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We deal with the shape reconstruction of inclusions in elastic bodies. For solving this inverse problem in practice, data fitting functionals are used. Those work better than the rigorous monotonicity methods from [5], but have no…
We propose aNETT (augmented NETwork Tikhonov) regularization as a novel data-driven reconstruction framework for solving inverse problems. An encoder-decoder type network defines a regularizer consisting of a penalty term that enforces…
Generating realistic synthetic populations is essential for agent-based models (ABM) in transportation and urban planning. Current methods face two major limitations. First, many rely on a single dataset or follow a sequential data fusion…
Generative Adversarial Networks (GANs) have been promising in the field of image generation, however, they have been hard to train for language generation. GANs were originally designed to output differentiable values, so discrete language…
Adversarially robust models are locally smooth around each data sample so that small perturbations cannot drastically change model outputs. In modern systems, such smoothness is usually obtained via Adversarial Training, which explicitly…
In this paper we propose a novel approach for stabilizing the training process of Generative Adversarial Networks as well as alleviating the mode collapse problem. The main idea is to introduce a regularization term that we call…
Generative Adversarial Networks are notoriously challenging to train. The underlying minmax optimization is highly susceptible to the variance of the stochastic gradient and the rotational component of the associated game vector field. To…
Generative adversarial networks are used to generate images but still their convergence properties are not well understood. There have been a few studies who intended to investigate the stability properties of GANs as a dynamical system.…
This paper analyzes regularization terms proposed recently for improving the adversarial robustness of deep neural networks (DNNs), from a theoretical point of view. Specifically, we study possible connections between several effective…
Generative adversarial networks (GANs) are a novel approach to generative modelling, a task whose goal it is to learn a distribution of real data points. They have often proved difficult to train: GANs are unlike many techniques in machine…
Adversarial training often suffers from a robustness-accuracy trade-off, where achieving high robustness comes at the cost of accuracy. One approach to mitigate this trade-off is leveraging invariance regularization, which encourages model…
Softmax GAN is a novel variant of Generative Adversarial Network (GAN). The key idea of Softmax GAN is to replace the classification loss in the original GAN with a softmax cross-entropy loss in the sample space of one single batch. In the…
Generative adversarial networks (GANs) are a machine learning framework comprising a generative model for sampling from a target distribution and a discriminative model for evaluating the proximity of a sample to the target distribution.…
In this paper, we consider the problem of learning a generalized Nash equilibrium (GNE) in strongly monotone games. First, we propose a novel continuous-time solution algorithm that uses regular projections and first-order information. As…
In this work we propose a graph-based learning framework to train models with provable robustness to adversarial perturbations. In contrast to regularization-based approaches, we formulate the adversarially robust learning problem as one of…
Generative adversary networks (GANs) suffer from training pathologies such as instability and mode collapse. These pathologies mainly arise from a lack of diversity in their adversarial interactions. Evolutionary generative adversarial…
We propose a new equilibrium enforcing method paired with a loss derived from the Wasserstein distance for training auto-encoder based Generative Adversarial Networks. This method balances the generator and discriminator during training.…
In this paper, we propose a novel loss function for training Generative Adversarial Networks (GANs) aiming towards deeper theoretical understanding as well as improved stability and performance for the underlying optimization problem. The…
Generative Adversarial Networks (GANs) are a powerful class of generative models in the deep learning community. Current practice on large-scale GAN training utilizes large models and distributed large-batch training strategies, and is…
We design and analyze reinforcement learning algorithms for Graphon Mean-Field Games (GMFGs). In contrast to previous works that require the precise values of the graphons, we aim to learn the Nash Equilibrium (NE) of the regularized GMFGs…