Related papers: One-Shot Refiner: Boosting Feed-forward Novel View…
Dynamic novel view synthesis aims to capture the temporal evolution of visual content within videos. Existing methods struggle to distinguishing between motion and structure, particularly in scenarios where camera poses are either unknown…
We propose a novel framework for diffusion-based novel view synthesis in which we leverage external representations as conditions, harnessing their geometric and semantic correspondence properties for enhanced geometric consistency in…
Gaussian Splatting (GS) and Neural Radiance Fields (NeRF) are two groundbreaking technologies that have revolutionized the field of Novel View Synthesis (NVS), enabling immersive photorealistic rendering and user experiences by synthesizing…
Retrospective novel view synthesis (NVS) of dynamic scenes is fundamental to applications such as sports. Recent dynamic 3D Gaussian Splatting (3DGS) approaches introduce temporally coupled formulations to enforce motion coherence across…
Synthesizing novel views from a single input image is a challenging task. It requires extrapolating the 3D structure of a scene while inferring details in occluded regions, and maintaining geometric consistency across viewpoints. Many…
3D Gaussian Splatting (3DGS) has become a powerful representation for image-based object reconstruction, yet its performance drops sharply in sparse-view settings. Prior works address this limitation by employing diffusion models to repair…
Novel-view synthesis (NVS) can be tackled through different approaches, depending on the general setting: a single source image to a short video sequence, exact or noisy camera pose information, 3D-based information such as point clouds…
In this paper, we propose an approach for synthesizing novel view images from a single RGBD (Red Green Blue-Depth) input. Novel view synthesis (NVS) is an interesting computer vision task with extensive applications. Methods using multiple…
High dynamic range (HDR) novel view synthesis (NVS) aims to reconstruct HDR scenes from multi-exposure low dynamic range (LDR) images. Existing HDR pipelines heavily rely on known camera poses, well-initialized dense point clouds, and…
Feedforward 3D Gaussian Splatting (3DGS) often struggles in trajectory-based sparse-view driving scenes. Existing Gaussian repair methods mainly target optimization-based 3DGS, while diffusion-based repair is typically restricted to…
3D object generation from a single image involves estimating the full 3D geometry and texture of unseen views from an unposed RGB image captured in the wild. Accurately reconstructing an object's complete 3D structure and texture has…
Large-scale fine-grained image retrieval (FGIR) aims to retrieve images belonging to the same subcategory as a given query by capturing subtle differences in a large-scale setting. Recently, Vision Transformers (ViT) have been employed in…
Snapshot compressive imaging (SCI) captures multispectral images (MSIs) using a single coded two-dimensional (2-D) measurement, but reconstructing high-fidelity MSIs from these compressed inputs remains a fundamentally ill-posed challenge.…
3D Gaussian Splatting (3DGS) revolutionized novel view rendering. Instead of inferring from dense spatial points, as implicit representations do, 3DGS uses sparse Gaussians. This enables real-time performance but increases space…
Recent advances in feed-forward 3D Gaussian Splatting have led to rapid improvements in efficient scene reconstruction from sparse views. However, most existing approaches construct Gaussian primitives directly aligned with the pixels in…
3D Gaussian Splatting (3DGS) has emerged as a promising approach for 3D scene representation, offering a reduction in computational overhead compared to Neural Radiance Fields (NeRF). However, 3DGS is susceptible to high-frequency artifacts…
3D reconstruction, which aims to recover the dense three-dimensional structure of a scene, is a cornerstone technology for numerous applications, including augmented/virtual reality, autonomous driving, and robotics. While traditional…
The development of generalizable Novel View Synthesis (NVS) models is critically limited by the scarcity of large-scale training data featuring diverse and precise camera trajectories. While real-world captures are photorealistic, they are…
Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) have noticeably advanced photo-realistic novel view synthesis using images from densely spaced camera viewpoints. However, these methods struggle in few-shot scenarios due to…
Few-Shot Segmentation (FSS) aims to segment novel classes using only a few annotated images. Despite considerable progress under pixel-wise support annotation, current FSS methods still face three issues: the inflexibility of backbone…