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Previous work on predicting or generating 3D human pose sequences regresses either joint rotations or joint positions. The former strategy is prone to error accumulation along the kinematic chain, as well as discontinuities when using Euler…

Computer Vision and Pattern Recognition · Computer Science 2019-10-29 Dario Pavllo , Christoph Feichtenhofer , Michael Auli , David Grangier

In this paper, we present a novel algorithm to extract a quaternion from a two dimensional camera frame for estimating a contained human skeletal pose. The problem of pose estimation is usually tackled through the usage of stereo cameras…

Computer Vision and Pattern Recognition · Computer Science 2023-09-15 Sriram Radhakrishna , Adithya Balasubramanyam

Deep learning for predicting or generating 3D human pose sequences is an active research area. Previous work regresses either joint rotations or joint positions. The former strategy is prone to error accumulation along the kinematic chain,…

Computer Vision and Pattern Recognition · Computer Science 2018-08-02 Dario Pavllo , David Grangier , Michael Auli

3D human pose estimation is a vital task in computer vision, involving the prediction of human joint positions from images or videos to reconstruct a skeleton of a human in three-dimensional space. This technology is pivotal in various…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Xingyu Song , Zhan Li , Shi Chen , Kazuyuki Demachi

The realization of motion description is a challenging work for fixed-wing Unmanned Aerial Vehicle (UAV) acrobatic flight, due to the inherent coupling problem in ranslational-rotational motion. This paper aims to develop a novel maneuver…

Robotics · Computer Science 2021-07-14 Renshan Zhang , Yongyang Hu , Kuang Zhao , Su Cao

3D human pose estimation captures the human joint points in three-dimensional space while keeping the depth information and physical structure. That is essential for applications that require precise pose information, such as human-computer…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Jianbin Jiao , Xina Cheng , Weijie Chen , Xiaoting Yin , Hao Shi , Kailun Yang

Denavit and Hartenberg-based methods, such as Cardan, Fick, and Euler angles, describe the position and orientation of an end-effector in three-dimensional (3D) space. However, these methods have a significant drawback as they impose a…

Robotics · Computer Science 2024-09-16 Zineb Benhmidouch , Saad Moufid , Aissam Ait Omar

We introduce HuMoR: a 3D Human Motion Model for Robust Estimation of temporal pose and shape. Though substantial progress has been made in estimating 3D human motion and shape from dynamic observations, recovering plausible pose sequences…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Davis Rempe , Tolga Birdal , Aaron Hertzmann , Jimei Yang , Srinath Sridhar , Leonidas J. Guibas

Estimating 3D poses of multiple humans in real-time is a classic but still challenging task in computer vision. Its major difficulty lies in the ambiguity in cross-view association of 2D poses and the huge state space when there are…

Computer Vision and Pattern Recognition · Computer Science 2021-07-30 Long Chen , Haizhou Ai , Rui Chen , Zijie Zhuang , Shuang Liu

We introduce UPose3D, a novel approach for multi-view 3D human pose estimation, addressing challenges in accuracy and scalability. Our method advances existing pose estimation frameworks by improving robustness and flexibility without…

Computer Vision and Pattern Recognition · Computer Science 2024-07-11 Vandad Davoodnia , Saeed Ghorbani , Marc-André Carbonneau , Alexandre Messier , Ali Etemad

This paper presents a new dual quaternion-based formulation for pose-based visual servoing. Extending our previous work on local contact moment (LoCoMo) based grasp planning, we demonstrate grasping of arbitrarily moving objects in 3D…

Robotics · Computer Science 2021-07-20 Cristiana de Farias , Maxime Adjigble , Brahim Tamadazte , Rustam Stolkin , Naresh Marturi

Recovering high-quality 3D human motion in complex scenes from monocular videos is important for many applications, ranging from AR/VR to robotics. However, capturing realistic human-scene interactions, while dealing with occlusions and…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Siwei Zhang , Yan Zhang , Federica Bogo , Marc Pollefeys , Siyu Tang

We consider the task of estimating 3D human pose and shape from videos. While existing frame-based approaches have made significant progress, these methods are independently applied to each image, thereby often leading to inconsistent…

Computer Vision and Pattern Recognition · Computer Science 2021-09-08 Yun-Chun Chen , Marco Piccirilli , Robinson Piramuthu , Ming-Hsuan Yang

Objects' rigid motions in 3D space are described by rotations and translations of a highly-correlated set of points, each with associated $x,y,z$ coordinates that real-valued networks consider as separate entities, losing information.…

Artificial Intelligence · Computer Science 2023-10-12 Guilherme Vieira , Eleonora Grassucci , Marcos Eduardo Valle , Danilo Comminiello

Human motion capture from monocular videos has made significant progress in recent years. However, modern approaches often produce temporal artifacts, e.g. in form of jittery motion and struggle to achieve smooth and physically plausible…

Computer Vision and Pattern Recognition · Computer Science 2025-05-15 Cuong Le , Viktor Johansson , Manon Kok , Bastian Wandt

Recent transformer based approaches have demonstrated impressive performance in solving real-world 3D human pose estimation problems. Albeit these approaches achieve fruitful results on benchmark datasets, they tend to fall short of sports…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Zhuoer Yin , Calvin Yeung , Tomohiro Suzuki , Ryota Tanaka , Keisuke Fujii

More than 150 years after their invention by Hamilton, quaternions are now widely used in the aerospace and computer animation industries to track the paths of moving objects undergoing three-axis rotations. It is shown here that they…

Mathematical Physics · Physics 2015-06-26 J. D. Gibbon

We develop a technique for generating smooth and accurate 3D human pose and motion estimates from RGB video sequences. Our method, which we call Motion Estimation via Variational Autoencoder (MEVA), decomposes a temporal sequence of human…

Computer Vision and Pattern Recognition · Computer Science 2020-10-07 Zhengyi Luo , S. Alireza Golestaneh , Kris M. Kitani

We propose a novel framework for accurate 3D human pose estimation in combat sports using sparse multi-camera setups. Our method integrates robust multi-view 2D pose tracking via a transformer-based top-down approach, employing epipolar…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Hossein Feiz , David Labbé , Thomas Romeas , Jocelyn Faubert , Sheldon Andrews

Estimation of 3D human pose from monocular image has gained considerable attention, as a key step to several human-centric applications. However, generalizability of human pose estimation models developed using supervision on large-scale…

Computer Vision and Pattern Recognition · Computer Science 2020-06-26 Jogendra Nath Kundu , Siddharth Seth , Rahul M , Mugalodi Rakesh , R. Venkatesh Babu , Anirban Chakraborty
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