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Training a high-dimensional simulated agent with an under-specified reward function often leads the agent to learn physically infeasible strategies that are ineffective when deployed in the real world. To mitigate these unnatural behaviors,…

Artificial Intelligence · Computer Science 2022-03-30 Alejandro Escontrela , Xue Bin Peng , Wenhao Yu , Tingnan Zhang , Atil Iscen , Ken Goldberg , Pieter Abbeel

Designing effective reward functions is crucial to training reinforcement learning (RL) algorithms. However, this design is non-trivial, even for domain experts, due to the subjective nature of certain tasks that are hard to quantify…

Neural and Evolutionary Computing · Computer Science 2025-05-26 Rishi Hazra , Alkis Sygkounas , Andreas Persson , Amy Loutfi , Pedro Zuidberg Dos Martires

Reward Models (RMs) are critical for improving generation models via Reinforcement Learning (RL), yet the RM scaling paradigm in visual generation remains largely unexplored. It primarily due to fundamental limitations in existing…

Computer Vision and Pattern Recognition · Computer Science 2025-09-11 Jie Wu , Yu Gao , Zilyu Ye , Ming Li , Liang Li , Hanzhong Guo , Jie Liu , Zeyue Xue , Xiaoxia Hou , Wei Liu , Yan Zeng , Weilin Huang

Current video understanding models rely on fixed frame sampling strategies, processing predetermined visual inputs regardless of the specific reasoning requirements of each question. This static approach limits their ability to adaptively…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Haonan Ge , Yiwei Wang , Kai-Wei Chang , Hang Wu , Yujun Cai

Diffusion models have emerged as powerful tools for 3D medical image generation, yet bridging the gap between standard training objectives and clinical relevance remains a challenge. This paper presents a method to enhance 3D diffusion…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Yueying Tian , Xudong Han , Meng Zhou , Rodrigo Aviles-Espinosa , Rupert Young , Philip Birch

Anime video generation faces significant challenges due to the scarcity of anime data and unusual motion patterns, leading to issues such as motion distortion and flickering artifacts, which result in misalignment with human preferences.…

Computer Vision and Pattern Recognition · Computer Science 2025-06-25 Bingwen Zhu , Yudong Jiang , Baohan Xu , Siqian Yang , Mingyu Yin , Yidi Wu , Huyang Sun , Zuxuan Wu

We present an approach to robot learning from egocentric human videos by modeling human preferences in a reward function and optimizing robot behavior to maximize this reward. Prior work on reward learning from human videos attempts to…

Robotics · Computer Science 2026-02-13 Mrinal Verghese , Christopher G. Atkeson

State-of-the-art model-based reinforcement learning methods train policies on imagined rollouts. These rollouts are trajectories generated by a learned dynamics model and are scored by a learned reward model, but without querying the true…

Machine Learning · Computer Science 2026-05-13 Nadav Timor , Ravid Shwartz-Ziv , Micah Goldblum , Yann LeCun , David Harel

World simulators can provide safe and scalable environments for training Physical AI systems before real-world deployment. Large video generation models are emerging as a promising basis for such simulators because they can generate diverse…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Pu Zhao , Juyi Lin , Timothy Rupprecht , Arash Akbari , Chence Yang , Rahul Chowdhury , Elaheh Motamedi , Arman Akbari , Yumei He , Chen Wang , Geng Yuan , Weiwei Chen , Yanzhi Wang

To solve tasks in complex environments, robots need to learn from experience. Deep reinforcement learning is a common approach to robot learning but requires a large amount of trial and error to learn, limiting its deployment in the…

Robotics · Computer Science 2022-06-29 Philipp Wu , Alejandro Escontrela , Danijar Hafner , Ken Goldberg , Pieter Abbeel

Real-world robotic tasks require complex reward functions. When we define the problem the robot needs to solve, we pretend that a designer specifies this complex reward exactly, and it is set in stone from then on. In practice, however,…

Robotics · Computer Science 2021-11-19 Jerry Zhi-Yang He , Anca D. Dragan

Interactive world models that simulate object dynamics are crucial for robotics, VR, and AR. However, it remains a significant challenge to learn physics-consistent dynamics models from limited real-world video data, especially for…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Yu Yang , Zhilu Zhang , Xiang Zhang , Yihan Zeng , Hui Li , Wangmeng Zuo

Measuring alignment between language and vision is a fundamental challenge, especially as multimodal data becomes increasingly detailed and complex. Existing methods often rely on collecting human or AI preferences, which can be costly and…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Hyojin Bahng , Caroline Chan , Fredo Durand , Phillip Isola

Self-paced reinforcement learning (RL) aims to improve the data efficiency of learning by automatically creating sequences, namely curricula, of probability distributions over contexts. However, existing techniques for self-paced RL fail in…

Machine Learning · Computer Science 2023-05-29 Cevahir Koprulu , Ufuk Topcu

Humans can quickly learn new behaviors by leveraging background world knowledge. In contrast, agents trained with reinforcement learning (RL) typically learn behaviors from scratch. We thus propose a novel approach that uses the vast…

Machine Learning · Computer Science 2024-05-24 William Chen , Oier Mees , Aviral Kumar , Sergey Levine

Reinforcement Learning from Human Feedback (RLHF) has become a crucial technology for aligning language models with human values and intentions, enabling models to produce more helpful and harmless responses. Reward models are trained as…

We propose a method for incorporating object interaction and human body dynamics into the task of 3D ego-pose estimation using a head-mounted camera. We use a kinematics model of the human body to represent the entire range of human motion,…

Computer Vision and Pattern Recognition · Computer Science 2020-12-10 Zhengyi Luo , Ryo Hachiuma , Ye Yuan , Shun Iwase , Kris M. Kitani

Although deep reinforcement learning has recently been very successful at learning complex behaviors, it requires a tremendous amount of data to learn a task. One of the fundamental reasons causing this limitation lies in the nature of the…

Robotics · Computer Science 2022-09-19 Zhenshan Bing , Alexander Koch , Xiangtong Yao , Kai Huang , Alois Knoll

Robot learning from interacting with the physical world is fundamentally bottlenecked by the cost of physical interaction. The two alternatives, supervised finetuning (SFT) from expert demonstrations and reinforcement learning (RL) in a…

Robotics · Computer Science 2026-02-03 Ansh Kumar Sharma , Yixiang Sun , Ninghao Lu , Yunzhe Zhang , Jiarao Liu , Sherry Yang

We introduce RewardFlow, an inversion-free framework that steers pretrained diffusion and flow-matching models at inference time through multi-reward Langevin dynamics. RewardFlow unifies complementary differentiable rewards for semantic…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Onkar Susladkar , Dong-Hwan Jang , Tushar Prakash , Adheesh Juvekar , Vedant Shah , Ayush Barik , Nabeel Bashir , Muntasir Wahed , Ritish Shrirao , Ismini Lourentzou
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