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Gaze is an intuitive and direct way to represent the intentions of an individual. However, when it comes to assistive aerial teleoperation which aims to perform operators' intention, rare attention has been paid to gaze. Existing methods…

Robotics · Computer Science 2022-02-08 Qianhao Wang , Botao He , Zhiren Xun , Chao Xu , Fei Gao

During multi-party interactions, gaze direction is a key indicator of interest and intent, making it essential for social robots to direct their attention appropriately. Understanding the social context is crucial for robots to engage…

Robotics · Computer Science 2026-02-12 Ramtin Tabatabaei , Alireza Taheri

Always-on egocentric cameras are increasingly used as demonstrations for embodied robotics, imitation learning, and assistive AR, but the resulting video streams are dominated by redundant and low-quality frames. Under the storage and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Ajan Subramanian , Sumukh Bettadapura , Rohan Sathish

A user's eyes provide means for Human Computer Interaction (HCI) research as an important modal. The time to time scientific explorations of the eye has already seen an upsurge of the benefits in HCI applications from gaze estimation to the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-10 Atul Sahay , Imon Mukherjee , Kavi Arya

Virtual reality (VR) can create compelling experiences that evoke presence, the sense of ``being there.'' However, problems in rendering can create sensorimotor disruptions that undermine presence and task performance. Presence is typically…

Human-Computer Interaction · Computer Science 2025-10-28 Lukas Gehrke , Leonie Terfurth , Klaus Gramann

As a vital topic in media content interpretation, video anomaly detection (VAD) has made fruitful progress via deep neural network (DNN). However, existing methods usually follow a reconstruction or frame prediction routine. They suffer…

Computer Vision and Pattern Recognition · Computer Science 2020-08-28 Guang Yu , Siqi Wang , Zhiping Cai , En Zhu , Chuanfu Xu , Jianping Yin , Marius Kloft

We tackle the problem of predicting saliency maps for videos of dynamic scenes. We note that the accuracy of the maps reconstructed from the gaze data of a fixed number of observers varies with the frame, as it depends on the content of the…

Computer Vision and Pattern Recognition · Computer Science 2021-11-23 Ekta Prashnani , Orazio Gallo , Joohwan Kim , Josef Spjut , Pradeep Sen , Iuri Frosio

This study presents a novel framework for 3D gaze tracking tailored for mixed-reality settings, aimed at enhancing joint attention and collaborative efforts in team-based scenarios. Conventional gaze tracking, often limited by monocular…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Eduardo Davalos , Yike Zhang , Ashwin T. S. , Joyce H. Fonteles , Umesh Timalsina , Guatam Biswas

Abnormal event detection (AED) in urban surveillance videos has multiple challenges. Unlike other computer vision problems, the AED is not solely dependent on the content of frames. It also depends on the appearance of the objects and their…

Computer Vision and Pattern Recognition · Computer Science 2020-11-20 Ali Atghaei , Soroush Ziaeinejad , Mohammad Rahmati

Human-computer interactions based on gaze-tracking have spread during the last few years. Video games, applications in health, trading, market research, and many other fields have started to use this new technology that seems invisible to…

Human-Computer Interaction · Computer Science 2025-04-22 Sébastien Riou , Didier Schwab , François Bérard

This paper presents a wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects. In particular, we propose the use of electrotactile feedback to render the interpenetration distance…

Human-Computer Interaction · Computer Science 2021-09-22 Sebastian Vizcay , Panagiotis Kourtesis , Ferran Argelaguet , Claudio Pacchierotti , Maud Marchal

Egocentric gaze anticipation serves as a key building block for the emerging capability of Augmented Reality. Notably, gaze behavior is driven by both visual cues and audio signals during daily activities. Motivated by this observation, we…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Bolin Lai , Fiona Ryan , Wenqi Jia , Miao Liu , James M. Rehg

Eye movements have long been studied as a window into the attentional mechanisms of the human brain and made accessible as novelty style human-machine interfaces. However, not everything that we gaze upon, is something we want to interact…

Computer Vision and Pattern Recognition · Computer Science 2022-01-25 Paul Festor , Ali Shafti , Alex Harston , Michey Li , Pavel Orlov , A. Aldo Faisal

Virtual reality finds various applications in productivity, entertainment, and training scenarios requiring working memory and attentional resources. Working memory relies on prioritizing relevant information and suppressing irrelevant…

Human-Computer Interaction · Computer Science 2024-12-31 Francesco Chiossi , Changkun Ou , Carolina Gerhardt , Felix Putze , Sven Mayer

While users could embody virtual avatars that mirror their physical movements in Virtual Reality, these avatars' motions can be redirected to enable novel interactions. Excessive redirection, however, could break the user's sense of…

Human-Computer Interaction · Computer Science 2025-02-17 Zhipeng Li , Yishu Ji , Ruijia Chen , Tianqi Liu , Yuntao Wang , Yuanchun Shi , Yukang Yan

As intelligent systems become increasingly important in our daily lives, new ways of interaction are needed. Classical user interfaces pose issues for the physically impaired and are partially not practical or convenient. Gesture…

Robotics · Computer Science 2024-01-31 Lea Steffen , Thomas Trapp , Arne Roennau , Rüdiger Dillmann

This paper performs the crucial work of establishing a baseline for gaze-driven authentication performance to begin answering fundamental research questions using a very large dataset of gaze recordings from 9202 people with a level of eye…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Dillon Lohr , Michael J. Proulx , Oleg Komogortsev

We present See-Through Face Display, an eye-contact display system designed to enhance gaze awareness in both human-to-human and human-to-avatar communication. The system addresses the limitations of existing gaze correction methods by…

Human-Computer Interaction · Computer Science 2024-10-23 Kazuya Izumi , Ryosuke Hyakuta , Ippei Suzuki , Yoichi Ochiai

Humans can accurately determine whether the object in hand has slipped or not by visual and tactile perception. However, it is still a challenge for robots to detect in-hand object slip through visuo-tactile fusion. To address this issue, a…

Robotics · Computer Science 2023-02-28 Junli Gao , Zhaoji Huang , Zhaonian Tang , Haitao Song , Wenyu Liang

Appearance-based gaze estimation (AGE) has achieved remarkable performance in constrained settings, yet we reveal a significant generalization gap where existing AGE models often fail in practical, unconstrained scenarios, particularly…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Zhenhao Li , Zheng Liu , Seunghyun Lee , Amin Fadaeinejad , Yuanhao Yu
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