Related papers: StableWorld: Towards Stable and Consistent Long In…
Video generation models (VGMs) have received extensive attention recently and serve as promising candidates for general-purpose large vision models. While they can only generate short videos each time, existing methods achieve long video…
The generation of temporally consistent, high-fidelity driving videos over extended horizons presents a fundamental challenge in autonomous driving world modeling. Existing approaches often suffer from error accumulation and feature…
We present a unified controllable video generation approach AnimateAnything that facilitates precise and consistent video manipulation across various conditions, including camera trajectories, text prompts, and user motion annotations.…
Video stabilization is a fundamental and important technique for higher quality videos. Prior works have extensively explored video stabilization, but most of them involve cropping of the frame boundaries and introduce moderate levels of…
Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interactive gaming experiences. However, current methods face…
Using image models naively for solving inverse video problems often suffers from flickering, texture-sticking, and temporal inconsistency in generated videos. To tackle these problems, in this paper, we view frames as continuous functions…
We present Stable Video Diffusion - a latent video diffusion model for high-resolution, state-of-the-art text-to-video and image-to-video generation. Recently, latent diffusion models trained for 2D image synthesis have been turned into…
Generative inbetweening aims to generate intermediate frame sequences by utilizing two key frames as input. Although remarkable progress has been made in video generation models, generative inbetweening still faces challenges in maintaining…
We propose Stable Video Infinity (SVI) that is able to generate infinite-length videos with high temporal consistency, plausible scene transitions, and controllable streaming storylines. While existing long-video methods attempt to mitigate…
Auto-regressive video generation enables long video synthesis by iteratively conditioning each new batch of frames on previously generated content. However, recent work has shown that such pipelines suffer from severe temporal drift, where…
Text-to-video generation is expensive, so only a few samples are typically produced per prompt. In this low-sample regime, maximizing the value of each batch requires high cross-video diversity. Recent methods improve diversity for image…
Text-based diffusion models have exhibited remarkable success in generation and editing, showing great promise for enhancing visual content with their generative prior. However, applying these models to video super-resolution remains…
World generation is a fundamental capability for applications like video games, simulation, and robotics. However, existing approaches face three main obstacles: controllability, scalability, and efficiency. End-to-end scene generation…
Video stabilization remains a fundamental problem in computer vision, particularly pixel-level synthesis solutions for video stabilization, which synthesize full-frame outputs, add to the complexity of this task. These methods aim to…
World simulation has gained increasing popularity due to its ability to model virtual environments and predict the consequences of actions. However, the limited temporal context window often leads to failures in maintaining long-term…
Current diffusion models for audio-driven avatar video generation struggle to synthesize long videos with natural audio synchronization and identity consistency. This paper presents StableAvatar, the first end-to-end video diffusion…
We tackle the long video generation problem, i.e.~generating videos beyond the output length of video generation models. Due to the computation resource constraints, video generation models can only generate video clips that are relatively…
Recent progress in style transfer on images has focused on improving the quality of stylized images and speed of methods. However, real-time methods are highly unstable resulting in visible flickering when applied to videos. In this work we…
Recent approaches have demonstrated the promise of using diffusion models to generate interactive and explorable worlds. However, most of these methods face critical challenges such as excessively large parameter sizes, reliance on lengthy…
Streaming video generation, as one fundamental component in interactive world models and neural game engines, aims to generate high-quality, low-latency, and temporally coherent long video streams. However, most existing work suffers from…