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The ability of artificial intelligence agents to make optimal decisions and generalise them to different domains and tasks is compromised in complex scenarios. One way to address this issue has focused on learning efficient representations…

Artificial Intelligence · Computer Science 2026-03-20 Corina Catarau-Cotutiu , Esther Mondragon , Eduardo Alonso

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

Artificial Intelligence · Computer Science 2019-09-11 Ciprian Paduraru , Miruna Paduraru

Actionable analytics are those that humans can understand, and operationalize. What kind of data mining models generate such actionable analytics? According to psychological scientists, humans understand models that most match their own…

Software Engineering · Computer Science 2018-03-15 Di Chen , Wei Fu , Rahul Krishna , Tim Menzies

Many social sciences such as psychology and economics try to learn the behaviour of complex agents such as humans, organisations and countries. The current statistical methods used for learning this behaviour try to infer generally valid…

Artificial Intelligence · Computer Science 2021-03-08 Benedikt T. Kleppmann

Attempts to render deep learning models interpretable, data-efficient, and robust have seen some success through hybridisation with rule-based systems, for example, in Neural Theorem Provers (NTPs). These neuro-symbolic models can induce…

Artificial Intelligence · Computer Science 2020-08-25 Pasquale Minervini , Sebastian Riedel , Pontus Stenetorp , Edward Grefenstette , Tim Rocktäschel

Threat detection systems rely on rule-based logic to identify adversarial behaviors, yet the conformance of these rules to high-level threat models is rarely verified formally. We present a formal verification framework that models both…

Cryptography and Security · Computer Science 2025-09-17 Dumitru-Bogdan Prelipcean , Cătălin Dima

This article outlines a method for automatically generating models of dynamic decision-making that both have strong predictive power and are interpretable in human terms. This is useful for designing empirically grounded agent-based…

Machine Learning · Statistics 2016-11-17 John J. Nay , Jonathan M. Gilligan

Ad hoc teamwork refers to the problem of enabling an agent to collaborate with teammates without prior coordination. Data-driven methods represent the state of the art in ad hoc teamwork. They use a large labeled dataset of prior…

Artificial Intelligence · Computer Science 2023-06-02 Hasra Dodampegama , Mohan Sridharan

Large teams of heterogeneous agents have the potential to solve complex multi-task problems that are intractable for a single agent working independently. However, solving complex multi-task problems requires leveraging the relative…

Robotics · Computer Science 2020-02-10 Harish Ravichandar , Kenneth Shaw , Sonia Chernova

Significant digitalization of financial services in a short period of time has led to an urgent demand to have autonomous, transparent and real-time credit risk decision making systems. The traditional machine learning models are effective…

Artificial Intelligence · Computer Science 2026-01-06 Chandra Sekhar Kubam

Decision tree learning is a popular classification technique most commonly used in machine learning applications. Recent work has shown that decision trees can be used to represent provably-correct controllers concisely. Compared to…

Machine Learning · Computer Science 2021-02-02 Pranav Ashok , Mathias Jackermeier , Pushpak Jagtap , Jan Křetínský , Maximilian Weininger , Majid Zamani

In this paper, we propose Belief Behavior Trees (BBTs), an extension to Behavior Trees (BTs) that allows to automatically create a policy that controls a robot in partially observable environments. We extend the semantic of BTs to account…

Robotics · Computer Science 2020-08-24 Evgenii Safronov , Michele Colledanchise , Lorenzo Natale

In many predictive decision-making scenarios, such as credit scoring and academic testing, a decision-maker must construct a model that accounts for agents' propensity to "game" the decision rule by changing their features so as to receive…

Machine Learning · Computer Science 2022-08-26 Yonadav Shavit , Benjamin Edelman , Brian Axelrod

As a multitude of capable machine learning (ML) models become widely available in forms such as open-source software and public APIs, central questions remain regarding their use in real-world applications, especially in high-stakes…

Machine Learning · Computer Science 2024-06-03 Dimitris Bertsimas , Matthew Peroni

Reinforcement learning (RL) is a powerful technique for training intelligent agents, but understanding why these agents make specific decisions can be quite challenging. This lack of transparency in RL models has been a long-standing…

Machine Learning · Computer Science 2024-04-02 Wenhao Lu , Xufeng Zhao , Thilo Fryen , Jae Hee Lee , Mengdi Li , Sven Magg , Stefan Wermter

In order for humans to confidently decide where to employ RL agents for real-world tasks, a human developer must validate that the agent will perform well at test-time. Some policy interpretability methods facilitate this by capturing the…

Machine Learning · Computer Science 2022-03-22 Julius Frost , Olivia Watkins , Eric Weiner , Pieter Abbeel , Trevor Darrell , Bryan Plummer , Kate Saenko

Understanding and replicating human mobility requires not only spatial-temporal accuracy but also an awareness of the cognitive hierarchy underlying real-world travel decisions. Traditional agent-based or deep learning models can reproduce…

Multiagent Systems · Computer Science 2025-10-30 Qiumeng Li , Chunhou Ji , Xinyue Liu

The discovery of Behavior Trees (BTs) impacted the field of Artificial Intelligence (AI) in games, by providing flexible and natural representation of non-player characters (NPCs) logic, manageable by game-designers. Nevertheless, increased…

Artificial Intelligence · Computer Science 2021-11-25 Andrzej Kozik , Tomasz Machalewski , Mariusz Marek , Adrian Ochmann

When developing reinforcement learning agents, the standard approach is to train an agent to converge to a fixed policy that is as close to optimal as possible for a single fixed reward function. If different agent behaviour is required in…

Multiagent Systems · Computer Science 2021-01-29 David O'Callaghan , Patrick Mannion

We tackle the problem of building explainable recommendation systems that are based on a per-user decision tree, with decision rules that are based on single attribute values. We build the trees by applying learned regression functions to…

Machine Learning · Computer Science 2019-12-20 Eyal Shulman , Lior Wolf