatively underexplored and existing methods often struggle to…
Feed-forward 3D Gaussian Splatting (FF-3DGS) emerges as a fast and robust solution for sparse-view 3D reconstruction and novel view synthesis (NVS). However, existing FF-3DGS methods are built on incorrect screen-space dilation filters,…
Multi-view 3D reconstruction has achieved remarkable progress with the advent of feed-forward 3D reconstruction models. However, these models are typically trained and evaluated under ideal, degradation-free imaging conditions, whereas…
We explore the industrial and scientific applicability of the VQE-LSTM framework by integrating meta-learning with GPU accelerated quantum simulation using NVIDIA's CUDA-Q (CUDAQ) platform. This work demonstrates how an LSTM-FC…