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Related papers: ELITE: Efficient Gaussian Head Avatar from a Monoc…

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3D Gaussian Splatting (3DGS) has enabled photorealistic and real-time rendering of 3D head avatars. Existing 3DGS-based avatars typically rely on tens of thousands of 3D Gaussian points (Gaussians), with the number of Gaussians fixed after…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Peizhi Yan , Rabab Ward , Qiang Tang , Shan Du

Sparse volumetric reconstruction and rendering via 3D Gaussian splatting have recently enabled animatable 3D head avatars that are rendered under arbitrary viewpoints with impressive photorealism. Today, such photoreal avatars are seen as a…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Gengyan Li , Paulo Gotardo , Timo Bolkart , Stephan Garbin , Kripasindhu Sarkar , Abhimitra Meka , Alexandros Lattas , Thabo Beeler

Rendering photorealistic head avatars from arbitrary viewpoints is crucial for various applications like virtual reality. Although previous methods based on Neural Radiance Fields (NeRF) can achieve impressive results, they lack fidelity…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Xiaobao Wei , Peng Chen , Ming Lu , Hui Chen , Feng Tian

Facial expression and hand motions are necessary to express our emotions and interact with the world. Nevertheless, most of the 3D human avatars modeled from a casually captured video only support body motions without facial expressions and…

Computer Vision and Pattern Recognition · Computer Science 2024-08-01 Gyeongsik Moon , Takaaki Shiratori , Shunsuke Saito

Recent advances in generalizable 3D Gaussian Splatting have demonstrated promising results in real-time high-fidelity rendering without per-scene optimization, yet existing approaches still struggle to handle unfamiliar visual content…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Yifan Liu , Keyu Fan , Weihao Yu , Chenxin Li , Hao Lu , Yixuan Yuan

Existing 3D head avatar reconstruction methods adopt a two-stage process, relying on tracked FLAME meshes derived from facial landmarks, followed by Gaussian-based rendering. However, misalignment between the estimated mesh and target…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Yujian Liu , Linlang Cao , Chuang Chen , Fanyu Geng , Dongxu Shen , Peng Cao , Shidang Xu , Xiaoli Liu

We introduce HyperGaussians, a novel extension of 3D Gaussian Splatting for high-quality animatable face avatars. Creating such detailed face avatars from videos is a challenging problem and has numerous applications in augmented and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Gent Serifi , Marcel C. Buehler

We present UIKA, a feed-forward animatable Gaussian head model from an arbitrary number of pose-free inputs, including a single image, multi-view captures, and smartphone-captured videos. Unlike the traditional avatar method, which requires…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Zijian Wu , Boyao Zhou , Liangxiao Hu , Hongyu Liu , Yuan Sun , Xuan Wang , Xun Cao , Yujun Shen , Hao Zhu

We introduce BecomingLit, a novel method for reconstructing relightable, high-resolution head avatars that can be rendered from novel viewpoints at interactive rates. Therefore, we propose a new low-cost light stage capture setup, tailored…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Jonathan Schmidt , Simon Giebenhain , Matthias Niessner

To bring digital avatars into people's lives, it is highly demanded to efficiently generate complete, realistic, and animatable head avatars. This task is challenging, and it is difficult for existing methods to satisfy all the requirements…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Sijing Wu , Yichao Yan , Yunhao Li , Yuhao Cheng , Wenhan Zhu , Ke Gao , Xiaobo Li , Guangtao Zhai

High-quality, animatable 3D human avatar reconstruction from monocular videos offers significant potential for reducing reliance on complex hardware, making it highly practical for applications in game development, augmented reality, and…

Computer Vision and Pattern Recognition · Computer Science 2025-05-02 Xia Yuan , Hai Yuan , Wenyi Ge , Ying Fu , Xi Wu , Guanyu Xing

By equipping the most recent 3D Gaussian Splatting representation with head 3D morphable models (3DMM), existing methods manage to create head avatars with high fidelity. However, most existing methods only reconstruct a head without the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Tianhao Wu , Jing Yang , Zhilin Guo , Jingyi Wan , Fangcheng Zhong , Cengiz Oztireli

In addition to the unprecedented ability in imaginary creation, large text-to-image models are expected to take customized concepts in image generation. Existing works generally learn such concepts in an optimization-based manner, yet…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Yuxiang Wei , Yabo Zhang , Zhilong Ji , Jinfeng Bai , Lei Zhang , Wangmeng Zuo

We introduce GaussianSwap, a novel video face swapping framework that constructs a 3D Gaussian Splatting based face avatar from a target video while transferring identity from a source image to the avatar. Conventional video swapping…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Xuan Cheng , Jiahao Rao , Chengyang Li , Wenhao Wang , Weilin Chen , Lvqing Yang

We introduce Dream, Lift, Animate (DLA), a novel framework that reconstructs animatable 3D human avatars from a single image. This is achieved by leveraging multi-view generation, 3D Gaussian lifting, and pose-aware UV-space mapping of 3D…

Graphics · Computer Science 2025-11-18 Marcel C. Bühler , Ye Yuan , Xueting Li , Yangyi Huang , Koki Nagano , Umar Iqbal

We introduce a fully automatic pipeline for dynamic scene reconstruction from casually captured monocular RGB videos. Rather than designing a new scene representation, we enhance the priors that drive Dynamic Gaussian Splatting. Video…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Meng-Li Shih , Ying-Huan Chen , Yu-Lun Liu , Brian Curless

With the rapid advancement of 3D representation techniques and generative models, substantial progress has been made in reconstructing full-body 3D avatars from a single image. However, this task remains fundamentally ill-posedness due to…

Computer Vision and Pattern Recognition · Computer Science 2025-09-17 Gaofeng Liu , Hengsen Li , Ruoyu Gao , Xuetong Li , Zhiyuan Ma , Tao Fang

Vision-language models (VLMs) have shown remarkable general capabilities, yet embodied agents built on them fail at complex tasks, often skipping critical steps, proposing invalid actions, and repeating mistakes. These failures arise from a…

Artificial Intelligence · Computer Science 2026-03-26 Bingqing Wei , Zhongyu Xia , Dingai Liu , Xiaoyu Zhou , Zhiwei Lin , Yongtao Wang

Recent advances in feed-forward 3D Gaussian Splatting have led to rapid improvements in efficient scene reconstruction from sparse views. However, most existing approaches construct Gaussian primitives directly aligned with the pixels in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Yiming Wang , Lucy Chai , Xuan Luo , Michael Niemeyer , Manuel Lagunas , Stephen Lombardi , Siyu Tang , Tiancheng Sun

Recent advances in Gaussian Splatting have significantly boosted the reconstruction of head avatars, enabling high-quality facial modeling by representing an 3D avatar as a collection of 3D Gaussians. However, existing methods predominantly…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Shiqi Xin , Xiaolin Zhang , Yanbin Liu , Peng Zhang , Caifeng Shan
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