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Training a deep network policy for robot manipulation is notoriously costly and time consuming as it depends on collecting a significant amount of real world data. To work well in the real world, the policy needs to see many instances of…

Robotics · Computer Science 2019-06-24 Xinchen Yan , Mohi Khansari , Jasmine Hsu , Yuanzheng Gong , Yunfei Bai , Sören Pirk , Honglak Lee

Learning generalist policies capable of accomplishing a plethora of everyday tasks remains an open challenge in dexterous manipulation. In particular, collecting large-scale manipulation data via real-world teleoperation is expensive and…

Robotics · Computer Science 2026-02-18 Yuxuan Kuang , Sungjae Park , Katerina Fragkiadaki , Shubham Tulsiani

In-hand object reorientation requires precise estimation of the object pose to handle complex task dynamics. While RGB sensing offers rich semantic cues for pose tracking, existing solutions rely on multi-camera setups or costly ray…

Robotics · Computer Science 2026-04-14 Arjun Bhardwaj , Maximum Wilder-Smith , Mayank Mittal , Vaishakh Patil , Marco Hutter

Objects we interact with and manipulate often share similar parts, such as handles, that allow us to transfer our actions flexibly due to their shared functionality. This work addresses the problem of transferring a grasp experience or a…

Robotics · Computer Science 2023-08-21 Ahmet Tekden , Marc Peter Deisenroth , Yasemin Bekiroglu

Capturing and re-animating the 3D structure of articulated objects present significant barriers. On one hand, methods requiring extensively calibrated multi-view setups are prohibitively complex and resource-intensive, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Heng Yu , Joel Julin , Zoltán Á. Milacski , Koichiro Niinuma , László A. Jeni

Human-like dexterous hands with multiple fingers offer human-level manipulation capabilities, but training control policies that can directly deploy on real hardware remains difficult due to contact-rich physics and imperfect actuation. We…

Robotics · Computer Science 2026-01-12 Zhe Zhao , Haoyu Dong , Zhengmao He , Yang Li , Xinyu Yi , Zhibin Li

Recent progress in GPU-accelerated, photorealistic simulation has opened a scalable data-generation path for robot learning, where massive physics and visual randomization allow policies to generalize beyond curated environments. Building…

Visuomotor policies have shown great promise in robotic manipulation but often require substantial amounts of human-collected data for effective performance. A key reason underlying the data demands is their limited spatial generalization…

Robotics · Computer Science 2025-02-25 Zhengrong Xue , Shuying Deng , Zhenyang Chen , Yixuan Wang , Zhecheng Yuan , Huazhe Xu

Identifying predictive world models for robots in novel environments from sparse online observations is essential for robot task planning and execution in novel environments. However, existing methods that leverage differentiable…

Robotics · Computer Science 2025-05-13 Yifan Zhu , Tianyi Xiang , Aaron Dollar , Zherong Pan

Magnetic microrobots can be navigated by an external magnetic field to autonomously move within living organisms with complex and unstructured environments. Potential applications include drug delivery, diagnostics, and therapeutic…

Robotics · Computer Science 2024-03-22 Yongyi Jia , Shu Miao , Junjian Zhou , Niandong Jiao , Lianqing Liu , Xiang Li

Human-robot teaming (HRT) systems often rely on large-scale datasets of human and robot interactions, especially for close-proximity collaboration tasks such as human-robot handovers. Learning robot manipulation policies from raw,…

Robotics · Computer Science 2025-08-14 Yuekun Wu , Yik Lung Pang , Andrea Cavallaro , Changjae Oh

Humans frequently grasp, manipulate, and move objects. Interactive systems assist humans in these tasks, enabling applications in Embodied AI, human-robot interaction, and virtual reality. However, current methods in hand-object synthesis…

Robotics · Computer Science 2025-03-10 Sammy Christen

This paper presents a Sim2Real (Simulation to Reality) approach to bridge the gap between a trained agent in a simulated environment and its real-world implementation in navigating a robot in a similar setting. Specifically, we focus on…

Robotics · Computer Science 2025-01-07 Murad Mehrab Abrar , Souryadeep Mondal , Michelle Hickner

Can we enable humanoid robots to generate rich, diverse, and expressive motions in the real world? We propose to learn a whole-body control policy on a human-sized robot to mimic human motions as realistic as possible. To train such a…

Robotics · Computer Science 2024-03-07 Xuxin Cheng , Yandong Ji , Junming Chen , Ruihan Yang , Ge Yang , Xiaolong Wang

Haptic upper limb exoskeletons are robots that assist human operators during task execution while having the ability to render virtual or remote environments. Therefore, the stability of such robots in physical human-robot-environment…

Robotics · Computer Science 2023-08-10 Mahdi Hejrati , Jouni Mattila

Vision and learning have made significant progress that could improve robotics policies for complex tasks and environments. Learning deep neural networks for image understanding, however, requires large amounts of domain-specific visual…

Machine Learning · Computer Science 2019-07-31 Alexander Pashevich , Robin Strudel , Igor Kalevatykh , Ivan Laptev , Cordelia Schmid

Large real-world robot datasets hold great potential to train generalist robot models, but scaling real-world human data collection is time-consuming and resource-intensive. Simulation has great potential in supplementing large-scale data,…

Sim2Real (Simulation to Reality) techniques have gained prominence in robotic manipulation and motion planning due to their ability to enhance success rates by enabling agents to test and evaluate various policies and trajectories. In this…

Robotics · Computer Science 2024-11-01 Yuanhong Zeng , Yizhou Zhao , Ying Nian Wu

Sim-to-real transfer trains RL agents in the simulated environments and then deploys them in the real world. Sim-to-real transfer has been widely used in practice because it is often cheaper, safer and much faster to collect samples in…

Machine Learning · Computer Science 2023-03-03 Jiachen Hu , Han Zhong , Chi Jin , Liwei Wang

By combining differentiable rendering with explicit point-based scene representations, 3D Gaussian Splatting (3DGS) has demonstrated breakthrough 3D reconstruction capabilities. However, to date 3DGS has had limited impact on robotics,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Tianyi Xiong , Jiayi Wu , Botao He , Cornelia Fermuller , Yiannis Aloimonos , Heng Huang , Christopher A. Metzler
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