Related papers: LuSeeL: Language-queried Binaural Universal Sound …
Human auditory perception is shaped by moving sound sources in 3D space, yet prior work in generative sound modelling has largely been restricted to mono signals or static spatial audio. In this work, we introduce a framework for generating…
In this paper, we introduce SoloAudio, a novel diffusion-based generative model for target sound extraction (TSE). Our approach trains latent diffusion models on audio, replacing the previous U-Net backbone with a skip-connected Transformer…
Wireless distributed systems as used in sensor networks, Internet-of-Things and cyber-physical systems, impose high requirements on resource efficiency. Advanced preprocessing and classification of data at the network edge can help to…
Sound event localization and detection (SELD) systems estimate both the direction-of-arrival (DOA) and class of sound sources over time. In the DCASE 2022 SELD Challenge (Task 3), models are designed to operate in a 4-channel setting. While…
In this paper, we propose a convolutional recurrent neural network for joint sound event localization and detection (SELD) of multiple overlapping sound events in three-dimensional (3D) space. The proposed network takes a sequence of…
We propose DeepASA, a multi-purpose model for auditory scene analysis that performs multi-input multi-output (MIMO) source separation, dereverberation, sound event detection (SED), audio classification, and direction-of-arrival estimation…
This report presents the dataset and the evaluation setup of the Sound Event Localization & Detection (SELD) task for the DCASE 2020 Challenge. The SELD task refers to the problem of trying to simultaneously classify a known set of sound…
To date a number of studies have shown that receptive field shapes of early sensory neurons can be reproduced by optimizing coding efficiency of natural stimulus ensembles. A still unresolved question is whether the efficient coding…
In recent years, user-generated audio content has proliferated across various media platforms, creating a growing need for efficient retrieval methods that allow users to search for audio clips using natural language queries. This task,…
In this paper, we investigate a novel approach for Target Speech Extraction (TSE), which relies solely on textual context to extract the target speech. We refer to this task as Contextual Speech Extraction (CSE). Unlike traditional TSE…
Separating an audio scene into isolated sources is a fundamental problem in computer audition, analogous to image segmentation in visual scene analysis. Source separation systems based on deep learning are currently the most successful…
We propose a novel mixture of experts framework for field-of-view enhancement in binaural signal matching. Our approach enables dynamic spatial audio rendering that adapts to continuous talker motion, allowing users to emphasize or suppress…
Most existing sound event detection~(SED) algorithms operate under a closed-set assumption, restricting their detection capabilities to predefined classes. While recent efforts have explored language-driven zero-shot SED by exploiting…
We propose listen to extract (LExt), a highly-effective while extremely-simple algorithm for monaural target speaker extraction (TSE). Given an enrollment utterance of a target speaker, LExt aims at extracting the target speaker from the…
Binaural audio provides a listener with 3D sound sensation, allowing a rich perceptual experience of the scene. However, binaural recordings are scarcely available and require nontrivial expertise and equipment to obtain. We propose to…
In this paper we describe a speaker diarization system that enables localization and identification of all speakers present in a conversation or meeting. We propose a novel systematic approach to tackle several long-standing challenges in…
Estimating the positions of multiple speakers can be helpful for tasks like automatic speech recognition or speaker diarization. Both applications benefit from a known speaker position when, for instance, applying beamforming or assigning…
The current paradigm for creating and deploying immersive audio content is based on audio objects, which are composed of an audio track and position metadata. While rendering an object-based production into a multichannel mix is…
Binaural speech separation in real-world scenarios often involves moving speakers. Most current speech separation methods use utterance-level permutation invariant training (u-PIT) for training. In inference time, however, the order of…
Strong representations of target speakers can help extract important information about speakers and detect corresponding temporal regions in multi-speaker conversations. In this study, we propose a neural architecture that simultaneously…