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We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our daily environment or large displays, especially immersive…

Human-Computer Interaction · Computer Science 2007-08-28 Daniel Gepner , Jérôme Simonin , Noëlle Carbonell

Note-taking is critical during speeches and discussions, serving not only for later summarization and organization but also for real-time question and opinion reminding in question-and-answer sessions or timely contributions in discussions.…

Human-Computer Interaction · Computer Science 2025-03-10 Hsin-Ruey Tsai , Shih-Kang Chiu , Bryan Wang

Enhancing the intelligence of smart systems, such as smart home, and smart vehicle, and smart grids, critically depends on developing sophisticated planning capabilities that can anticipate the next desired function based on historical…

Human-Computer Interaction · Computer Science 2025-04-16 Yunpeng Song , Jiawei Li , Yiheng Bian , Zhongmin Cai

Eye-tracking offers rich insights into student cognition and engagement, but remains underutilized in classroom-facing educational technology due to challenges in data interpretation and accessibility. In this paper, we present the…

This paper explores the estimation of user attention in the setting of a cooperative handheld robot: a robot designed to behave as a handheld tool but that has levels of task knowledge. We use a tool-mounted gaze tracking system, which,…

Robotics · Computer Science 2018-10-16 Janis Stolzenwald , Walterio W. Mayol-Cuevas

Language models (LMs) can be directed to perform target tasks by using labeled examples or natural language prompts. But selecting examples or writing prompts for can be challenging--especially in tasks that involve unusual edge cases,…

Computation and Language · Computer Science 2023-10-19 Belinda Z. Li , Alex Tamkin , Noah Goodman , Jacob Andreas

We present SummaryLens, a concept and prototype for a mobile tool that leverages automated text summarization to enable users to quickly scan and summarize physical text documents. We further combine this with a text-to-speech system to…

Human-Computer Interaction · Computer Science 2022-02-07 Karim Benharrak , Florian Lehmann , Hai Dang , Daniel Buschek

Charts are a crucial visual medium for communicating and representing information. While Large Vision-Language Models (LVLMs) have made progress on chart question answering (CQA), the task remains challenging, particularly when models…

Computation and Language · Computer Science 2025-09-17 Ali Salamatian , Amirhossein Abaskohi , Wan-Cyuan Fan , Mir Rayat Imtiaz Hossain , Leonid Sigal , Giuseppe Carenini

Understanding user intent during magnified reading is critical for accessible interface design. Yet magnification collapses visual context and forces continual viewport dragging, producing fragmented, noisy gaze and obscuring reading…

Human-Computer Interaction · Computer Science 2025-09-25 Seongsil Heo , Roberto Manduchi

Text-based recommendation holds a wide range of practical applications due to its versatility, as textual descriptions can represent nearly any type of item. However, directly employing the original item descriptions may not yield optimal…

Computation and Language · Computer Science 2024-04-03 Hanjia Lyu , Song Jiang , Hanqing Zeng , Yinglong Xia , Qifan Wang , Si Zhang , Ren Chen , Christopher Leung , Jiajie Tang , Jiebo Luo

Large language model (LLM) agents are increasingly deployed as scalable user simulators for recommender system evaluation. Yet existing simulators perceive recommendations through text or structured metadata rather than the visual…

Multimedia · Computer Science 2026-04-13 Lingfeng Huang , Huizhong Guo , Tianjun Wei , Yingpeng Du , Zhu Sun

Large Language Models (LLMs) have become powerful foundations for generative recommender systems, framing recommendation tasks as text generation tasks. However, existing generative recommendation methods often rely on discrete ID-based…

Information Retrieval · Computer Science 2026-03-24 Jerome Ramos , Bin Wu , Aldo Lipani

Personalized opinion summarization is crucial as it considers individual user interests while generating product summaries. Recent studies show that although large language models demonstrate powerful text summarization and evaluation…

Computation and Language · Computer Science 2025-03-04 Yanyue Zhang , Yulan He , Deyu Zhou

In this study, we investigated gaze-based interaction methods within a virtual reality game with a visual search task with 52 participants. We compared four different interaction techniques: Selection by dwell time or confirmation of…

Human-Computer Interaction · Computer Science 2025-04-17 Björn Rene Severitt , Yannick Sauer , Alexander Neugebauer , Rajat Agarwala , Nora Castner , Siegfried Wahl

Locomotion plays a crucial role in shaping the user experience within virtual reality environments. In particular, hands-free locomotion offers a valuable alternative by supporting accessibility and freeing users from reliance on handheld…

Human-Computer Interaction · Computer Science 2026-01-13 Süleyman Özdel , Kadir Burak Buldu , Enkelejda Kasneci , Efe Bozkir

Education that suits the individual learning level is necessary to improve students' understanding. The first step in achieving this purpose by using large language models (LLMs) is to adjust the textual difficulty of the response to…

Computation and Language · Computer Science 2024-02-23 Seiji Gobara , Hidetaka Kamigaito , Taro Watanabe

A Large Language Model (LLM) powered GUI agent is a specialized autonomous system that performs tasks on the user's behalf according to high-level instructions. It does so by perceiving and interpreting the graphical user interfaces (GUIs)…

Although eye-tracking technology is being integrated into more VR and MR headsets, the true potential of eye tracking in enhancing user interactions within XR settings remains relatively untapped. Presently, one of the most prevalent gaze…

Human-Computer Interaction · Computer Science 2024-05-24 Naveen Sendhilnathan , Ajoy S. Fernandes , Michael J. Proulx , Tanya R. Jonker

Gaze following estimates gaze targets of in-scene person by understanding human behavior and scene information. Existing methods usually analyze scene images for gaze following. However, compared with visual images, audio also provides…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Yuqi Hou , Zhongqun Zhang , Nora Horanyi , Jaewon Moon , Yihua Cheng , Hyung Jin Chang

Robotic manipulators are increasingly used to assist individuals with mobility impairments in object retrieval. However, the predominant joystick-based control interfaces can be challenging due to high precision requirements and unintuitive…

Robotics · Computer Science 2025-10-28 Zitiantao Lin , Yongpeng Sang , Yang Ye