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"Control" studies attempts to set the outcome of elections through the addition, deletion, or partition of voters or candidates. The set of benchmark control types was largely set in the seminal 1992 paper by Bartholdi, Tovey, and Trick…

Computer Science and Game Theory · Computer Science 2014-10-13 Gabor Erdelyi , Edith Hemaspaandra , Lane A. Hemaspaandra

Much research in electoral control -- one of the most studied form of electoral attacks, in which an entity running an election alters the structure of that election to yield a preferred outcome -- has focused on giving decision complexity…

Computer Science and Game Theory · Computer Science 2026-05-14 Huy Vu Bui , Michael C. Chavrimootoo , Kien T. Le , Son M. Nguyen

Understanding citizens' values in participatory systems is crucial for citizen-centric policy-making. We envision a hybrid participatory system where participants make choices and provide motivations for those choices, and AI agents…

Artificial Intelligence · Computer Science 2025-02-12 Enrico Liscio , Luciano C. Siebert , Catholijn M. Jonker , Pradeep K. Murukannaiah

We introduce the framework of project submission games, capturing the behavior of project proposers in participatory budgeting (and multiwinner elections). Here, each proposer submits a subset of project proposals, aiming at maximizing the…

Computer Science and Game Theory · Computer Science 2025-08-14 Piotr Faliszewski , Łukasz Janeczko , Andrzej Kaczmarczyk , Grzegorz Lisowski , Grzegorz Pierczyński

Coalitional control is concerned with the management of multi-agent systems where cooperation cannot be taken for granted (due to, e.g., market competition, logistics). This paper proposes a model predictive control (MPC) framework aimed at…

Systems and Control · Electrical Eng. & Systems 2021-08-03 Filiberto Fele , Ezequiel Debada , José M. Maestre , Eduardo F. Camacho

Participatory budgeting is a popular method to engage residents in budgeting decisions by local governments. The Stanford Participatory Budgeting platform is an online platform that has been used to engage residents in more than 150…

Computers and Society · Computer Science 2024-08-28 Lodewijk Gelauff , Ashish Goel

We study computational aspects of three prominent voting rules that use approval ballots to elect multiple winners. These rules are satisfaction approval voting, proportional approval voting, and reweighted approval voting. We first show…

Computer Science and Game Theory · Computer Science 2014-07-14 Haris Aziz , Serge Gaspers , Joachim Gudmundsson , Simon Mackenzie , Nicholas Mattei , Toby Walsh

When selecting committees based on preferences of voters, a variety of different criteria can be considered. Two natural objectives are maximizing the utilitarian welfare (the sum of voters' utilities) and coverage (the number of…

Computer Science and Game Theory · Computer Science 2023-12-14 Markus Brill , Jannik Peters

We formalize a framework for coordinating funding and selecting projects, the costs of which are shared among agents with quasi-linear utility functions and individual budgets. Our model contains the classical discrete participatory…

Computer Science and Game Theory · Computer Science 2023-02-24 Haris Aziz , Sujit Gujar , Manisha Padala , Mashbat Suzuki , Jeremy Vollen

Citizen-focused democratic processes where participants deliberate on alternatives and then vote to make the final decision are increasingly popular today. While the computational social choice literature has extensively investigated voting…

Multiagent Systems · Computer Science 2023-05-17 Kanav Mehra , Nanda Kishore Sreenivas , Kate Larson

Weighted voting games are a well-known and useful class of succinctly representable simple games that have many real-world applications, e.g., to model collective decision-making in legislative bodies or shareholder voting. Among the…

Computer Science and Game Theory · Computer Science 2024-08-20 Joanna Kaczmarek , Jörg Rothe

Scoring systems are an extremely important class of election systems. A length-$m$ (so-called) scoring vector applies only to $m$-candidate elections. To handle general elections, one must use a family of vectors, one per length. The most…

Computer Science and Game Theory · Computer Science 2014-04-18 Edith Hemaspaandra , Lane A. Hemaspaandra , Henning Schnoor

Selective rationalization has become a common mechanism to ensure that predictive models reveal how they use any available features. The selection may be soft or hard, and identifies a subset of input features relevant for prediction. The…

Computation and Language · Computer Science 2019-12-17 Mo Yu , Shiyu Chang , Yang Zhang , Tommi S. Jaakkola

Questions in causality, control, and reinforcement learning go beyond the classical machine learning task of prediction under i.i.d. observations. Instead, these fields consider the problem of learning how to actively perturb a system to…

We consider a voting model, where a number of candidates need to be selected subject to certain feasibility constraints. The model generalises committee elections (where there is a single constraint on the number of candidates that need to…

Computer Science and Game Theory · Computer Science 2025-09-24 Tomáš Masařík , Grzegorz Pierczyński , Piotr Skowron

Selecting the combination of security controls that will most effectively protect a system's assets is a difficult task. If the wrong controls are selected, the system may be left vulnerable to cyber-attacks that can impact the…

Cryptography and Security · Computer Science 2024-10-31 Dylan Léveillé , Jason Jaskolka

This research examines the role of Generative Artificial Intelligence (AI) in enhancing citizen engagement in participatory budgeting. In response to challenges like declining civic participation and increased societal polarization, the…

Computers and Society · Computer Science 2025-09-25 Italo Alberto do Nascimento Sousa , Jorge Machado , Jose Carlos Vaz

Parameter control aims at realizing performance gains through a dynamic choice of the parameters which determine the behavior of the underlying optimization algorithm. In the context of evolutionary algorithms this research line has for a…

Neural and Evolutionary Computing · Computer Science 2020-11-10 Benjamin Doerr , Carola Doerr

The computational study of elections generally assumes that the preferences of the electorate come in as a list of votes. Depending on the context, it may be much more natural to represent the list succinctly, as the distinct votes of the…

Computer Science and Game Theory · Computer Science 2021-06-25 Zack Fitzsimmons , Edith Hemaspaandra

Approval-like voting rules, such as Sincere-Strategy Preference-Based Approval voting (SP-AV), the Bucklin rule (an adaptive variant of $k$-Approval voting), and the Fallback rule (an adaptive variant of SP-AV) have many desirable…

Computer Science and Game Theory · Computer Science 2015-01-05 Ildikó Schlotter , Piotr Faliszewski , Edith Elkind