Related papers: Efficient Parallel $(\Delta+1)$-Edge-Coloring
We consider the problem of coloring k-colorable graphs with the fewest possible colors. We present a randomized polynomial time algorithm that colors a 3-colorable graph on $n$ vertices with min O(Delta^{1/3} log^{1/2} Delta log n),…
In this paper, we initiate the study of the vertex coloring problem of a graph in the semi streaming model. In this model, the input graph is defined by a stream of edges, arriving in adversarial order and any algorithm must process the…
We present the first work-optimal polylogarithmic-depth parallel algorithm for the minimum cut problem on non-sparse graphs. For $m\geq n^{1+\epsilon}$ for any constant $\epsilon>0$, our algorithm requires $O(m \log n)$ work and $O(\log^3…
Let $c$ be a proper edge colouring of a graph $G=(V,E)$ with integers $1,2,\ldots,k$. Then $k\geq \Delta(G)$, while by Vizing's theorem, no more than $k=\Delta(G)+1$ is necessary for constructing such $c$. On the course of investigating…
Planar graphs are known to allow subexponential algorithms running in time $2^{O(\sqrt n)}$ or $2^{O(\sqrt n \log n)}$ for most of the paradigmatic problems, while the brute-force time $2^{\Theta(n)}$ is very likely to be asymptotically…
We present a randomized distributed algorithm that computes a $\Delta$-coloring in any non-complete graph with maximum degree $\Delta \geq 4$ in $O(\log \Delta) + 2^{O(\sqrt{\log\log n})}$ rounds, as well as a randomized algorithm that…
We present $O(\log^2 \log n)$ time 3-coloring, maximal independent set and maximal matching algorithms for trees in the Massively Parallel Computation (MPC) model. Our algorithms are deterministic, apply to arbitrary-degree trees and work…
Determining the degree of inherent parallelism in classical sequential algorithms and leveraging it for fast parallel execution is a key topic in parallel computing, and detailed analyses are known for a wide range of classical algorithms.…
Using the framework of advice complexity, we study the amount of knowledge about the future that an online algorithm needs to color the edges of a graph optimally, i.e., using as few colors as possible. For graphs of maximum degree…
In vertex recoloring, we are given $n$ vertices with their initial coloring, and edges arrive in an online fashion. The algorithm must maintain a valid coloring by recoloring vertices, at a cost. The problem abstracts a scenario of job…
In the W-streaming model, an algorithm is given $O(n \mathrm{polylog} n)$ space and must process a large graph of up to $O(n^2)$ edges. In this short note we give two algorithms for edge colouring under the W-streaming model. For edge…
Numerous sophisticated local algorithm were suggested in the literature for various fundamental problems. Notable examples are the MIS and $(\Delta+1)$-coloring algorithms by Barenboim and Elkin [6], by Kuhn [22], and by Panconesi and…
We present semi-streaming algorithms for basic graph problems that have optimal per-edge processing times and therefore surpass all previous semi-streaming algorithms for these tasks. The semi-streaming model, which is appropriate when…
Several recent results from dynamic and sublinear graph coloring are surveyed. This problem is widely studied and has motivating applications like network topology control, constraint satisfaction, and real-time resource scheduling. Graph…
The problem of (vertex) $(\Delta+1)$-coloring a graph of maximum degree $\Delta$ has been extremely well-studied over the years in various settings and models. Surprisingly, for the dynamic setting, almost nothing was known until recently.…
In 1994, Thomassen proved that every planar graph is 5-list-colorable. In 1995, Thomassen proved that every planar graph of girth at least five is 3-list-colorable. His proofs naturally lead to quadratic-time algorithms to find such…
Let $G$ be a graph with maximum degree $\Delta(G)$ and maximum multiplicity $\mu(G)$. Vizing and Gupta, independently, proved in the 1960s that the chromatic index of $G$ is at most $\Delta(G)+\mu(G)$. The distance between two edges $e$ and…
We show that a simple algorithm for computing a matching on a graph runs in a logarithmic number of phases incurring work linear in the input size. The algorithm can be adapted to provide efficient algorithms in several models of…
We provide a simple online $\Delta(1+o(1))$-edge-coloring algorithm for bipartite graphs of maximum degree $\Delta=\omega(\log n)$ under adversarial vertex arrivals on one side of the graph. Our algorithm slightly improves the result of…
The One Sided Crossing Minimization (OSCM) problem is an optimization problem in graph drawing that aims to minimize the number of edge crossings in bipartite graph layouts. It has practical applications in areas such as network…