Related papers: RSATalker: Realistic Socially-Aware Talking Head G…
Despite much progress, achieving real-time high-fidelity head avatar animation is still difficult and existing methods have to trade-off between speed and quality. 3DMM based methods often fail to model non-facial structures such as…
When virtual agents interact with humans, gestures are crucial to delivering their intentions with speech. Previous multimodal co-speech gesture generation models required encoded features of all modalities to generate gestures. If some…
Recent years have witnessed remarkable advances in audio-driven talking head generation. However, existing approaches predominantly focus on single-character scenarios. While some methods can create separate conversation videos between two…
While recent research has made significant progress in speech-driven talking face generation, the quality of the generated video still lags behind that of real recordings. One reason for this is the use of handcrafted intermediate…
Dynamic NeRFs have recently garnered growing attention for 3D talking portrait synthesis. Despite advances in rendering speed and visual quality, challenges persist in enhancing efficiency and effectiveness. We present R2-Talker, an…
To improve the experiences of face-to-face conversation with avatar, this paper presents a novel conversation system. It is composed of two sequence-to-sequence models respectively for listening and speaking and a Generative Adversarial…
We introduce a video framework for modeling the association between verbal and non-verbal communication during dyadic conversation. Given the input speech of a speaker, our approach retrieves a video of a listener, who has facial…
Multi-talker automatic speech recognition (ASR) has been studied to generate transcriptions of natural conversation including overlapping speech of multiple speakers. Due to the difficulty in acquiring real conversation data with…
Multimodal-driven talking face generation refers to animating a portrait with the given pose, expression, and gaze transferred from the driving image and video, or estimated from the text and audio. However, existing methods ignore the…
We introduce SEDTalker, an emotion-aware framework for speech-driven 3D facial animation that leverages frame-level speech emotion diarization to achieve fine-grained expressive control. Unlike prior approaches that rely on utterance-level…
Audio-driven talking head generation is advancing from 2D to 3D content. Notably, Neural Radiance Field (NeRF) is in the spotlight as a means to synthesize high-quality 3D talking head outputs. Unfortunately, this NeRF-based approach…
This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable…
We propose a novel 3D deepfake generation framework based on 3D Gaussian Splatting that enables realistic, identity-preserving face swapping and reenactment in a fully controllable 3D space. Compared to conventional 2D deepfake approaches…
Talking head generation with arbitrary identities and speech audio remains a crucial problem in the realm of the virtual metaverse. Recently, diffusion models have become a popular generative technique in this field with their strong…
Talking face generation is a novel and challenging generation task, aiming at synthesizing a vivid speaking-face video given a specific audio. To fulfill emotion-controllable talking face generation, current methods need to overcome two…
Recently, 2D speaking avatars have increasingly participated in everyday scenarios due to the fast development of facial animation techniques. However, most existing works neglect the explicit control of human bodies. In this paper, we…
Speech-driven animation has gained significant traction in recent years, with current methods achieving near-photorealistic results. However, the field remains underexplored regarding non-verbal communication despite evidence demonstrating…
Automatic speech recognition (ASR) for conversational speech remains challenging due to the limited availability of large-scale, well-annotated multi-speaker dialogue data and the complex temporal dynamics of natural interactions.…
Most earlier researches on talking face generation have focused on the synchronization of lip motion and speech content. However, head pose and facial emotions are equally important characteristics of natural faces. While audio-driven…
We introduce dGSLM, the first "textless" model able to generate audio samples of naturalistic spoken dialogues. It uses recent work on unsupervised spoken unit discovery coupled with a dual-tower transformer architecture with…