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The importance of open-source hardware and software has been increasing. However, despite GPUs being one of the more popular accelerators across various applications, there is very little open-source GPU infrastructure in the public domain.…

Hardware Architecture · Computer Science 2021-10-22 Blaise Tine , Fares Elsabbagh , Krishna Yalamarthy , Hyesoon Kim

Component-based development is a software engineering paradigm that can facilitate the construction of embedded systems and tackle its complexities. The modern embedded systems have more and more demanding requirements. One way to cope with…

Software Engineering · Computer Science 2019-01-23 Gabriel Campeanu , Mehrdad Saadatmand

With the rapid development of scientific computation, more and more researchers and developers are committed to implementing various workloads/operations on different devices. Among all these devices, NVIDIA GPU is the most popular choice…

Programming Languages · Computer Science 2021-09-03 Ruobing Han , Blaise Tine , Jaewon Lee , Jaewoong Sim , Hyesoon Kim

The application resource specification--a static specification of several parameters such as the number of threads and the scratchpad memory usage per thread block--forms a critical component of the existing GPU programming models. This…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-02-09 Nandita Vijaykumar , Kevin Hsieh , Gennady Pekhimenko , Samira Khan , Ashish Shrestha , Saugata Ghose , Phillip B. Gibbons , Onur Mutlu

Large language models (LLMs) are computationally intensive. The computation workload and the memory footprint grow quadratically with the dimension (layer width). Most of LLMs' parameters come from the linear layers of the transformer…

Machine Learning · Computer Science 2024-02-22 Xiao-Yang Liu , Jie Zhang , Guoxuan Wang , Weiqing Tong , Anwar Walid

The NVIDIA Collective Communication Library (NCCL) is a critical software layer enabling high-performance collectives on large-scale GPU clusters. Despite being open source with a documented API, its internal design remains largely opaque.…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-03-03 Zhiyi Hu , Siyuan Shen , Tommaso Bonato , Sylvain Jeaugey , Cedell Alexander , Eric Spada , James Dinan , Jeff Hammond , Torsten Hoefler

We equip dynamic geometry software (DGS) with a user-friendly method that enables massively parallel calculations on the graphics processing unit (GPU). This interplay of DGS and GPU opens up various applications in education and…

Mathematical Software · Computer Science 2018-08-15 Aaron Montag , Jürgen Richter-Gebert

General purpose computing on graphic processing units (GPU) is a potential method of speeding up scientific computation with low cost and high energy efficiency. We experimented with the particle physics simulation toolkit Geant4 used at…

Computational Physics · Physics 2012-09-25 Otto Seiskari , Jukka Kommeri , Tapio Niemi

We advocate a domain specific software development methodology for heterogeneous computing platforms such as Multicore CPUs, GPUs and FPGAs. We argue that three specific benefits are realised from adopting such an approach: portable,…

Computational Engineering, Finance, and Science · Computer Science 2014-08-22 Gordon Inggs , David Thomas , Wayne Luk

The proliferation of IoT devices and advancements in network technologies have intensified the demand for real-time data processing at the network edge. To address these demands, low-power AI accelerators, particularly GPUs, are…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-08-13 Abhinaba Chakraborty , Wouter Tavernier , Akis Kourtis , Mario Pickavet , Andreas Oikonomakis , Didier Colle

Neural processing units (NPUs) are gaining prominence in power-sensitive devices like client devices, with AI PCs being defined by their inclusion of these specialized processors. Running AI workloads efficiently on these devices requires…

Programming Languages · Computer Science 2025-07-22 Sarunas Kalade , Graham Schelle

This article features extended summaries and retrospectives of some of the recent research done by our research group, SAFARI, on (1) various critical problems in memory systems and (2) how memory system bottlenecks affect graphics…

Hardware Architecture · Computer Science 2018-05-30 Onur Mutlu , Saugata Ghose , Rachata Ausavarungnirun

Virtual reality (VR) development relies on game engines to provide real-time rendering, physics simulation, and interaction systems. Among the most widely used game engines, Unreal Engine and Unity dominate the industry, offering distinct…

Human-Computer Interaction · Computer Science 2025-08-19 Santiago Berrezueta-Guzman , Stefan Wagner

GPUs are critical for compute-intensive applications, yet emerging workloads such as recommender systems, graph analytics, and data analytics often exceed GPU memory capacity. Existing solutions allow GPUs to use CPU DRAM or SSDs as…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-08-27 Zhuoping Yang , Jinming Zhuang , Xingzhen Chen , Alex K. Jones , Peipei Zhou

We characterize the GPU energy usage of two widely adopted exascale-ready applications representing two classes of particle and mesh solvers: (i) QMCPACK, a quantum Monte Carlo package, and (ii) AMReXCastro, an adaptive mesh astrophysical…

Over the past few years machine learning has seen a renewed explosion of interest, following a number of studies showing the effectiveness of neural networks in a range of tasks which had previously been considered incredibly hard. Neural…

Machine Learning · Computer Science 2019-04-09 Rod Burns , John Lawson , Duncan McBain , Daniel Soutar

We present a single-node, multi-GPU programmable graph processing library that allows programmers to easily extend single-GPU graph algorithms to achieve scalable performance on large graphs with billions of edges. Directly using the…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-03-02 Yuechao Pan , Yangzihao Wang , Yuduo Wu , Carl Yang , John D. Owens

General-purpose Computing on Graphics Processing Units (GPGPU) has been introduced to many areas of scientific research such as bioinformatics, cryptography, computer vision, and deep learning. However, computing models in the High-energy…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-07-23 Max Isacson , Mattias Ellert , Richard Brenner

There has been significant progress in developing neural network architectures that both achieve high predictive performance and that also achieve high application-level inference throughput (e.g., frames per second). Another metric of…

Machine Learning · Computer Science 2022-12-16 Jack Kosaian , Amar Phanishayee

Deep Learning (DL) models have achieved superior performance. Meanwhile, computing hardware like NVIDIA GPUs also demonstrated strong computing scaling trends with 2x throughput and memory bandwidth for each generation. With such strong…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-05-26 Fuxun Yu , Di Wang , Longfei Shangguan , Minjia Zhang , Chenchen Liu , Xiang Chen
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