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Embedding dyadic data into a latent space has long been a popular approach to modeling networks of all kinds. While clustering has been done using this approach for static networks, this paper gives two methods of community detection within…
Many factors influence the yielding result of a driver-pedestrian interaction, including traffic volume, vehicle speed, roadway characteristics, etc. While individual aspects of these interactions have been explored, comprehensive,…
The impression we make on others depends not only on what we say, but also, to a large extent, on how we say it. As a sub-branch of affective computing and social signal processing, impression recognition has proven critical in both…
Interpersonal language style shifting in dialogues is an interesting and almost instinctive ability of human. Understanding interpersonal relationship from language content is also a crucial step toward further understanding dialogues.…
This paper presents VDAct, a dataset for a Video-grounded Dialogue on Event-driven Activities, alongside VDEval, a session-based context evaluation metric specially designed for the task. Unlike existing datasets, VDAct includes longer and…
Learning how to navigate among humans in an occluded and spatially constrained indoor environment, is a key ability required to embodied agent to be integrated into our society. In this paper, we propose an end-to-end architecture that…
Automatic analysis of human behaviour is a fundamental prerequisite for the creation of machines that can effectively interact with- and support humans in social interactions. In MultiMediate'23, we address two key human social behaviour…
This paper introduces UDIVA, a new non-acted dataset of face-to-face dyadic interactions, where interlocutors perform competitive and collaborative tasks with different behavior elicitation and cognitive workload. The dataset consists of…
WiFi human sensing has become increasingly attractive in enabling emerging human-computer interaction applications. The corresponding technique has gradually evolved from the classification of multiple activity types to more fine-grained…
As a sub-branch of affective computing, impression recognition, e.g., perception of speaker characteristics such as warmth or competence, is potentially a critical part of both human-human conversations and spoken dialogue systems. Most…
We use an immersive virtual reality environment to explore the intricate social cues that underlie non-verbal communication involved in a pedestrian's crossing decision. We "hack" non-verbal communication between pedestrian and vehicle by…
With the advancement of IoT technology, recognizing user activities with machine learning methods is a promising way to provide various smart services to users. High-quality data with privacy protection is essential for deploying such…
Conversational agents (CAs) play an important role in human computer interaction. Creating believable movements for CAs is challenging, since the movements have to be meaningful and natural, reflecting the coupling between gestures and…
Group activity recognition aims to understand the activity performed by a group of people. In order to solve it, modeling complex spatio-temporal interactions is the key. Previous methods are limited in reasoning on a predefined graph,…
Understanding the complex behavior of pedestrians walking in crowds is a challenge for both science and technology. In particular, obtaining reliable models for crowd dynamics, capable of exhibiting qualitatively and quantitatively the…
We describe a novel metric-based learning approach that introduces a multimodal framework and uses deep audio and geophone encoders in siamese configuration to design an adaptable and lightweight supervised model. This framework eliminates…
Understanding human behavior is a fundamental goal of social sciences, yet its analysis presents significant challenges. Conventional methodologies employed for the study of behavior, characterized by labor-intensive data collection…
Understanding animals' behaviors is significant for a wide range of applications. However, existing animal behavior datasets have limitations in multiple aspects, including limited numbers of animal classes, data samples and provided tasks,…
Understanding how people interact with their surroundings and each other is essential for enabling robots to act in socially compliant and context-aware ways. While 3D Scene Graphs have emerged as a powerful semantic representation for…
Video understanding has advanced rapidly, fueled by increasingly complex datasets and powerful architectures. Yet existing surveys largely classify models by task or family, overlooking the structural pressures through which datasets guide…