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We have recently seen tremendous progress in diffusion advances for generating realistic human motions. Yet, they largely disregard the multi-human interactions. In this paper, we present InterGen, an effective diffusion-based approach that…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Han Liang , Wenqian Zhang , Wenxuan Li , Jingyi Yu , Lan Xu

Text-guided human body animation has advanced rapidly, yet facial animation lags due to the scarcity of well-annotated, text-paired facial corpora. To close this gap, we leverage foundation generative models to synthesize a large, balanced…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Luchuan Song , Pinxin Liu , Haiyang Liu , Zhenchao Jin , Yolo Yunlong Tang , Zichong Xu , Susan Liang , Jing Bi , Jason J Corso , Chenliang Xu

This paper tackles the problem of physics-aware human motion synthesis in a dynamic scene. Unlike existing works which mainly tend to generate physically unrealistic motions due to limited contact modeling, typically restricted to hands, in…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Chaoyue Xing , Wei Mao , Miaomiao Liu

Generating human motion that satisfies customized zero-shot goal functions, enabling applications such as controllable character animation and behavior synthesis for virtual agents, is a critical capability. While current approaches handle…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Hanchao Liu , Fang-Lue Zhang , Shining Zhang , Tai-Jiang Mu , Shi-Min Hu

This paper addresses temporal sentence grounding. Previous works typically solve this task by learning frame-level video features and align them with the textual information. A major limitation of these works is that they fail to…

Computer Vision and Pattern Recognition · Computer Science 2022-01-04 Daizong Liu , Xiaoye Qu , Pan Zhou , Yang Liu

Human motion generation has advanced rapidly in recent years, yet the critical problem of creating spatially grounded, context-aware gestures has been largely overlooked. Existing models typically specialize either in descriptive motion…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Anna Deichler , Jim O'Regan , Teo Guichoux , David Johansson , Jonas Beskow

Since performing exercises (including, e.g., practice tests) forms a crucial component of learning, and creating such exercises requires non-trivial effort from the teacher, there is a great value in automatic exercise generation in digital…

Computation and Language · Computer Science 2023-06-16 Semere Kiros Bitew , Johannes Deleu , A. Seza Doğruöz , Chris Develder , Thomas Demeester

In this paper, we introduce a new task, Reactive Listener Motion Generation from Speaker Utterance, which aims to generate naturalistic listener body motions that appropriately respond to a speaker's utterance. However, modeling such…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Cheng Luo , Bizhu Wu , Bing Li , Jianfeng Ren , Ruibin Bai , Rong Qu , Linlin Shen , Bernard Ghanem

We present GenMM, a generative model that "mines" as many diverse motions as possible from a single or few example sequences. In stark contrast to existing data-driven methods, which typically require long offline training time, are prone…

Graphics · Computer Science 2023-06-02 Weiyu Li , Xuelin Chen , Peizhuo Li , Olga Sorkine-Hornung , Baoquan Chen

Large-scale foundation models (LFMs) have recently made impressive progress in text-to-motion generation by learning strong generative priors from massive 3D human motion datasets and paired text descriptions. However, how to effectively…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Xiaoyan Cong , Zekun Li , Zhiyang Dou , Hongyu Li , Omid Taheri , Chuan Guo , Abhay Mittal , Sizhe An , Taku Komura , Wojciech Matusik , Michael J. Black , Srinath Sridhar

Music-to-dance generation aims to synthesize human dance motion conditioned on musical input. Despite recent progress, significant challenges remain due to the semantic gap between music and dance motion, as music offers only abstract cues,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Qing Wang , Xiaohang Yang , Yilan Dong , Naveen Raj Govindaraj , Gregory Slabaugh , Shanxin Yuan

Generating high-quality whole-body human object interaction motion sequences is becoming increasingly important in various fields such as animation, VR/AR, and robotics. The main challenge of this task lies in determining the level of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Yonghao Zhang , Qiang He , Yanguang Wan , Yinda Zhang , Xiaoming Deng , Cuixia Ma , Hongan Wang

Our goal is to train a generative model of 3D hand motions, conditioned on natural language descriptions specifying motion characteristics such as handshapes, locations, finger/hand/arm movements. To this end, we automatically build pairs…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Léore Bensabath , Mathis Petrovich , Gül Varol

Linking human motion and natural language is of great interest for the generation of semantic representations of human activities as well as for the generation of robot activities based on natural language input. However, while there have…

Robotics · Computer Science 2018-08-10 Matthias Plappert , Christian Mandery , Tamim Asfour

Video generation has many unique challenges beyond those of image generation. The temporal dimension introduces extensive possible variations across frames, over which consistency and continuity may be violated. In this study, we move…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Weixi Feng , Jiachen Li , Michael Saxon , Tsu-jui Fu , Wenhu Chen , William Yang Wang

Multi-hand semantic grasp generation aims to generate feasible and semantically appropriate grasp poses for different robotic hands based on natural language instructions. Although the task is highly valuable, due to the lack of multihand…

Text-to-motion generation, which synthesizes 3D human motions from text inputs, holds immense potential for applications in gaming, film, and robotics. Recently, diffusion-based methods have been shown to generate more diversity and…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Wanjiang Weng , Xiaofeng Tan , Junbo Wang , Guo-Sen Xie , Pan Zhou , Hongsong Wang

Effective human behavior modeling requires a representation of the human body movement that capitalizes on its compositionality. We propose a hierarchical representation consisting of Action Atoms that capture the atomic joint movements and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Genki Kinoshita , Shu Nakamura , Ryo Kawahara , Shohei Nobuhara , Yasutomo Kawanishi , Ko Nishino

Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality…

Computer Vision and Pattern Recognition · Computer Science 2022-10-19 Zan Wang , Yixin Chen , Tengyu Liu , Yixin Zhu , Wei Liang , Siyuan Huang

The modeling of human motion using machine learning methods has been widely studied. In essence it is a time-series modeling problem involving predicting how a person will move in the future given how they moved in the past. Existing…

Computer Vision and Pattern Recognition · Computer Science 2020-07-29 Yan Zhang , Michael J. Black , Siyu Tang
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