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Related papers: Interval Scheduling Games

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We investigate the global scheduling of sporadic, implicit deadline, real-time task systems on multiprocessor platforms. We provide a task model which integrates job parallelism. We prove that the time-complexity of the feasibility problem…

Operating Systems · Computer Science 2008-05-22 S. Collette , L. Cucu , J. Goossens

Due to the lack of coordination, it is unlikely that the selfish players of a strategic game reach a socially good state. A possible way to cope with selfishness is to compute a desired outcome (if it is tractable) and impose it. However…

Computer Science and Game Theory · Computer Science 2010-12-20 Bruno Escoffier , Laurent Gourvès , Jérôme Monnot

We study the problem of fairly assigning a set of discrete tasks (or chores) among a set of agents with additive valuations. Each chore is associated with a start and finish time, and each agent can perform at most one chore at any given…

Computer Science and Game Theory · Computer Science 2026-05-06 Sarfaraz Equbal , Rohit Gurjar , Yatharth Kumar , Swaprava Nath , Raghuvansh Saxena , Rohit Vaish

The paper considers single-machine scheduling problems with a non-renewable resource. In this setting, we are given a set jobs, each of which is characterized by a processing time, a weight, and the job also has some resource requirement.…

Data Structures and Algorithms · Computer Science 2019-11-28 Kristóf Bérczi , Tamás Király , Simon Omlor

We investigate a multi-agent decision problem in population games where each agent in a population makes a decision on strategy selection and revision to engage in repeated games with others. The strategy revision is subject to time delays…

Systems and Control · Electrical Eng. & Systems 2023-04-12 Shinkyu Park

We study the single machine scheduling problem with the objective to minimize the total weight of late jobs. It is assumed that the processing times of jobs are not exactly known at the time when a complete schedule must be dispatched.…

Discrete Mathematics · Computer Science 2017-06-13 Maciej Drwal

Consider an undirected graph modeling a social network, where the vertices represent users, and the edges do connections among them. In the competitive diffusion game, each of a number of players chooses a vertex as a seed to propagate…

Computational Complexity · Computer Science 2014-12-11 Takehiro Ito , Yota Otachi , Toshiki Saitoh , Hisayuki Satoh , Akira Suzuki , Kei Uchizawa , Ryuhei Uehara , Katsuhisa Yamanaka , Xiao Zhou

Power system operators and electric utility companies often impose a coincident peak demand charge on customers when the aggregate system demand reaches its maximum. This charge incentivizes customers to strategically shift their peak usage…

Systems and Control · Electrical Eng. & Systems 2025-05-16 Liudong Chen , Jay Sethuraman , Bolun Xu

We study a new class of games which generalizes congestion games and its bottleneck variant. We introduce congestion games with mixed objectives to model network scenarios in which players seek to optimize for latency and bandwidths alike.…

Computer Science and Game Theory · Computer Science 2016-12-22 Matthias Feldotto , Lennart Leder , Alexander Skopalik

Network games provide a natural machinery to compactly represent strategic interactions among agents whose payoffs exhibit sparsity in their dependence on the actions of others. Besides encoding interaction sparsity, however, real networks…

Computational Engineering, Finance, and Science · Computer Science 2021-01-22 Kun Jin , Yevgeniy Vorobeychik , Mingyan Liu

We consider the problem of two wireless networks operating on the same (presumably unlicensed) frequency band. Pairs within a given network cooperate to schedule transmissions, but between networks there is competition for spectrum. To make…

Information Theory · Computer Science 2008-09-18 Leonard Grokop , David N. C. Tse

We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for a variety of preference relations. We provide a novel construction, called the suspect game, which transforms a multi-player concurrent game into a…

Logic in Computer Science · Computer Science 2017-01-11 Patricia Bouyer , Romain Brenguier , Nicolas Markey , Michael Ummels

Motivated by baterryless IoT devices, we consider the following scheduling problem. The input includes $n$ unit time jobs $\mathcal{J} = \{J_1, \ldots, J_n\}$, where each job $J_i$ has a release time $r_i$, due date $d_i$, energy…

Data Structures and Algorithms · Computer Science 2022-12-15 Baruch Schieber , Bhargav Samineni , Soroush Vahidi

We study single-machine scheduling of jobs, each belonging to a job type that determines its duration distribution. We start by analyzing the scenario where the type characteristics are known and then move to two learning scenarios where…

Machine Learning · Computer Science 2023-06-02 Nadav Merlis , Hugo Richard , Flore Sentenac , Corentin Odic , Mathieu Molina , Vianney Perchet

We study competition between wireless devices with incomplete information about their opponents. We model such interactions as Bayesian interference games. Each wireless device selects a power profile over the entire available bandwidth to…

Computer Science and Game Theory · Computer Science 2007-09-05 Sachin Adlakha , Ramesh Johari , Andrea Goldsmith

This paper considers a game-theoretic framework for distributed machine learning problems over networks where the information acquisition at a node is modeled as a rational choice of a player. In the proposed game, players decide both the…

Computer Science and Game Theory · Computer Science 2022-10-28 Shutian Liu , Tao Li , Quanyan Zhu

We study the problem of scheduling periodic real-time tasks so as to meet their individual minimum reward requirements. A task generates jobs that can be given arbitrary service times before their deadlines. A task then obtains rewards…

Other Computer Science · Computer Science 2010-07-06 I-Hong Hou , P. R. Kumar

Path planning is a fundamental and extensively explored problem in robotic control. We present a novel economic perspective on path planning. Specifically, we investigate strategic interactions among path planning agents using a game…

Multiagent Systems · Computer Science 2019-10-31 Yi Li , Yevgeniy Vorobeychik

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam

We are given a set of $n$ jobs that have to be executed on a set of $m$ speed-scalable machines that can vary their speeds dynamically using the energy model introduced in [Yao et al., FOCS'95]. Every job $j$ is characterized by its release…

Data Structures and Algorithms · Computer Science 2014-02-18 Eric Angel , Evripidis Bampis , Vincent Chau , Nguyen Kim Thang