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Related papers: Motion 3-to-4: 3D Motion Reconstruction for 4D Syn…

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Monocular 3D reconstruction of articulated object categories is challenging due to the lack of training data and the inherent ill-posedness of the problem. In this work we use video self-supervision, forcing the consistency of consecutive…

Computer Vision and Pattern Recognition · Computer Science 2021-04-28 Filippos Kokkinos , Iasonas Kokkinos

We present CAT4D, a method for creating 4D (dynamic 3D) scenes from monocular video. CAT4D leverages a multi-view video diffusion model trained on a diverse combination of datasets to enable novel view synthesis at any specified camera…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Rundi Wu , Ruiqi Gao , Ben Poole , Alex Trevithick , Changxi Zheng , Jonathan T. Barron , Aleksander Holynski

Recovering a dynamic 3D scene from a long monocular video is crucial for dense geometry, camera motion, and temporal correspondence to remain consistent in a shared coordinate system. Existing methods face two key challenges: (1)…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Chenyi Xu , Yihao Wu , Liqi Yan , Chao Yang , Jianhui Zhang , Fangli Guan , Pan Li

Generating high-quality camera-controllable videos from monocular input is a challenging task, particularly under extreme viewpoint. Existing methods often struggle with geometric inconsistencies and occlusion artifacts in boundaries,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Tao Hu , Haoyang Peng , Xiao Liu , Yuewen Ma

Recovering high-quality 3D human motion in complex scenes from monocular videos is important for many applications, ranging from AR/VR to robotics. However, capturing realistic human-scene interactions, while dealing with occlusions and…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Siwei Zhang , Yan Zhang , Federica Bogo , Marc Pollefeys , Siyu Tang

We present 4RC, a unified feed-forward framework for 4D reconstruction from monocular videos. Unlike existing approaches that typically decouple motion from geometry or produce limited 4D attributes such as sparse trajectories or two-view…

Computer Vision and Pattern Recognition · Computer Science 2026-05-06 Yihang Luo , Shangchen Zhou , Yushi Lan , Xingang Pan , Chen Change Loy

With the rapid development of 3D reconstruction technology, research in 4D reconstruction is also advancing, existing 4D reconstruction methods can generate high-quality 4D scenes. However, due to the challenges in acquiring multi-view…

Computer Vision and Pattern Recognition · Computer Science 2025-05-01 Ling Yang , Kaixin Zhu , Juanxi Tian , Bohan Zeng , Mingbao Lin , Hongjuan Pei , Wentao Zhang , Shuicheng Yan

Existing one-shot 4D head synthesis methods usually learn from monocular videos with the aid of 3DMM reconstruction, yet the latter is evenly challenging which restricts them from reasonable 4D head synthesis. We present a method to learn…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Yu Deng , Duomin Wang , Xiaohang Ren , Xingyu Chen , Baoyuan Wang

Reconstructing dynamic 3D scenes from sparse multi-view videos is highly ill-posed, often leading to geometric collapse, trajectory drift, and floating artifacts. Recent attempts introduce generative priors to hallucinate missing content,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Zhenlong Wu , Zihan Zheng , Xuanxuan Wang , Qianhe Wang , Hua Yang , Xiaoyun Zhang , Qiang Hu , Wenjun Zhang

Video-conditioned 4D shape generation aims to recover time-varying 3D geometry and view-consistent appearance directly from an input video. In this work, we introduce a native video-to-4D shape generation framework that synthesizes a single…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Jiraphon Yenphraphai , Ashkan Mirzaei , Jianqi Chen , Jiaxu Zou , Sergey Tulyakov , Raymond A. Yeh , Peter Wonka , Chaoyang Wang

Reconstructing 3D objects from a single image is an intriguing but challenging problem. One promising solution is to utilize multi-view (MV) 3D reconstruction to fuse generated MV images into consistent 3D objects. However, the generated…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Yizheng Chen , Rengan Xie , Qi Ye , Sen Yang , Zixuan Xie , Tianxiao Chen , Rong Li , Yuchi Huo

We present ReFlow, a unified framework for monocular dynamic scene reconstruction that learns 3D motion in a novel self-correction manner from raw video. Existing methods often suffer from incomplete scene initialization for dynamic…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Yanzhe Liang , Ruijie Zhu , Hanzhi Chang , Zhuoyuan Li , Jiahao Lu , Tianzhu Zhang

We introduce Complet4R, a novel end-to-end framework for Geometric Complete 4D Reconstruction, which aims to recover temporally coherent and geometrically complete reconstruction for dynamic scenes. Our method formalizes the task of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Weibang Wang , Kenan Li , Zhuoguang Chen , Yijun Yuan , Hang Zhao

This paper addresses the challenge of novel-view synthesis and motion reconstruction of dynamic scenes from monocular video, which is critical for many robotic applications. Although Neural Radiance Fields (NeRF) and 3D Gaussian Splatting…

Robotics · Computer Science 2025-08-12 Xuesong Li , Lars Petersson , Vivien Rolland

We introduce a method to synthesize animator guided human motion across 3D scenes. Given a set of sparse (3 or 4) joint locations (such as the location of a person's hand and two feet) and a seed motion sequence in a 3D scene, our method…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Aymen Mir , Xavier Puig , Angjoo Kanazawa , Gerard Pons-Moll

Recovering 3D human mesh from monocular images is a popular topic in computer vision and has a wide range of applications. This paper aims to estimate 3D mesh of multiple body parts (e.g., body, hands) with large-scale differences from a…

Computer Vision and Pattern Recognition · Computer Science 2020-10-28 Yu Sun , Qian Bao , Wu Liu , Wenpeng Gao , Yili Fu , Chuang Gan , Tao Mei

Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Kevin Xie , Tingwu Wang , Umar Iqbal , Yunrong Guo , Sanja Fidler , Florian Shkurti

The ultimate goal of video generation is to satisfy a fundamental trilemma: achieving high visual quality, maintaining rigorous physical consistency, and enabling precise controllability. While recent models can maintain this balance in…

Computer Vision and Pattern Recognition · Computer Science 2026-03-12 Tianshuo Xu , Zhifei Chen , Leyi Wu , Hao Lu , Ying-cong Chen

We introduce Geo4D, a method to repurpose video diffusion models for monocular 3D reconstruction of dynamic scenes. By leveraging the strong dynamic priors captured by large-scale pre-trained video models, Geo4D can be trained using only…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Zeren Jiang , Chuanxia Zheng , Iro Laina , Diane Larlus , Andrea Vedaldi

Understanding dynamic scenes from casual videos is critical for scalable robot learning, yet four-dimensional (4D) reconstruction under strictly monocular settings remains highly ill-posed. To address this challenge, our key insight is that…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Can Li , Jie Gu , Jingmin Chen , Fangzhou Qiu , Lei Sun