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We have seen numerous machine learning methods tackle the game of chess over the years. However, one common element in these works is the necessity of a finely optimized look ahead algorithm. The particular interest of this research lies…

Artificial Intelligence · Computer Science 2020-07-07 Arman Maesumi

The Tower of Hanoi game is a classical puzzle in recreational mathematics (Lucas 1883) which also has a strong record in pure mathematics. In a borderland between these two areas we find the characterization of the minimal number of moves,…

Computer Science and Game Theory · Computer Science 2017-08-31 Jonathan Chappelon , Urban Larsson , Akihiro Matsuura

We calculated a fixed strategy that minimizes the average number of guesses (minimum strategy) for the number-guessing game MOO by exhaustive search. Although the minimum strategy for a similar game, mastermind, has been reported, this…

Computer Science and Game Theory · Computer Science 2022-07-12 Tetsuro Tanaka

A famous (and hard) chess problem asks what is the maximum number of safe squares possible in placing $n$ queens on an $n\times n$ board. We examine related problems from placing $n$ rooks. We prove that as $n\to\infty$, the probability…

Probability · Mathematics 2021-05-11 Steven J. Miller , Haoyu Sheng , Daniel Turek

This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…

Computer Science and Game Theory · Computer Science 2017-07-10 Josep Freixas , Marc Freixas , Sascha Kurz

A Richman game is a combinatorial game in which, rather than alternating moves, the two players bid for the privilege of making the next move. We consider both the case where the players pay each other and the case where the players pay a…

Combinatorics · Mathematics 2009-09-25 Andrew J. Lazarus , Daniel E. Loeb , James G. Propp , Daniel Ullman

A $\mathrm{CHSH}_{q}$ game is a generalization of the standard two player $\mathrm{CHSH}$ game, having $q$ different input and output options. In contrast to the binary game, the best classical and quantum winning strategies are not known…

Quantum Physics · Physics 2016-12-02 Matej Pivoluska , Martin Plesch

This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if…

Combinatorics · Mathematics 2017-01-24 John Haslegrave

We introduce a two-player game involving two tokens located at points of a fixed set. The players take turns to move a token to an unoccupied point in such a way that the distance between the two tokens is decreased. Optimal strategies for…

Probability · Mathematics 2016-04-13 Maria Deijfen , Alexander E. Holroyd , James B. Martin

We study an evolutionary game of chance in which the probabilities for different outcomes (e.g., heads or tails) depend on the amount wagered on those outcomes. The game is perhaps the simplest possible probabilistic game in which…

Physics and Society · Physics 2007-08-29 Dmitriy Cherkashin , J. Doyne Farmer , Seth Lloyd

In this letter we show that communication when restricted to a single information carrier (i.e. single particle) and finite speed of propagation is fundamentally limited for classical systems. On the other hand, quantum systems can surpass…

Quantum Physics · Physics 2018-02-22 Flavio Del Santo , Borivoje Dakić

The explicit construction is presented of two-player game satisfying: (i) symmetry with respect to the permutation of the players; (ii) the existence of upper bound on total payoff following from Bell inequality; (iii) the existence of…

Quantum Physics · Physics 2017-09-01 Katarzyna Bolonek-Lasoń

We introduce variants of the Maker-Breaker and Waiter-Client games, which we call \emph{stotting}, in which a player grants a slight advantage to the opponent. We prove that a winning strategy in either stotting variant yields winning…

Combinatorics · Mathematics 2026-05-29 Johannes Carmesin , Yannick Mogge

A version of the Monty Hall problem is presented where the players are permitted to select quantum strategies. If the initial state involves no entanglement the Nash equilibrium in the quantum game offers the players nothing more than can…

Quantum Physics · Physics 2009-11-07 Adrian P. Flitney , Derek Abbott

A recent paper by Bhatia, Chin, Mani, and Mossel (2026) defined stochastic processes aimed at modeling the game of War for {\em two players} with $n$ cards. That paper showed that these models, assuming uniform random decks, are equivalent…

Probability · Mathematics 2026-01-29 Axel Adjei , Neil Krishnan , Elchanan Mossel

Poker is one of the most popular card games, whose rational investigation represents also one of the major challenges in several scientific areas, spanning from information theory and artificial intelligence to game theory and statistical…

Physics and Society · Physics 2015-03-05 Marco Alberto Javarone

Chess graphs encode the moves that a particular chess piece can make on an $m\times n$ chessboard. We study through these graphs through the lens of chip-firing games and graph gonality. We provide upper and lower bounds for the gonality of…

Combinatorics · Mathematics 2024-03-07 Nila Cibu , Kexin Ding , Steven DiSilvio , Sasha Kononova , Chan Lee , Ralph Morrison , Krish Singal

The class of weakly acyclic games, which includes potential games and dominance-solvable games, captures many practical application domains. In a weakly acyclic game, from any starting state, there is a sequence of better-response moves…

Computer Science and Game Theory · Computer Science 2011-08-11 Alex Fabrikant , Aaron D. Jaggard , Michael Schapira

In cooperative games, the core is the most popular solution concept, and its properties are well known. In the classical setting of cooperative games, it is generally assumed that all coalitions can form, i.e., they are all feasible. In…

Computer Science and Game Theory · Computer Science 2013-04-04 Michel Grabisch

Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players…

Logic in Computer Science · Computer Science 2014-05-01 Dietmar Berwanger , Anup Basil Mathew